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-rw-r--r--keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c72
1 files changed, 72 insertions, 0 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
new file mode 100644
index 000000000..6842635d1
--- /dev/null
+++ b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c
@@ -0,0 +1,72 @@
+/*
+Copyright 2017 Fred Sundvik
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+
+#define RED 0
+#define ORANGE 21
+#define YELLOW 42
+#define SPRING_GREEN 64
+#define GREEN 85
+#define TURQUOISE 107
+#define CYAN 127
+#define OCEAN 149
+#define BLUE 170
+#define VIOLET 192
+#define MAGENTA 212
+#define RASPBERRY 234
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 255;
+ /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
+ saturation = 255;
+ } */
+ if (state->status.layer & 0x100) {
+ state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
+ state->layer_text = "Shortcuts Layer";
+ }
+ else if (state->status.layer & 0x80) {
+ state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
+ state->layer_text = "Plover";
+ }
+ else if (state->status.layer & 0x40) {
+ state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
+ state->layer_text = "Mirrored Symbols";
+ }
+ else if (state->status.layer & 0x20) {
+ state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
+ state->layer_text = "Symbols";
+ }
+ else if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
+ state->layer_text = "Mirrored Dvorak";
+ }
+ else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
+ state->layer_text = "Dvorak";
+ }
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
+ state->layer_text = "Mirrored Qwerty";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
+ state->layer_text = "Qwerty";
+ }
+} \ No newline at end of file