diff options
Diffstat (limited to 'keyboards/frosty_flake/keymaps/nikchi')
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/config.h | 5 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/keymap.c | 49 | ||||
-rw-r--r-- | keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md | 9 |
3 files changed, 44 insertions, 19 deletions
diff --git a/keyboards/frosty_flake/keymaps/nikchi/config.h b/keyboards/frosty_flake/keymaps/nikchi/config.h index e91d082c8..3f7852643 100644 --- a/keyboards/frosty_flake/keymaps/nikchi/config.h +++ b/keyboards/frosty_flake/keymaps/nikchi/config.h @@ -3,8 +3,8 @@ #include "../../config.h" -#define TAPPING_TERM 300 -#define LEADER_TIMEOUT 400 +#define TAPPING_TERM 200 +#define LEADER_TIMEOUT 800 #define DISABLE_SPACE_CADET_ROLLOVER @@ -21,4 +21,3 @@ // place overrides here #endif - diff --git a/keyboards/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/frosty_flake/keymaps/nikchi/keymap.c index c9e220721..fbabb482a 100644 --- a/keyboards/frosty_flake/keymaps/nikchi/keymap.c +++ b/keyboards/frosty_flake/keymaps/nikchi/keymap.c @@ -6,6 +6,7 @@ #include "quantum.h" #define _______ KC_TRNS +#define EMOJIBLOCK 5 //declarations for tap dancing emojis @@ -13,6 +14,7 @@ void register_hex32(uint32_t hex); void cycleEmojis(qk_tap_dance_state_t *state, void *user_data); void cycleAnimals(qk_tap_dance_state_t *state, void *user_data); void cycleHands(qk_tap_dance_state_t *state, void *user_data); +void cycleMemes(qk_tap_dance_state_t *state, void *user_data); void tap(uint16_t keycode){ register_code(keycode); @@ -24,7 +26,8 @@ enum taps{ TD_CTCPS = 0, EMOJIS, ANIMAL, - HAND + HAND, + MEMES }; enum unicode_name { // split every five emojis @@ -62,22 +65,16 @@ enum my_macros { RIGHTDESK, CLOSEDESK }; -enum quick { - DISFACE = 0, - TFLIP, - TPUT, - SHRUG, - FACE, - RANDIG -}; + // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { // Tap once for CTRL, twice for Caps Lock [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS), - [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, NULL), - [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, NULL), - [HAND] = ACTION_TAP_DANCE_FN_ADVANCED(cycleHands, NULL, NULL) + [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800), + [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800), + [HAND] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleHands, NULL, NULL, 800), + [MEMES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleMemes, NULL, NULL, 800) // Other declarations would go here, separated by commas, if you have them }; @@ -143,7 +140,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT), [1] = KEYMAP(\ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \ - TD(EMOJIS),TD(ANIMAL),TD(HAND),X(SMRK),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ + TD(EMOJIS),TD(ANIMAL),TD(HAND),TD(MEMES),X(WEARY),X(UNAMU), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \ KC_TAB, KC_Q, M(0), KC_E, KC_R,X(EGGPL),X(WATER), KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \ KC_LCTL, M(1), M(3), M(2), KC_F, X(LIT), X(SNEK), KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, X(HUNDR), X(BBB), X(POO), KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \ @@ -170,6 +167,11 @@ void matrix_scan_user(void) { tap(KC_C); unregister_code(KC_LCTL); } + SEQ_THREE_KEYS(KC_L,KC_I,KC_T) { // 🔥🔥 + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[LIT])); + unicode_input_finish(); + } } } @@ -186,7 +188,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) { register_hex32(pgm_read_dword(&unicode_map[state->count])); unicode_input_finish(); } - else if(state->count <= 5) { + else if(state->count <= EMOJIBLOCK) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count])); @@ -200,7 +202,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) { register_hex32(pgm_read_dword(&unicode_map[state->count+5])); unicode_input_finish(); } - else if(state->count <= 5) { + else if(state->count <= EMOJIBLOCK) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+5])); @@ -214,7 +216,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) { register_hex32(pgm_read_dword(&unicode_map[state->count+10])); unicode_input_finish(); } - else if(state->count <= 5) { + else if(state->count <= EMOJIBLOCK) { tap(KC_BSPC); unicode_input_start(); register_hex32(pgm_read_dword(&unicode_map[state->count+10])); @@ -222,3 +224,18 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) { } }; +void cycleMemes(qk_tap_dance_state_t *state, void *user_data) { + if(state->count == 1) { + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+15])); + unicode_input_finish(); + } + else if(state->count <= EMOJIBLOCK) { + tap(KC_BSPC); + unicode_input_start(); + register_hex32(pgm_read_dword(&unicode_map[state->count+15])); + unicode_input_finish(); + } +}; + + diff --git a/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md new file mode 100644 index 000000000..b2e504139 --- /dev/null +++ b/keyboards/frosty_flake/keymaps/nikchi/variableTapDance.md @@ -0,0 +1,9 @@ +# Tap Dancing to different beats. +Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat". + + + +- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap. + + +`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file. |