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-rw-r--r--keyboards/helix/pico/keymaps/default/keymap.c474
1 files changed, 474 insertions, 0 deletions
diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c
new file mode 100644
index 000000000..75221d485
--- /dev/null
+++ b/keyboards/helix/pico/keymaps/default/keymap.c
@@ -0,0 +1,474 @@
+#include QMK_KEYBOARD_H
+#include "bootloader.h"
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#ifdef SSD1306OLED
+ #include "ssd1306.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+extern uint8_t is_master;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _QWERTY = 0,
+ _COLEMAK,
+ _DVORAK,
+ _LOWER,
+ _RAISE,
+ _ADJUST
+};
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+ BACKLIT,
+ EISU,
+ KANA,
+ RGBRST
+};
+
+enum macro_keycodes {
+ KC_SAMPLEMACRO,
+};
+
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+//Macros
+#define M_SAMPLE M(KC_SAMPLEMACRO)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Qwerty
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+
+[_QWERTY] = LAYOUT( \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+ ),
+ /* Colemak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_COLEMAK] = LAYOUT( \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
+ KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \
+ ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+ ),
+
+ /* Dvorak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_DVORAK] = LAYOUT( \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
+ KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \
+ ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \
+ ),
+
+ /* Lower
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_LOWER] = LAYOUT( \
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+ ),
+
+ /* Raise
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * | | | | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_RAISE] = LAYOUT( \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \
+ ),
+
+ /* Adjust (Lower + Raise)
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | Reset| | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ |
+ * |------+------+------+------+------+------+-------------+------+------+------+------+------+------|
+ * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = LAYOUT( \
+ _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \
+ _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
+ )
+};
+
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+// Setting ADJUST layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode);
+ #endif
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_colemak);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_dvorak);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(16);
+ #endif
+ }
+ layer_on(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ TOG_STATUS = false;
+ layer_off(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(15);
+ #endif
+ }
+ layer_on(_RAISE);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ layer_off(_RAISE);
+ TOG_STATUS = false;
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGB_MOD:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ rgblight_mode(RGB_current_mode);
+ rgblight_step();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ return false;
+ break;
+ case EISU:
+ if (record->event.pressed) {
+ if(keymap_config.swap_lalt_lgui==false){
+ register_code(KC_LANG2);
+ }else{
+ SEND_STRING(SS_LALT("`"));
+ }
+ } else {
+ unregister_code(KC_LANG2);
+ }
+ return false;
+ break;
+ case KANA:
+ if (record->event.pressed) {
+ if(keymap_config.swap_lalt_lgui==false){
+ register_code(KC_LANG1);
+ }else{
+ SEND_STRING(SS_LALT("`"));
+ }
+ } else {
+ unregister_code(KC_LANG1);
+ }
+ return false;
+ break;
+ case RGBRST:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+ #ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+ #endif
+ //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
+ #ifdef SSD1306OLED
+ iota_gfx_init(!has_usb()); // turns on the display
+ #endif
+}
+
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(50); // gets rid of tick
+}
+
+void shutdown_user()
+{
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_SONG(music_scale);
+}
+
+#endif
+
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef SSD1306OLED
+
+void matrix_scan_user(void) {
+ iota_gfx_task(); // this is what updates the display continuously
+}
+
+void matrix_update(struct CharacterMatrix *dest,
+ const struct CharacterMatrix *source) {
+ if (memcmp(dest->display, source->display, sizeof(dest->display))) {
+ memcpy(dest->display, source->display, sizeof(dest->display));
+ dest->dirty = true;
+ }
+}
+
+//assign the right code to your layers for OLED display
+#define L_BASE 0
+#define L_LOWER (1<<_LOWER)
+#define L_RAISE (1<<_RAISE)
+#define L_ADJUST (1<<_ADJUST)
+#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
+
+static void render_logo(struct CharacterMatrix *matrix) {
+
+ static char logo[]={
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
+ 0};
+ matrix_write(matrix, logo);
+ //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
+}
+
+
+
+void render_status(struct CharacterMatrix *matrix) {
+
+ // Render to mode icon
+ static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
+ if(keymap_config.swap_lalt_lgui==false){
+ matrix_write(matrix, logo[0][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[0][1]);
+ }else{
+ matrix_write(matrix, logo[1][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[1][1]);
+ }
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ char buf[40];
+ snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
+ matrix_write_P(matrix, PSTR("\nLayer: "));
+ switch (layer_state) {
+ case L_BASE:
+ matrix_write_P(matrix, PSTR("Default"));
+ break;
+ case L_RAISE:
+ matrix_write_P(matrix, PSTR("Raise"));
+ break;
+ case L_LOWER:
+ matrix_write_P(matrix, PSTR("Lower"));
+ break;
+ case L_ADJUST:
+ case L_ADJUST_TRI:
+ matrix_write_P(matrix, PSTR("Adjust"));
+ break;
+ default:
+ matrix_write(matrix, buf);
+ }
+
+ // Host Keyboard LED Status
+ char led[40];
+ snprintf(led, sizeof(led), "\n%s %s %s",
+ (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
+ matrix_write(matrix, led);
+}
+
+
+void iota_gfx_task_user(void) {
+ struct CharacterMatrix matrix;
+
+#if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+#endif
+
+ matrix_clear(&matrix);
+ if(is_master){
+ render_status(&matrix);
+ }else{
+ render_logo(&matrix);
+ }
+ matrix_update(&display, &matrix);
+}
+
+#endif