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-rw-r--r--keyboards/atreus/Makefile3
-rw-r--r--keyboards/atreus/atreus.c1
-rw-r--r--keyboards/atreus/atreus.h25
-rw-r--r--keyboards/atreus/config.h88
-rw-r--r--keyboards/atreus/keymaps/default/keymap.c51
-rw-r--r--keyboards/atreus/keymaps/gerb/keymap.c66
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.pngbin0 -> 76319 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.pngbin0 -> 91555 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.pngbin0 -> 92516 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.pngbin0 -> 72509 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.pngbin0 -> 73171 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/config.h94
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/keymap.c107
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/readme.md57
-rw-r--r--keyboards/atreus/keymaps/xyverz/keymap.c89
-rw-r--r--keyboards/atreus/readme.md187
-rw-r--r--keyboards/atreus/rules.mk82
17 files changed, 850 insertions, 0 deletions
diff --git a/keyboards/atreus/Makefile b/keyboards/atreus/Makefile
new file mode 100644
index 000000000..4e2a6f00f
--- /dev/null
+++ b/keyboards/atreus/Makefile
@@ -0,0 +1,3 @@
+ifndef MAKEFILE_INCLUDED
+ include ../../Makefile
+endif \ No newline at end of file
diff --git a/keyboards/atreus/atreus.c b/keyboards/atreus/atreus.c
new file mode 100644
index 000000000..263ec8732
--- /dev/null
+++ b/keyboards/atreus/atreus.c
@@ -0,0 +1 @@
+#include "atreus.h" \ No newline at end of file
diff --git a/keyboards/atreus/atreus.h b/keyboards/atreus/atreus.h
new file mode 100644
index 000000000..f841c3519
--- /dev/null
+++ b/keyboards/atreus/atreus.h
@@ -0,0 +1,25 @@
+#ifndef ATREUS_H
+#define ATREUS_H
+
+#include "quantum.h"
+#include "matrix.h"
+#include "backlight.h"
+#include <stddef.h>
+
+// This a shortcut to help you visually see your layout.
+// The first section contains all of the arguements
+// The second converts the arguments into a two-dimensional array
+#define KEYMAP( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \
+) \
+{ \
+ { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \
+ { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \
+ { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \
+ { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \
+}
+
+#endif
diff --git a/keyboards/atreus/config.h b/keyboards/atreus/config.h
new file mode 100644
index 000000000..624d90188
--- /dev/null
+++ b/keyboards/atreus/config.h
@@ -0,0 +1,88 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#if defined(ATREUS_ASTAR)
+# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
+# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
+# define UNUSED_PINS
+#elif defined(ATREUS_TEENSY2)
+# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
+# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
+# define UNUSED_PINS
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/atreus/keymaps/default/keymap.c b/keyboards/atreus/keymaps/default/keymap.c
new file mode 100644
index 000000000..1c4280ff5
--- /dev/null
+++ b/keyboards/atreus/keymaps/default/keymap.c
@@ -0,0 +1,51 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _RS 1
+#define _LW 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
+},
+[_RS] = { /* [> RAISE <] */
+ {KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
+ {KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
+ {KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
+},
+[_LW] = { /* [> LOWER <] */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
+ {KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
+ {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
+}};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/gerb/keymap.c b/keyboards/atreus/keymaps/gerb/keymap.c
new file mode 100644
index 000000000..1ba3942e3
--- /dev/null
+++ b/keyboards/atreus/keymaps/gerb/keymap.c
@@ -0,0 +1,66 @@
+// This is the personal keymap of Chris Gerber (@gerbercj). I haven't worked out the kinks
+// with the Colemak and Dvorak support yet, but everything else works nicely.
