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-rw-r--r--keyboards/helix/rev2/keymaps/five_rows/keymap.c535
1 files changed, 535 insertions, 0 deletions
diff --git a/keyboards/helix/rev2/keymaps/five_rows/keymap.c b/keyboards/helix/rev2/keymaps/five_rows/keymap.c
new file mode 100644
index 000000000..f036c94ef
--- /dev/null
+++ b/keyboards/helix/rev2/keymaps/five_rows/keymap.c
@@ -0,0 +1,535 @@
+#include "helix.h"
+#include "bootloader.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+#include "LUFA/Drivers/Peripheral/TWI.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#ifdef SSD1306OLED
+ #include "ssd1306.h"
+#endif
+
+extern keymap_config_t keymap_config;
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+extern uint8_t is_master;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+ BACKLIT,
+ EISU,
+ KANA,
+ RGBRST
+};
+
+enum macro_keycodes {
+ KC_SAMPLEMACRO,
+};
+
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+//Macros
+#define M_SAMPLE M(KC_SAMPLEMACRO)
+
+#if HELIX_ROWS == 5
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Qwerty
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_QWERTY] = KEYMAP( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \
+ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
+ ),
+
+ /* Colemak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_COLEMAK] = KEYMAP( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \
+ KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
+ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
+ ),
+
+ /* Dvorak
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift|
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_DVORAK] = KEYMAP( \
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
+ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \
+ KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \
+ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
+ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \
+ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \
+ ),
+
+ /* Lower
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | PrtSc| | | | | | | | | PrtSc| | |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_LOWER] = KEYMAP( \
+ XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \
+ XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \
+ _______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \
+ _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \
+ XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \
+ ),
+
+ /* Raise
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | | | | | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | _ | - | | = | + | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | | | | { | [ | | ] | } | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | | | | |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_RAISE] = KEYMAP( \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \
+ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \
+ _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \
+ ),
+
+ /* Adjust (Lower + Raise)
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | | | |Dvorak|Colemk|Qwerty| | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | | Reset|RGBRST| | | Win | | | | | | | |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- |
+ * `-------------------------------------------------------------------------------------------------'
+ */
+ [_ADJUST] = KEYMAP( \
+ XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \
+ RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \
+ _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \
+ )
+};
+
+#else
+#error "undefined keymaps"
+#endif
+
+
+#ifdef AUDIO_ENABLE
+
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dvorak[][2] = SONG(DVORAK_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_plover[][2] = SONG(PLOVER_SOUND);
+float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+#endif
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+static uint32_t current_default_layer_state;
+
+uint32_t default_layer_state_set_kb(uint32_t state) {
+ current_default_layer_state = state;
+ return state;
+}
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+// Setting ADJUST layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode);
+ #endif
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_qwerty);
+ #endif
+ persistent_default_layer_set(1UL<<_QWERTY);
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_colemak);
+ #endif
+ persistent_default_layer_set(1UL<<_COLEMAK);
+ }
+ return false;
+ break;
+ case DVORAK:
+ if (record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_dvorak);
+ #endif
+ persistent_default_layer_set(1UL<<_DVORAK);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(16);
+ #endif
+ }
+ layer_on(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ TOG_STATUS = false;
+ layer_off(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(15);
