diff options
Diffstat (limited to 'keyboards/cospad')
-rw-r--r-- | keyboards/cospad/cospad.h | 36 | ||||
-rw-r--r-- | keyboards/cospad/info.json | 77 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/default/keymap.c | 5 | ||||
-rw-r--r-- | keyboards/cospad/keymaps/detrus/keymap.c | 369 | ||||
-rw-r--r-- | keyboards/cospad/readme.md | 6 |
5 files changed, 470 insertions, 23 deletions
diff --git a/keyboards/cospad/cospad.h b/keyboards/cospad/cospad.h index 36c7f3367..df42b0df1 100644 --- a/keyboards/cospad/cospad.h +++ b/keyboards/cospad/cospad.h @@ -22,6 +22,21 @@ * `-------------------' */ +/* COSPAD gamepad matrix layout + * ,-------------------. + * | 00 | 01 | 02 | 03 | + * |----|----|----|----| + * | 10 | 11 | 12 | 13 | + * |----|----|----|----| + * | 20 | 21 | 22 | | + * |----|----|----| 23 | + * | 30 | 31 | 32 | | + * |----|----|----|----| + * | 40 | 41 | 42 | 43 | + * |----|----|----|----| + * | 50 | 51 | 52 | 53 | + * `-------------------' + */ /* COSPAD numpad matrix layout * ,-------------------. @@ -41,7 +56,7 @@ // The first section contains all of the arguments // The second converts the arguments into a two-dimensional array #define LAYOUT_ortho_6x4( \ - k00, k01, k02, k03, \ + k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ @@ -57,8 +72,25 @@ {k50, k51, k52, k53} \ } +#define LAYOUT_gamepad_6x4( \ + k00, k01, k02, k03, \ + k10, k11, k12, k13, \ + k20, k21, k22, \ + k30, k31, k32, k23, \ + k40, k41, k42, k43, \ + k50, k51, k52, k53 \ +) \ +{ \ + {k00, k01, k02, k03}, \ + {k10, k11, k12, k13}, \ + {k20, k21, k22, k23}, \ + {k30, k31, k32, KC_NO}, \ + {k40, k41, k42, k43}, \ + {k50, k51, k52, k53} \ +} + #define LAYOUT_numpad_6x4( \ - k00, k01, k02, k03, \ + k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, \ k30, k31, k32, k23, \ diff --git a/keyboards/cospad/info.json b/keyboards/cospad/info.json index 4fd2ea087..b34013a47 100644 --- a/keyboards/cospad/info.json +++ b/keyboards/cospad/info.json @@ -1,16 +1,67 @@ { - "keyboard_name": "", - "url": "", - "maintainer": "qmk", - "width": 4, - "height": 6, - "layouts": { - "LAYOUT_numpad_6x4": { - "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Tab", "x":1, "y":0}, {"label":"Fn", "x":2, "y":0}, {"label":"Back", "x":3, "y":0}, {"label":"Num Lock", "x":0, "y":1}, {"label":"/", "x":1, "y":1}, {"label":"*", "x":2, "y":1}, {"label":"-", "x":3, "y":1}, {"label":"7", "x":0, "y":2}, {"label":"8", "x":1, "y":2}, {"label":"9", "x":2, "y":2}, {"label":"+", "x":3, "y":2, "h":2}, {"label":"4", "x":0, "y":3}, {"label":"5", "x":1, "y":3}, {"label":"6", "x":2, "y":3}, {"label":"1", "x":0, "y":4}, {"label":"2", "x":1, "y":4}, {"label":"3", "x":2, "y":4}, {"label":"Enter", "x":3, "y":4, "h":2}, {"label":"0", "x":0, "y":5, "w":2}, {"label":".", "x":2, "y":5}] - }, + "keyboard_name": "Cospad", + "keyboard_folder": "cospad", + "url": "", + "maintainer": "qmk", + "width": 4, + "height": 6, + "layouts": { + "LAYOUT_numpad_6x4": { + "layout": [ + {"label":"Esc", "x":0, "y":0}, + {"label":"Tab", "x":1, "y":0}, + {"label":"Fn", "x":2, "y":0}, + {"label":"Back", "x":3, "y":0}, + {"label":"Num Lock", "x":0, "y":1}, + {"label":"/", "x":1, "y":1}, + {"label":"*", "x":2, "y":1}, + {"label":"-", "x":3, "y":1}, + {"label":"7", "x":0, "y":2}, + {"label":"8", "x":1, "y":2}, + {"label":"9", "x":2, "y":2}, + {"label":"4", "x":0, "y":3}, + {"label":"5", "x":1, "y":3}, + {"label":"6", "x":2, "y":3}, + {"label":"+", "x":3, "y":2, "h":2}, + {"label":"1", "x":0, "y":4}, + {"label":"2", "x":1, "y":4}, + {"label":"3", "x":2, "y":4}, + {"label":"0", "x":0, "y":5, "w":2}, + {"label":".", "x":2, "y":5}, + {"label":"Enter", "x":3, "y":4, "h":2} + ] + }, - "LAYOUT_ortho_6x4": { - "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Tab", "x":1, "y":0}, {"label":"Fn", "x":2, "y":0}, {"label":"Back", "x":3, "y":0}, {"label":"Num