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QW 0
+#define _CM 1
+#define _DV 2
+#define _L1 3
+#define _L2 4
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH},
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
+ },
+ [_CM] = { /* Colemak */
+ {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
+ {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
+ {KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH},
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT }
+ },
+ [_DV] = { /* Dvorak */
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_LALT, KC_B, KC_M, KC_W, KC_V, KC_Z },
+ {KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_ENT }
+ },
+ [_L1] = { /* LAYER 1 */
+ {KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_VOLU, KC_7, KC_8, KC_9, KC_LBRC},
+ {KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_VOLD, KC_4, KC_5, KC_6, KC_RBRC},
+ {KC_GRV, KC_MPRV, KC_MPLY, KC_MNXT, KC_MINS, KC_LALT, KC_MUTE, KC_1, KC_2, KC_3, KC_BSLS},
+ {TG(_L2), KC_APP, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL }
+ },
+ [_L2] = { /* LAYER 2 */
+ {KC_TRNS, KC_WH_L, KC_MS_U, KC_WH_R, KC_WH_U, KC_NO, DF(_QW), KC_F7, KC_F8, KC_F9, KC_F10 },
+ {KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, KC_NO, DF(_CM), KC_F6, KC_F5, KC_F6, KC_F11 },
+ {KC_BTN4, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_LALT, DF(_DV), KC_F1, KC_F2, KC_F3, KC_F12 },
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_RCTL, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, RESET }
+ }
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
new file mode 100644
index 000000000..4640f9f52
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
new file mode 100644
index 000000000..08c2e6140
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
new file mode 100644
index 000000000..34ad03dec
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
new file mode 100644
index 000000000..14ae35b54
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
new file mode 100644
index 000000000..6598acb27
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/config.h b/keyboards/atreus/keymaps/replicaJunction/config.h
new file mode 100644
index 000000000..437aa662c
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/config.h
@@ -0,0 +1,94 @@
+/*
+Config file - Atreus QMK with replicaJunction layout
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+
+#define VENDOR_ID 0xFEED
+#define PRODUCT_ID 0x6060
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Technomancy
+#define PRODUCT Atreus
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 11
+
+// Change this to how you wired your keyboard
+// COLS: Left to right, ROWS: Top to bottom
+#if defined(ATREUS_ASTAR)
+# define MATRIX_ROW_PINS { D0, D1, D3, D2 }
+# define MATRIX_COL_PINS { D7, C6, B5, B4, E6, D4, B6, F6, F7, D6, B7 }
+# define UNUSED_PINS
+#elif defined(ATREUS_TEENSY2)
+# define MATRIX_ROW_PINS { D0, D1, D2, D3 }
+# define MATRIX_COL_PINS { F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0 }
+# define UNUSED_PINS
+#endif
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+//#define BACKLIGHT_LEVELS 3
+
+/* Set 0 if debouncing isn't needed */
+// Default: 5
+#define DEBOUNCING_DELAY 6
+
+// I don't have any locking keys, so I don't need these features
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+//#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+//#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/* Prevent modifiers from sticking when switching layers */
+#define PREVENT_STUCK_MODIFIERS
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#endif
diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c
new file mode 100644
index 000000000..52d3677fa
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c
@@ -0,0 +1,107 @@
+/*
+ * Keyboard: Atreus
+ * Keymap: replicaJunction
+ * Version: 0.3
+ *
+ * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
+ * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now
+ * have both keyboards, so I've designed these layouts in an effort to make switching between the
+ * two as easy as possible.
+ *
+ * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of
+ * function and dual-role keys.
+ *
+ * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found
+ * here: https://colemakmods.github.io/mod-dh/
+ */
+
+#include "atreus.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+// Note that whatever is set as layer 0 will be the default layer of the keyboard.
