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+/* Copyright 2017-2019 Nikolaus Wittenstein <nikolaus.wittenstein@gmail.com>
+ *
+ * Permission to use, copy, modify, and/or distribute this software for any
+ * purpose with or without fee is hereby granted, provided that the above
+ * copyright notice and this permission notice appear in all copies.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
+ * REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
+ * INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
+ * LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
+ * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ * PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ * The first section contains all of the arguements; the second converts the arguments into a two-dimensional array.
+ */
+
+/* Each code is three letters
+ * l or r - left or right hand
+ * p, r, m, i, t - pinky, ring finger, middle finger, index finger, thumb
+ * fingers: n, s, e, w, c - north, south, east, west, and center (manual calls this "well" but we already have "west")
+ * thumb: p, n, c, l, u, k - pad, nail, center, lock (harder center), up, knuckle
+ */
+#define LAYOUT( \
+ lpn, lrn, lmn, lin, rin, rmn, rrn, rpn, \
+lpw, lpc, lpe, lrw, lrc, lre, lmw, lmc, lme, liw, lic, lie, riw, ric, rie, rmw, rmc, rme, rrw, rrc, rre, rpw, rpc, rpe, \
+ lps, lrs, lms, lis, ris, rms, rrs, rps, \
+ ltp, ltn, rtn, rtp, \
+ ltc, rtc, \
+ ltl, rtl, \
+ ltu, ltk, rtk, rtu) \
+{ \
+ {riw, rin, lpw, lpn},\
+ {ric, rie, lpc, lpe},\
+ {ris, rms, lps, lrs},\
+ {rmw, rmn, lrw, lrn},\
+ {rmc, rme, lrc, lre},\
+ {rrw, rrn, lmw, lmn},\
+ {rrc, rre, lmc, lme},\
+ {rrs, rps, lms, lis},\
+ {rpw, rpn, liw, lin},\
+ {rpc, rpe, lic, lie},\
+ {rtk, rtn, ltk, ltn},\
+ {rtc, rtl, ltc, ltl},\
+ {rtp, rtu, ltp, ltu},\
+}
+
+/* Mode LEDs are active-low on Port B on the Teensy. */
+#define LED_MODE_PORT PORTB
+#define LED_TENKEY (1<<3)
+#define LED_FN (1<<4)
+#define LED_NORMAL (1<<5)
+#define LED_NAS (1<<6)
+
+/* Lock LEDs are active-low on Port F on the Teensy. */
+#define LED_LOCK_PORT PORTF
+#define LED_CAPS_LOCK (1<<4)
+#define LED_MOUSE_LOCK (1<<5)
+#define LED_NUM_LOCK (1<<6)
+#define LED_SCROLL_LOCK (1<<7)
+
+
+/* Appendix:
+ * Table based on https://geekhack.org/index.php?topic=12212.msg2059319#msg2059319
+ * Some pin assignments (e.g. for PS/2 I/O) have been fixed.
+ *
+ * Teensy Datahand 8051 pin pin 8051 Datahand Teensy
+ * ------ -------- ---- --- --- ---- -------- ------
+ * GND Mtrx send A P1.0 1 40 VCC VCC VCC
+ * PB7 Mtrx send B P1.1 2 39 P0.0 LED RH NAS PB6
+ * PD0 Mtrx send C P1.2 3 38 P0.1 LED RH NORM PB5
+ * PD1 Mtrx send D P1.3 4 37 P0.2 LED RH FCTN PB4
+ * PD2 RH rcv 0 P1.4 5 36 P0.3 LED RH 10K PB3
+ * PD3 RH rcv 1 P1.5 6 35 P0.4 LED RH unused PB2
+ * PD4 LH rcv 0 P1.6 7 34 P0.5 LED RH unused PE1
+ * PD5 LH rcv 1 P1.7 8 33 P0.6 LED RH unused PE0
+ * PD6 Reset button RST 9 32 P0.7 ? PE7
+ * PD7 ? P3.0 10 31 VPP - PE6
+ * PE0 ? P3.1 11 30 ALE - GND
+ * PE1 kbd data P3.2 12 29 PSEN - AREF
+ * PC0 ? P3.3 13 28 P2.7 ? PF0
+ * PC1 kbd clk P3.4 14 27 P2.6 ? PF1
+ * PC2 ? P3.5 15 26 P2.5 ? PF2
+ * PC3 RAM P3.6 16 25 P2.4 ? PF3
+ * PC4 RAM P3.7 17 24 P2.3 LED D15 LH (CAPLK) PF4
+ * PC5 XTAL2 XTAL2 18 23 P2.2 LED D13 LH (MSELK) PF5
+ * PC6 XTAL1 XTAL1 19 22 P2.1 LED D6 LH (NUMLK) PF6
+ * PC7 GND GND 20 21 P2.0 LED D14 LH (SCRLK) PF7
+ *
+ * JP3 Pinout
+ * 2 - keyboard data
+ * 3 - keyboard clock
+ *
+ * In order to get the Teensy to work, we need to move pin 1 to a different pin. This is
+ * because on the Teensy pin 1 is ground, but we need to write to pin 1 in order to read
+ * the keyboard matrix. An ideal pin to move it to is VPP (pin 31), because this pin tells
+ * the 8051 whether it should read from external or internal memory. The Teensy doesn't
+ * care about that.
+ *
+ * The easiest way to reassign the pin is to use standoffs. You can check out this thread:
+ * https://geekhack.org/index.php?topic=12212.msg235382#msg235382 for a picture of what
+ * this looks like. Note that in the picture the pin has been reassigned to pin 12. We
+ * don't want to do that because we're going to use that pin to send data over PS/2.
+ *
+ * We could if we wanted also reassign the PS/2 pins to Teensy hardware UART pins, but
+ * that's more work. Instead we'll just bit-bang PS/2 because it's an old, slow protocol
+ * (and because there's already a bit-banged PS/2 host implementation in QMK - we just
+ * need to add the device side).
+ *
+ * So overall, we want the following inputs and outputs:
+ * Outputs:
+ * Matrix:
+ * PB7
+ * PD0
+ * PD1
+ * PE6 (moved from pin1, GND)
+ * LEDs:
+ * PB3-6
+ * PF4-7
+ * Inputs:
+ * Matrix:
+ * PD2-5
+ * I/Os (start up as inputs):
+ * PS/2:
+ * PC1
+ * PE1
+ */