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-rw-r--r--keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h189
1 files changed, 189 insertions, 0 deletions
diff --git a/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h
new file mode 100644
index 000000000..6e58068bf
--- /dev/null
+++ b/keyboards/1upkeyboards/sweet16/keymaps/switchtester/switches.h
@@ -0,0 +1,189 @@
+#pragma once
+
+struct mechswitch
+{
+ unsigned int brand: 4;
+ unsigned int variant: 4;
+ unsigned int color: 5;
+};
+
+#define MAX_SWITCH_NAME_LENGTH 256
+
+#define BRAND_KAILH 1
+#define BRAND_KAILH_LOW 2
+#define BRAND_GATERON 3
+#define BRAND_CHERRY_MX 4
+#define BRAND_CHERRY_ML 5
+#define BRAND_OUTEMU 6
+#define BRAND_GREETECH 7
+#define BRAND_VARMILO 8
+#define BRAND_MOD 9
+#define BRAND_HAKO 10
+
+#define COLOR_NO 0
+#define COLOR_WHITE 1
+#define COLOR_BLACK 2
+#define COLOR_BLUE 3
+#define COLOR_RED 4
+#define COLOR_YELLOW 5
+#define COLOR_BROWN 6
+#define COLOR_GREEN 7
+#define COLOR_CLEAR 8
+#define COLOR_SILVER 9
+#define COLOR_NATURE_WHITE 10
+#define COLOR_GREY 11
+#define COLOR_JADE 12
+#define COLOR_NAVY 13
+#define COLOR_BURNT_ORANGE 14
+#define COLOR_PALE_BLUE 15
+#define COLOR_DARK_YELLOW 16
+#define COLOR_GOLD 17
+#define COLOR_CHOCOLATE_WHITE 18
+#define COLOR_BURGUNDY 19
+#define COLOR_PURPLE 20
+#define COLOR_LIGHT_GREEN 21
+#define COLOR_TRUE 22
+#define COLOR_BERRY 23
+#define COLOR_PLUM 24
+#define COLOR_SAGE 25
+#define COLOR_VIOLET 26
+#define COLOR_L 27
+#define COLOR_M 28
+#define COLOR_H 29
+#define COLOR_SH 30
+
+#define VARIANT_NO 0
+#define VARIANT_BOX 1
+#define VARIANT_BOX_THICK 2
+#define VARIANT_BOX_HEAVY 3
+#define VARIANT_SILENT 4
+#define VARIANT_TACTILE 5
+#define VARIANT_LINEAR 6
+#define VARIANT_SPEED 7
+#define VARIANT_SPEED_HEAVY 8
+#define VARIANT_SPEED_CLICK_THICK 9
+#define VARIANT_PRO 10
+#define VARIANT_PRO_HEAVY 11
+#define VARIANT_ROYAL 12
+#define VARIANT_CLICK_THICK 13
+
+#define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE}
+#define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED}
+#define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN}
+#define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK}
+#define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN}
+#define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR}
+#define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE}
+#define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER}
+#define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE}
+#define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK}
+#define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED}
+#define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY}
+#define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY}
+
+#define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO}
+
+#define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE}
+#define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN}
+#define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK}
+#define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED}
+#define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR}
+#define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN}
+#define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW}
+
+#define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR}
+#define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED}
+#define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW}
+#define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK}
+#define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN}
+
+#define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE}
+#define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN}
+#define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK}
+#define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED}
+
+#define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE}
+#define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN}
+#define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK}
+#define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED}
+
+#define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE}
+#define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN}
+#define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK}
+#define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED}
+#define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN}
+
+#define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE}
+#define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED}
+#define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK}
+#define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN}
+#define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL}
+
+#define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE}
+#define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY}
+#define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE}
+#define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE}
+#define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW}
+
+#define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE}
+#define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER}
+#define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD}
+#define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER}
+
+#define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE}
+#define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE}
+#define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW}
+
+#define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY}
+
+#define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY}
+#define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE}
+#define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN}
+
+#define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY}
+#define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM}
+#define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE}
+
+#define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE}
+#define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN}
+#define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED}
+#define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE}
+#define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY}
+#define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE}
+#define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW}
+#define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE}
+#define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE}
+
+#define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR}
+#define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE}
+
+#define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR}
+#define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE}
+#define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET}
+
+#define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L}
+#define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M}
+#define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H}
+#define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH}
+
+#define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L}
+#define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M}
+#define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H}
+
+#define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c"
+#define BYTE_TO_BINARY(byte) \
+ (byte & 0x80 ? '1' : '0'), \
+ (byte & 0x40 ? '1' : '0'), \
+ (byte & 0x20 ? '1' : '0'), \
+ (byte & 0x10 ? '1' : '0'), \
+ (byte & 0x08 ? '1' : '0'), \
+ (byte & 0x04 ? '1' : '0'), \
+ (byte & 0x02 ? '1' : '0'), \
+ (byte & 0x01 ? '1' : '0')
+
+
+const char *brand_name(struct mechswitch ms);
+const char *variant_name(struct mechswitch ms);
+const char *color_name(struct mechswitch ms);
+void switch_name(struct mechswitch ms, char *buf);
+int bitfieldtoi(struct mechswitch ms);