+
+#define _CO 0 // Colemak
+#define _QW 1 // QWERTY
+#define _GA 2 // Gaming
+#define _EX 3 // Extend
+#define _NU 4 // Numpad
+#define _FN 5 // Function
+
+// Some quick aliases, just to make it look pretty
+#define _______ KC_TRNS
+#define KCX_CA LCTL(KC_LALT)
+#define KCX_CS LCTL(KC_LSFT)
+#define KCX_CSA LCTL(LSFT(KC_LALT))
+#define KCX_LST LSFT(KC_TAB)
+#define KX_COPY LCTL(KC_C)
+#define KX_CUT LCTL(KC_X)
+#define KX_PAST LCTL(KC_V)
+#define KX_UNDO LCTL(KC_Z)
+
+; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_CO] = KEYMAP(
+ KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
+ KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
+ SFT_T(KC_Z), KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
+ KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
+),
+
+[_QW] = KEYMAP( /* Qwerty */
+ KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
+ KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
+ SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
+ KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
+),
+
+[_EX] = KEYMAP( /* Extend */
+ KC_CAPS, _______, _______, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL,
+ _______, KC_LGUI, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
+ _______, KX_CUT, KX_COPY, _______, KX_PAST, _______, KC_TAB, KCX_LST, _______, KC_INSERT,
+ _______, _______, _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, KC_PSCR
+),
+
+[_NU] = KEYMAP( /* Numbers and symbols */
+ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR,
+ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, KC_PIPE, KC_4, KC_5, KC_6, KC_MINS,
+ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_PLUS,
+ _______, TG(_GA), _______, MO(_FN), _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______
+),
+
+[_FN] = KEYMAP( /* Functions */
+ KC_DEL, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_F7, KC_F8, KC_F9, KC_F10,
+ KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_F4, KC_F5, KC_F6, KC_F11,
+ _______, KC_VOLU, KC_MUTE, KC_VOLD, KC_MPLY, _______, KC_F1, KC_F2, KC_F3, KC_F12,
+ _______, _______, _______, _______, KC_MSTP, _______, _______, _______, KC_NO, DF(_CO), DF(_QW), RESET
+),
+
+[_GA] = KEYMAP( /* Gaming */
+ _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______,
+ _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
+ KC_Z, _______, _______, _______, _______, KC_BTN3, _______, KC_MS_D, _______, _______,
+ _______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______
+)};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/keymaps/replicaJunction/readme.md b/keyboards/atreus/keymaps/replicaJunction/readme.md
new file mode 100644
index 000000000..21af48e8f
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/readme.md
@@ -0,0 +1,57 @@
+# replicaJunction - Atreus Layout #
+
+This layout is designed to make the absolute most out of the Atreus 40% keyboard.
+
+I was enchanted with the idea of the Atreus keyboard after using my Ergodox for several months. I wanted something of a similar form factor that was easily portable, so I could bring and transport a keyboard to my workplace without much hassle. After building the Atreus keyboard, though, I realized very quickly that the 40% form factor requires a lot more creativity than a full-size keyboard (even one as strangely-shaped as the Ergodox).
+
+The default Atreus keyboard layout provides all the necessary keys in order to function with the keyboard, but as a programmer, I needed quicker access to just about everything. I noticed that the default layer didn't include any dual-role keys, and so I started on my journey to build my perfect layout for the Atreus.
+
+I won't claim that this layout is perfect for everyone. It does make several significant changes from the "normal" Atreus layout. In my own use, though, I've found this keyboard turbocharges my Atreus, and gives it the power of a full-size keyboard without the size.
+
+## Base Layer ##
+
+![Atreus base layout](atreus-replica-base-colemakdh.png)
+
+The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
+
+Note that there are four dual-purpose keys: Shift (Backspace), Ctrl (Delete), Alt (Enter), and Space (Number layer). In QMK, these dual-role keys can be made to hold their primary key by double-tapping the key and holding on the second tap. For example, if I wanted to insert a long string of Spaces, I would tap the Space key, then tap it again and hold. A single press and hold would trigger the secondary function of the key instead.
+
+The secondary Alt on the left bottom row exists to provide a single-hand Alt+Tab shortcut, which would take two rows otherwise.
+
+## Extend Layer ##
+
+![Atreus extend layer](atreus-replica-extend.png)
+
+This layout is designed primarily for keyboard navigation. Arrow keys are easily accessible under the right hand (a welcome change from the original Atreus layout, which places them under the left hand), along with Home/End and PgUp/PgDn.
+
+Modifiers are also placed under the home row of the left hand. One of the single keyboard actions I use most is Shift+Ctrl+Left/Right to select a whole word; this layer makes those keypresses simple by adding the Ctrl key in an easy-to-reach location.
+
+For the common Ctrl shortcuts, I also added some hotkeys to this layer over the letter keys they are associated with. This gives the Extend key some extra utility by letting it "feel" like a Ctrl key in some cases.
+
+The Space key exists to prevent going from this layer directly into the Number layer. Similarly, the Shift key on the left pinky helps make sure that the normal letter (Z) doesn't fire.
+
+## Number and Symbol Layer ##
+
+![Atreus number and symbol layer](atreus-replica-num.png)
+
+This layer provides the only way of accessing number keys on this keyboard, since it's too small for its own number row. Note that even though they are laid out in the number pad fashion, they send the "regular" number keystrokes. Games and programs that specifically use NumPad keys are not supported in this layout at the moment.