Lock", "x":0, "y":1}, {"label":"/", "x":1, "y":1}, {"label":"*", "x":2, "y":1}, {"label":"-", "x":3, "y":1}, {"label":"7", "x":0, "y":2}, {"label":"8", "x":1, "y":2}, {"label":"9", "x":2, "y":2}, {"label":"+", "x":3, "y":2}, {"label":"4", "x":0, "y":3}, {"label":"5", "x":1, "y":3}, {"label":"6", "x":2, "y":3}, {"x":3, "y":3}, {"label":"1", "x":0, "y":4}, {"label":"2", "x":1, "y":4}, {"label":"3", "x":2, "y":4}, {"label":"Enter", "x":3, "y":4}, {"label":"0", "x":0, "y":5}, {"x":1, "y":5}, {"label":".", "x":2, "y":5}, {"x":3, "y":5}] - } + "LAYOUT_gamepad_6x4": { + "layout": [ + {"label":"k00", "x":5, "y":0}, + {"label":"k01", "x":5, "y":1}, + {"label":"k02", "x":5, "y":2}, + {"label":"k03", "x":5, "y":3}, + {"label":"k10", "x":4, "y":0}, + {"label":"k11", "x":4, "y":1}, + {"label":"k12", "x":4, "y":2}, + {"label":"k13", "x":4, "y":3}, + {"label":"k20", "x":3, "y":0}, + {"label":"k21", "x":3, "y":1}, + {"label":"k22", "x":3, "y":2}, + {"label":"k30", "x":2, "y":0}, + {"label":"k31", "x":2, "y":1}, + {"label":"k32", "x":2, "y":2}, + {"label":"k23", "x":2, "y":3, "w":2}, + {"label":"k40", "x":1, "y":0}, + {"label":"k41", "x":1, "y":1}, + {"label":"k42", "x":1, "y":2}, + {"label":"k43", "x":1, "y":3}, + {"label":"k50", "x":0, "y":0}, + {"label":"k51", "x":0, "y":1}, + {"label":"k52", "x":0, "y":2}, + {"label":"k53", "x":0, "y":3} + ] + }, + + "LAYOUT_ortho_6x4": { + "layout": [{"label":"Esc", "x":0, "y":0}, {"label":"Tab", "x":1, "y":0}, {"label":"Fn", "x":2, "y":0}, {"label":"Back", "x":3, "y":0}, {"label":"Num Lock", "x":0, "y":1}, {"label":"/", "x":1, "y":1}, {"label":"*", "x":2, "y":1}, {"label":"-", "x":3, "y":1}, {"label":"7", "x":0, "y":2}, {"label":"8", "x":1, "y":2}, {"label":"9", "x":2, "y":2}, {"label":"+", "x":3, "y":2}, {"label":"4", "x":0, "y":3}, {"label":"5", "x":1, "y":3}, {"label":"6", "x":2, "y":3}, {"x":3, "y":3}, {"label":"1", "x":0, "y":4}, {"label":"2", "x":1, "y":4}, {"label":"3", "x":2, "y":4}, {"label":"Enter", "x":3, "y":4}, {"label":"0", "x":0, "y":5}, {"x":1, "y":5}, {"label":".", "x":2, "y":5}, {"x":3, "y":5}] } -}
\ No newline at end of file + } +} diff --git a/keyboards/cospad/keymaps/default/keymap.c b/keyboards/cospad/keymaps/default/keymap.c index 3cea2f8e6..f066ad677 100644 --- a/keyboards/cospad/keymaps/default/keymap.c +++ b/keyboards/cospad/keymaps/default/keymap.c @@ -63,11 +63,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_P0, RESET, KC_PENT), }; - -const uint16_t PROGMEM fn_actions[] = { - [0] = MO(_FL), -}; - bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case BL_TOGG: diff --git a/keyboards/cospad/keymaps/detrus/keymap.c b/keyboards/cospad/keymaps/detrus/keymap.c new file mode 100644 index 000000000..f9eddc2a8 --- /dev/null +++ b/keyboards/cospad/keymaps/detrus/keymap.c @@ -0,0 +1,369 @@ +#include QMK_KEYBOARD_H +#include "led.h" +#include <print.h> + +#ifdef RGBLIGHT_ENABLE +#include "rgblight.h" +#endif + +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +enum cospad_layers { + _QWERTY_LAYER, + _QWERTZ_LAYER, + _COLEMA_LAYER, + _DVORAK_LAYER, + _QWERTY_LOWER_LAYER, + _QWERTZ_LOWER_LAYER, + _COLEMA_LOWER_LAYER, + _DVORAK_LOWER_LAYER, + _RAISE_LAYER, + _ALTER_LAYER, +}; + +// To switch the default layer used for the layout, there are special keycodes. +// Which onces detected below serve to switch it. +enum cospad_keycodes { + QWERTY = SAFE_RANGE, + QWERTZ, + COLEMAK, + DVORAK +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Keymap _QWERTY_LAYER: Default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | . | LOW | + * |-----|-----|-----|-----| + * | I | K | , | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Y | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTY_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTY_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTY_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Y, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _QWERTZ_LAYER: Alternate default layer + * ,-----------------------. + * | T | G | B | Alt | + * |-----|-----|-----|-----| + * | R | F | V | LOW | + * |-----|-----|-----|-----| + * | E | D | C | | + * |-----|-----|-----| Spc | + * | W | S | X | | + * |-----|-----|-----|-----| + * | Q | A | Y | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | P | ; | / | Alt | + * |-----|-----|-----|-----| + * | O | L | > | LOW | + * |-----|-----|-----|-----| + * | I | K | < | | + * |-----|-----|-----| Ent | + * | U | J | M | | + * |-----|-----|-----|-----| + * | Z | H | N | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_QWERTZ_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_G, KC_B, KC_LALT, \ + KC_R, KC_F, KC_V, MO(_QWERTZ_LOWER_LAYER),\ + KC_E, KC_D, KC_C, \ + KC_W, KC_S, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Y, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_QWERTZ_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_P, KC_SCLN, KC_SLSH, KC_LALT, \ + KC_O, KC_L, KC_DOT, _______, \ + KC_I, KC_K, KC_COMM, \ + KC_U, KC_J, KC_M, KC_ENTER, \ + KC_Z, KC_H, KC_N, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _COLEMA_LAYER: Alternate default layer + * ,-----------------------. + * | G | D | B | Alt | + * |-----|-----|-----|-----| + * | P | T | V | LOW | + * |-----|-----|-----|-----| + * | F | S | C | | + * |-----|-----|-----| Spc | + * | W | R | X | | + * |-----|-----|-----|-----| + * | Q | A | Z | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | ; | O | / | Alt | + * |-----|-----|-----|-----| + * | Y | I | . | LOW | + * |-----|-----|-----|-----| + * | U | E | , | | + * |-----|-----|-----| Ent | + * | L | N | M | | + * |-----|-----|-----|-----| + * | J | H | K | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_COLEMA_LAYER] = LAYOUT_gamepad_6x4( + KC_T, KC_D, KC_B, KC_LALT, \ + KC_R, KC_T, KC_V, MO(_COLEMA_LOWER_LAYER),\ + KC_E, KC_S, KC_C, \ + KC_W, KC_R, KC_X, KC_SPACE, \ + KC_Q, KC_A, KC_Z, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_COLEMA_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_SCLN, KC_O, KC_SLSH, _______, \ + KC_Y, KC_I, KC_DOT, _______, \ + KC_U, KC_E, KC_COMM, \ + KC_L, KC_N, KC_M, KC_ENTER, \ + KC_J, KC_H, KC_K, _______, \ + KC_F, KC_G, _______, _______), + + + + /* Keymap _DVORAK_LAYER: Alternate default layer + * ,-----------------------. + * | Y | I | X | Alt | + * |-----|-----|-----|-----| + * | P | U | K | LOW | + * |-----|-----|-----|-----| + * | . | E | J | | + * |-----|-----|-----| Spc | + * | , | O | Q | | + * |-----|-----|-----|-----| + * | ' | A | ; | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + * + * And it's LOWER layer + * ,-----------------------. + * | L | S | Z | Alt | + * |-----|-----|-----|-----| + * | R | N | V | LOW | + * |-----|-----|-----|-----| + * | C | T | W | | + * |-----|-----|-----| Ent | + * | G | H | M | | + * |-----|-----|-----|-----| + * | F | D | B | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_DVORAK_LAYER] = LAYOUT_gamepad_6x4( + KC_Y, KC_I, KC_X, KC_LALT, \ + KC_P, KC_U, KC_K, MO(_DVORAK_LOWER_LAYER),\ + KC_DOT, KC_E, KC_J, \ + KC_COMM, KC_O, KC_A, KC_SPACE, \ + KC_QUOT, KC_A, KC_SCLN, MO(_RAISE_LAYER),\ + KC_GESC, KC_TAB, KC_LSFT, KC_LCTRL), + [_DVORAK_LOWER_LAYER] = LAYOUT_gamepad_6x4( + KC_L, KC_S, KC_Z, KC_LALT, \ + KC_R, KC_N, KC_V, _______, \ + KC_C, KC_T, KC_W, \ + KC_G, KC_H, KC_M, KC_ENTER,\ + KC_F, KC_D, KC_B, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _RAISE_LAYER: Additional layer to access more + * ,-----------------------. + * | 5 | 0 | del | Alt | + * |-----|-----|-----|-----| + * | 4 | 9 | -> | LOW | + * |-----|-----|-----|-----| + * | 3 | 8 | <- | | + * |-----|-----|-----| Spc | + * | 2 | 7 | -> | | + * |-----|-----|-----|-----| + * | 1 | 6 | <- | RAI | + * |-----|-----|-----|-----| + * | Esc | Tab | Sft | Ctl | + * `-----------------------' + */ + [_RAISE_LAYER] = LAYOUT_gamepad_6x4( + KC_5, KC_0, KC_BSPC, _______, \ + KC_4, KC_9, KC_RIGHT, _______, \ + KC_3, KC_8, KC_UP, \ + KC_2, KC_7, KC_DOWN, _______, \ + KC_1, KC_6, KC_LEFT, _______, \ + _______, _______, _______, _______), + + + + /* Keymap _ALTER_LAYER: Function layer used to control the Leds + * and use media buttons + * ,----------------------------------------. + * | Val Dec | Bl Toggle | Qwertz | Super | + * |---------|------------|---------|-------| + * | Val Inc | Bl Off | Qwerty | | + * |---------|------------|---------|-------| + * | Sat Dec | Bl On | Colemak | | + * |---------|------------|---------| | + * | Sat Inc | RGB Toggle | Dvorak | | + * |---------|------------|---------|-------| + * | Hue Dec | RGB Next | Vol Dwn | | + * |---------|------------|---------|-------| + * | Hue Inc | RGB Prev | Vol Up | Reset | + * `----------------------------------------' + */ + [_ALTER_LAYER] = LAYOUT_gamepad_6x4( + RGB_VAD, BL_TOGG, QWERTZ, KC_LGUI, \ + RGB_VAI, BL_OFF, QWERTY, _______, \ + RGB_SAD, BL_ON, COLEMAK, \ + RGB_SAI, RGB_TOG, DVORAK, _______, \ + RGB_HUD, RGB_MOD, KC_VOLD, _______, \ + RGB_HUI, RGB_RMOD, KC_VOLU, RESET), +}; + +// Makes sure to update the good tri-layer if a layer changes +uint32_t layer_state_set_user(uint32_t state) { + switch (biton32(default_layer_state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + break; + } + return state; +} + +// Makes the tri-layer +uint32_t default_layer_state_set_kb(uint32_t state) { + switch (biton32(state)) { + case _QWERTY_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTY_LAYER); + break; + case _QWERTZ_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_QWERTZ_LAYER); + break; + case _COLEMA_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _DVORAK_LOWER_LAYER, _ALTER_LAYER); + layer_move(_COLEMA_LAYER); + break; + case _DVORAK_LAYER: + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTY_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _QWERTZ_LOWER_LAYER, _ALTER_LAYER); + state = update_tri_layer_state(state, _RAISE_LAYER, _COLEMA_LOWER_LAYER, _ALTER_LAYER); + layer_move(_DVORAK_LAYER); + break; + } + return state; +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case BL_TOGG: + if (record->event.pressed) { + cospad_bl_led_togg(); + } + return false; + case BL_ON: + if (record->event.pressed) { + cospad_bl_led_on(); + } + return false; + case BL_OFF: + if (record->event.pressed) { + cospad_bl_led_off(); + } + return false; + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY_LAYER); + print("switched to QWERTY layout\n"); + } + return false; + break; + case QWERTZ: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTZ_LAYER); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_COLEMA_LAYER); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + set_single_persistent_default_layer(_DVORAK_LAYER); + } + return false; + break; + default: + return true; + } +} diff --git a/keyboards/cospad/readme.md b/keyboards/cospad/readme.md index 436b87dce..2e9add691 100644 --- a/keyboards/cospad/readme.md +++ b/keyboards/cospad/readme.md @@ -4,8 +4,8 @@ COSPAD A DIY Keypad Kit sold by KPRepublic, runs TKG natively. Keyboard Maintainer: QMK Community -Hardware Supported: COSPAD -Hardware Availability: https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html +Hardware Supported: COSPAD +Hardware Availability: [KPrepublic on Aliexpress](https://aliexpress.com/item/cospad-Custom-Mechanical-Keyboard-Kit-up-tp-24-keys-Supports-TKG-TOOLS-Underglow-RGB-PCB-20/32818383873.html) Only supports on and off for the backlight leds, as they are not connected to a PWM pin. @@ -18,4 +18,4 @@ Make example for this keyboard (after setting up your build environment): make cospad:default -See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. +See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). |