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-rw-r--r--keyboards/clueboard/66/rev3/config.h53
1 files changed, 41 insertions, 12 deletions
diff --git a/keyboards/clueboard/66/rev3/config.h b/keyboards/clueboard/66/rev3/config.h
index 218736a88..e7cda4ccf 100644
--- a/keyboards/clueboard/66/rev3/config.h
+++ b/keyboards/clueboard/66/rev3/config.h
@@ -1,28 +1,59 @@
-#ifndef CLUEBOARD_66_REV3_CONFIG_H
-#define CLUEBOARD_66_REV3_CONFIG_H
+#pragma once
#include "config_common.h"
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0xC1ED
#define PRODUCT_ID 0x2370
#define DEVICE_VER 0x0001
+#define MANUFACTURER Clueboard
+#define PRODUCT Clueboard
+#define DESCRIPTION QMK keyboard firmware for Clueboard
/* key matrix size */
#define MATRIX_ROWS 10
#define MATRIX_COLS 8
-// ROWS: Top to bottom, COLS: Left to right
-/* Row pin configuration
-* row: 0 1 2 3 4 5 6 7 8 9
-* pin: B2 C7 C6 B6 B5 B0 B3 D5 D3 D2
+/* ROWS: Top to bottom, COLS: Left to right
*/
#define MATRIX_ROW_PINS { B2, C7, C6, B6, B5, B0, B3, D5, D3, D2 }
-/* Column pin configuration
- * col: 0 1 2 3 4 5 6 7
- * pin: F0 F1 F4 F5 F6 F7 E6 B1
- */
#define MATRIX_COL_PINS { F0, F1, F4, F5, F6, F7, E6, B1 }
#define UNUSED_PINS
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+ keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ * These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
/* Backlight configuration
*/
#define BACKLIGHT_LEVELS 1
@@ -44,5 +75,3 @@
#define RGBLIGHT_EFFECT_KNIGHT_OFFSET 2 // The led to start at
#define RGBLIGHT_EFFECT_KNIGHT_LED_NUM 5 // How many LEDs to travel
#define RGBLIGHT_EFFECT_SNAKE_LENGTH 4 // How many LEDs wide to light up
-
-#endif