+
+This layer also provides plenty of symbol shortcuts. Most of these can be accessed through other means (like Shift+8 for the asterisk), but having shortcut keys to them makes for one less keypress, which adds up quickly when using these symbols on a regular basis. I've been through many revisions of this concept on my Ergodox as well as the Atreus, and I've finally arrived at this layout as the one that provides the symbols I need most frequently in places I can think to expect them. The Ordinary layout from the Ergodox-EZ keyboard in this repository was a large influence in this design.
+
+## Function Layer ##
+
+![Atreus function layer](atreus-replica-function.png)
+
+Function keys (F1-F12) are on this layer, as well as some more generic "functions" such as media keys. I've also set up a mirror image of the arrows from the Extend layer in case I need to use these with my left hand, but I don't do this very often.
+
+The reset key is on this layer, as well as a toggle from Colemak to QWERTY and back. The QWERTY layer is not currently documented, but it is functionally identical to the base layer except for letter positions.
+
+## Gaming Layer ##
+
+![Atreus gaming layer](atreus-replica-game.png)
+
+This is a small layer developed to allow some simple gameplay without a mouse. This layer is a toggle (from the Number layer), so it is designed to stay on while in use.
+
+The keys on the left hand bring Space into the left thumb's reach, as well as overriding the dual-role Shift with its standard function (Z in both QWERTY and in Colemak). This allows easy Shift presses without blocking the Z key, commonly used in games.
+
+I would probably not consider this a hard-core gaming keyboard, and this layout does have the huge problem of blocking access to the number keys, but for more casual games, it plays quite well. I've used it quite a bit on Minecraft, for example, and I'm quite pleased with it. \ No newline at end of file
diff --git a/keyboards/atreus/keymaps/xyverz/keymap.c b/keyboards/atreus/keymaps/xyverz/keymap.c
new file mode 100644
index 000000000..b418cc9b5
--- /dev/null
+++ b/keyboards/atreus/keymaps/xyverz/keymap.c
@@ -0,0 +1,89 @@
+// This is the personal keymap of Ian Sterling (@xyverz). It is based on the keymap by
+// Chris Gerber (@gerbercj), with the addition of persistent layers like the Planck and
+// Preonic keyboards by Jack Humbert.
+
+#include "atreus.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _DV 0
+#define _QW 1
+#define _CM 2
+#define _L1 3
+#define _L2 4
+
+// Macro name shortcuts
+#define DVORAK M(_DV)
+#define QWERTY M(_QW)
+#define COLEMAK M(_CM)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_DV] = { /* Dvorak */
+ {KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_NO, KC_F, KC_G, KC_C, KC_R, KC_L },
+ {KC_A, KC_O, KC_E, KC_U, KC_I, KC_NO, KC_D, KC_H, KC_T, KC_N, KC_S },
+ {SFT_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, CTL_T(KC_DEL), KC_B, KC_M, KC_W, KC_V, SFT_T(KC_Z) },
+ {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_SLSH, KC_EQL}
+ },
+ [_QW] = { /* Qwerty */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_NO, KC_H, KC_J, KC_K, KC_L, KC_SCLN},
+ {SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
+ {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
+ },
+ [_CM] = { /* Colemak */
+ {KC_Q, KC_W, KC_F, KC_P, KC_G, KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN},
+ {KC_A, KC_R, KC_S, KC_T, KC_D, KC_NO, KC_H, KC_N, KC_E, KC_I, KC_O },
+ {SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, CTL_T(KC_DEL), KC_K, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
+ {KC_ESC, KC_TAB, KC_LGUI, MO(_L2), KC_BSPC, ALT_T(KC_ENT), KC_SPC, MO(_L1), KC_MINS, KC_QUOT, KC_ENT}
+ },
+ [_L1] = { /* LAYER 1 */
+ {KC_1, KC_2, KC_3, KC_4, KC_5, KC_NO, KC_6, KC_7, KC_8, KC_9, KC_0 },
+ {KC_TAB, KC_INS, KC_UP, KC_DEL, KC_HOME, KC_NO, KC_PGUP, KC_MUTE, KC_VOLD, KC_VOLU, KC_EQL },
+ {KC_TRNS, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, KC_LCTL, KC_PGDN, KC_MPRV, KC_MPLY, KC_MNXT, KC_BSLS},
+ {KC_TRNS, KC_GRV, KC_LGUI, KC_TRNS, KC_DEL, KC_LALT, KC_SPC, KC_TRNS, KC_LBRC, KC_RBRC, KC_ENT }
+ },
+ [_L2] = { /* LAYER 2 */
+ {KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_NO, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN},