+ #endif
+ }
+ layer_on(_RAISE);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+ #ifdef RGBLIGHT_ENABLE
+ //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+ #endif
+ layer_off(_RAISE);
+ TOG_STATUS = false;
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+ case RGB_MOD:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ rgblight_mode(RGB_current_mode);
+ rgblight_step();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ return false;
+ break;
+ case EISU:
+ if (record->event.pressed) {
+ if(keymap_config.swap_lalt_lgui==false){
+ register_code(KC_LANG2);
+ }else{
+ SEND_STRING(SS_LALT("`"));
+ }
+ } else {
+ unregister_code(KC_LANG2);
+ }
+ return false;
+ break;
+ case KANA:
+ if (record->event.pressed) {
+ if(keymap_config.swap_lalt_lgui==false){
+ register_code(KC_LANG1);
+ }else{
+ SEND_STRING(SS_LALT("`"));
+ }
+ } else {
+ unregister_code(KC_LANG1);
+ }
+ return false;
+ break;
+ case RGBRST:
+ #ifdef RGBLIGHT_ENABLE
+ if (record->event.pressed) {
+ eeconfig_update_rgblight_default();
+ rgblight_enable();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ #endif
+ break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ #ifdef AUDIO_ENABLE
+ startup_user();
+ #endif
+ #ifdef RGBLIGHT_ENABLE
+ RGB_current_mode = rgblight_config.mode;
+ #endif
+ //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
+ #ifdef SSD1306OLED
+ TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000));
+ iota_gfx_init(!has_usb()); // turns on the display
+ #endif
+}
+
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+}
+
+void shutdown_user()
+{
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_SONG(music_scale);
+}
+
+#endif
+
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef SSD1306OLED
+
+void matrix_scan_user(void) {
+ iota_gfx_task(); // this is what updates the display continuously
+}
+
+void matrix_update(struct CharacterMatrix *dest,
+ const struct CharacterMatrix *source) {
+ if (memcmp(dest->display, source->display, sizeof(dest->display))) {
+ memcpy(dest->display, source->display, sizeof(dest->display));
+ dest->dirty = true;
+ }
+}
+
+static void render_logo(struct CharacterMatrix *matrix) {
+
+ static char logo[]={
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
+ 0};
+ matrix_write(matrix, logo);
+ //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
+}
+
+// #define DEBUG_OLED_LAYER_DISPLAY
+
+static const char Qwerty_name[] PROGMEM = " Qwerty";
+static const char Colemak_name[] PROGMEM = " Colemak";
+static const char Dvorak_name[] PROGMEM = " Dvorak";
+
+static const char Raise_name[] PROGMEM = ":Extra";
+static const char Lower_name[] PROGMEM = ":Func";
+static const char Adjust_name[] PROGMEM = ":Adjust";
+
+static const char *layer_names[] = {
+ [_QWERTY] = Qwerty_name,
+ [_COLEMAK] = Colemak_name,
+ [_DVORAK] = Dvorak_name,
+ [_RAISE] = Raise_name,
+ [_LOWER] = Lower_name,
+ [_ADJUST] = Adjust_name
+};
+
+static int search_bit_form_lsb(uint32_t data)
+{
+ int i;
+ for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ )
+ {}
+ return i;
+}
+
+void render_status(struct CharacterMatrix *matrix) {
+
+ // Render to mode icon
+ static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
+ if(keymap_config.swap_lalt_lgui==false){
+ matrix_write(matrix, logo[0][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[0][1]);
+ }else{
+ matrix_write(matrix, logo[1][0]);
+ matrix_write_P(matrix, PSTR("\n"));
+ matrix_write(matrix, logo[1][1]);
+ }
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+#ifdef DEBUG_OLED_LAYER_DISPLAY
+ char buf[40];
+#endif
+ int name_num;
+ uint32_t lstate;
+
+ name_num = search_bit_form_lsb(current_default_layer_state);
+ if( name_num < sizeof(layer_names)/sizeof(char *) ) {
+ matrix_write_P(matrix, layer_names[name_num]);
+#ifdef DEBUG_OLED_LAYER_DISPLAY
+ } else {
+ snprintf(buf, sizeof(buf), "base=%d? ", name_num);
+ matrix_write(matrix, buf);
+#endif
+ }
+ matrix_write_P(matrix, PSTR("\n"));
+ for( lstate = layer_state, name_num = 0;
+ lstate && name_num < sizeof(layer_names)/sizeof(char *);
+ lstate >>=1, name_num++ ) {
+ if( (lstate & 1) != 0 ) {
+ if( layer_names[name_num] ) {
+ matrix_write_P(matrix, layer_names[name_num]);
+#ifdef DEBUG_OLED_LAYER_DISPLAY
+ } else {
+ snprintf(buf, sizeof(buf), ":L=%d?", name_num);
+ matrix_write(matrix, buf);
+#endif
+ }
+ }
+ }
+
+ // Host Keyboard LED Status
+ char led[40];
+ snprintf(led, sizeof(led), "\n%s %s %s",
+ (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
+ (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
+ matrix_write(matrix, led);
+}
+
+
+void iota_gfx_task_user(void) {
+ struct CharacterMatrix matrix;
+
+#if DEBUG_TO_SCREEN
+ if (debug_enable) {
+ return;
+ }
+#endif
+
+ matrix_clear(&matrix);
+ if(is_master){
+ render_status(&matrix);
+ }else{
+ render_logo(&matrix);
+ }
+ matrix_update(&display, &matrix);
+}
+
+#endif