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_NO, KC_TRNS, KC_F6, KC_F7, KC_F8, KC_PLUS},
+ {KC_TRNS, KC_TRNS, DVORAK, QWERTY, COLEMAK, KC_LCTL, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12 },
+ {KC_TRNS, KC_TRNS, KC_LGUI, KC_TRNS, KC_BSPC, KC_LALT, KC_SPC, KC_TRNS, LSFT(KC_LBRC), LSFT(KC_RBRC), RESET}
+ }
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _DV:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_DV);
+ }
+ break;
+ case _QW:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_QW);
+ }
+ break;
+ case _CM:
+ if (record->event.pressed) {
+ persistant_default_layer_set(1UL<<_CM);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
diff --git a/keyboards/atreus/readme.md b/keyboards/atreus/readme.md
new file mode 100644
index 000000000..a4077668e
--- /dev/null
+++ b/keyboards/atreus/readme.md
@@ -0,0 +1,187 @@
+atreus keyboard firmware
+======================
+
+## Quantum MK Firmware
+
+You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
+
+ BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
+ MIDI_ENABLE = yes # MIDI controls
+ # UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
+ BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
+
+## Atreus specific information
+
+These configuration files are specifically for the Atreus keyboards created by Phil Hagelberg (@technomancy). This keyboard is available in two variants: one powered by a Teensy 2, one powered by an A-Star. This repository currently assumes that you have an A-Star powered Atreus. If you are using a Teensy2, specify that by adding `TEENSY2=yes` to your `make` commands.
+
+If you are coming from the [atreus-firmware](https://github.com/technomancy/atreus-firmware), we've also brought forward the `make upload` command for you to use.
+
+## Quick aliases to common actions
+
+Your keymap can include shortcuts to common operations (called "function actions" in tmk).
+
+### Switching and toggling layers
+
+`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
+
+`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
+
+`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
+
+### Fun with modifier keys
+
+* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
+* `RSFT(kc)` - applies right Shift to *kc*
+* `LCTL(kc)` - applies left Control to *kc*
+* `RCTL(kc)` - applies right Control to *kc*
+* `LALT(kc)` - applies left Alt to *kc*
+* `RALT(kc)` - applies right Alt to *kc*
+* `LGUI(kc)` - applies left GUI (command/win) to *kc*
+* `RGUI(kc)` - applies right GUI (command/win) to *kc*
+
+You can also chain these, like this:
+
+ LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
+
+The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
+
+ KC_TILD ~
+ KC_EXLM !
+ KC_AT @
+ KC_HASH #
+ KC_DLR $
+ KC_PERC %
+ KC_CIRC ^
+ KC_AMPR &
+ KC_ASTR *
+ KC_LPRN (
+ KC_RPRN )
+ KC_UNDS _
+ KC_PLUS +
+ KC_LCBR {
+ KC_RCBR }
+ KC_PIPE |
+ KC_COLN :
+
+`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
+
+These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
+
+ * MOD_LCTL
+ * MOD_LSFT
+ * MOD_LALT
+ * MOD_LGUI
+
+These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
+
+We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
+
+ * `CTL_T(kc)` - is LCTL when held and *kc* when tapped
+ * `SFT_T(kc)` - is LSFT when held and *kc* when tapped
+ * `ALT_T(kc)` - is LALT when held and *kc* when tapped
+ * `GUI_T(kc)` - is LGUI when held and *kc* when tapped
+ * `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
+
+### Temporarily setting the default layer
+
+`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
+
+### Remember: These are just aliases
+
+These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
+
+Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
+
+## Macro shortcuts: Send a whole string when pressing just one key
+
+Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
+
+```c
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
+{
+ switch(id) {
+ case 0: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+```
+A macro can include the following commands:
+
+* I() change interval of stroke in milliseconds.
+* D() press key.
+* U() release key.
+* T() type key(press and release).
+* W() wait (milliseconds).
+* END end mark.
+
+So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
+
+Note: Using macros to have your keyboard send passwords for you is a bad idea.
+
+### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
+
+Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
+
+ #include "keymap_<layout>.h"
+
+Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
+
+ * `CM_*` for all of the Colemak-equivalent characters
+ * `DV_*` for all of the Dvorak-equivalent characters
+
+These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
+
+To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
+
+## Additional language support
+
+In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `รน` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
+
+## Unicode support
+
+You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
+
+## Other firmware shortcut keycodes
+
+* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
+* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
+* `BL_ON` - turns the backlight on
+* `BL_OFF` - turns the backlight off
+* `BL_<n>` - sets the backlight to level *n*
+* `BL_INC` - increments the backlight level by one
+* `BL_DEC` - decrements the backlight level by one
+* `BL_TOGG` - toggles the backlight
+* `BL_STEP` - steps through the backlight levels
+
+Enable the backlight from the Makefile.
+
+## MIDI functionalty
+
+This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
+
+## Bluetooth functionality
+
+This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
+
+## Building
+
+Download or clone the whole firmware and navigate to the keyboards/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
+
+Depending on which keymap you would like to use, you will have to compile slightly differently.
+
+### Default
+To build with the default keymap, simply run `make default`.
+
+### Other Keymaps
+Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files.
+
+To build the firmware binary hex file with a keymap just do `make` with a keymap like this:
+
+```
+$ make [default|jack|<name>]
+```
+Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
diff --git a/keyboards/atreus/rules.mk b/keyboards/atreus/rules.mk
new file mode 100644
index 000000000..d71f50bb2
--- /dev/null
+++ b/keyboards/atreus/rules.mk
@@ -0,0 +1,82 @@
+
+
+ifdef TEENSY2
+ OPT_DEFS += -DATREUS_TEENSY2
+ ATRUES_UPLOAD_COMMAND = teensy_loader_cli -w -mmcu=$(MCU) $(TARGET).hex
+else
+ OPT_DEFS += -DATREUS_ASTAR
+ OPT_DEFS += -DCATERINA_BOOTLOADER
+ ATRUES_UPLOAD_COMMAND = while [ ! -r $(USB) ]; do sleep 1; done; \
+ avrdude -p $(MCU) -c avr109 -U flash:w:$(TARGET).hex -P $(USB)
+endif
+
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+# This will define a symbol, F_CPU, in all source code files equal to the
+# processor frequency in Hz. You can then use this symbol in your source code to
+# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+# automatically to create a 32-bit value in your source code.
+#
+# This will be an integer division of F_USB below, as it is sourced by
+# F_USB after it has run through any CPU prescalers. Note that this value
+# does not *change* the processor frequency - it should merely be updated to
+# reflect the processor speed set externally so that the code can use accurate
+# software delays.
+F_CPU = 16000000
+
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+# This will define a symbol, F_USB, in all source code files equal to the
+# input clock frequency (before any prescaling is performed) in Hz. This value may
+# differ from F_CPU if prescaling is used on the latter, and is required as the
+# raw input clock is fed directly to the PLL sections of the AVR for high speed
+# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+# at the end, this will be done automatically to create a 32-bit value in your
+# source code.
+#
+# If no clock division is performed on the input clock inside the AVR (via the
+# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+
+# Boot Section Size in *bytes*
+# Teensy halfKay 512
+# Teensy++ halfKay 1024
+# Atmel DFU loader 4096
+# LUFA bootloader 4096
+# USBaspLoader 2048
+OPT_DEFS += -DBOOTLOADER_SIZE=4096
+
+
+# Build Options
+# comment out to disable the options.
+#
+#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
+CONSOLE_ENABLE ?= yes # Console for debug(+400)
+COMMAND_ENABLE ?= yes # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+# SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
+NKRO_ENABLE ?= yes # USB Nkey Rollover - not yet supported in LUFA
+# BACKLIGHT_ENABLE ?= yes # Enable keyboard backlight functionality
+# MIDI_ENABLE ?= YES # MIDI controls
+UNICODE_ENABLE ?= YES # Unicode
+# BLUETOOTH_ENABLE ?= yes # Enable Bluetooth with the Adafruit EZ-Key HID
+
+USB ?= /dev/cu.usbmodem1411
+
+upload: build
+ $(ATRUES_UPLOAD_COMMAND) \ No newline at end of file