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-rw-r--r--keyboards/keebio/iris/keymaps/transmogrified/keymap.c421
1 files changed, 421 insertions, 0 deletions
diff --git a/keyboards/keebio/iris/keymaps/transmogrified/keymap.c b/keyboards/keebio/iris/keymaps/transmogrified/keymap.c
new file mode 100644
index 000000000..67545f08e
--- /dev/null
+++ b/keyboards/keebio/iris/keymaps/transmogrified/keymap.c
@@ -0,0 +1,421 @@
+#include "iris.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _RLAYER 2
+#define _LLAYER 3
+#define _DUAL 4
+#define _CONFIG 5
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE, // qwerty base layer
+ COLEMAK, // colemak base layer
+ RLAYER, // right layer
+ LLAYER, // left layer
+ RLOCK, // right layer LOCK
+ LLOCK, // left layer LOCK
+ DUAL, // right and left combo layer
+ CONFIG, // config layer
+ LEDUP, // custom LED brightness increase keycode
+ LEDDOWN, // custom LED brightness decrease keycode
+};
+
+/* Tap Dance */
+enum {
+ TD_LGUIAPP, // LGUI x1, app/menu x2
+ TD_SHIFTCAPS, // LSHIFT x1, CAPS x3
+ TD_CTRLALTDL, // CTRL+ALT+DEL x3
+ TD_SHIFTCLAT, // LSHIFT x1, LCRTL x2, LALT x3, CTRL+ALT x4
+};
+
+/* NOOP Key and Transparent */
+#define KC_ KC_TRNS
+#define KC_XXXX KC_NO
+
+/* LAYERS / CUSTOM KEYS */
+#define KC_LLAY LLAYER
+#define KC_RLAY RLAYER
+#define KC_RLOK RLOCK
+#define KC_LLOK LLOCK
+#define KC_QWER QWERTY
+#define KC_COLE COLEMAK
+#define KC_DUAL DUAL
+#define KC_CONF CONFIG
+#define KC_BLUP LEDUP
+#define KC_BLDN LEDDOWN
+
+/* Custom Shortened Keys (4 digits so they fit in my grid) */
+#define KC_MCTB LCTL(KC_TAB)
+#define KC_MCST LCTL(LSFT(KC_TAB))
+#define KC_CTEC CTL_T(KC_ESC)
+#define KC_SINS LSFT(KC_INS)
+#define KC_LGU1 LGUI(KC_1)
+#define KC_LGU2 LGUI(KC_2)
+#define KC_LGU3 LGUI(KC_3)
+#define KC_LGU4 LGUI(KC_4)
+#define KC_LGU5 LGUI(KC_5)
+#define KC_LGU6 LGUI(KC_6)
+#define KC_LGU7 LGUI(KC_7)
+#define KC_LGU8 LGUI(KC_8)
+#define KC_LGU9 LGUI(KC_9)
+#define KC_LGU0 LGUI(KC_0)
+#define KC_SYSR KC_SYSREQ
+#define KC_REST RESET
+
+/* Tap Dance */
+#define KC_LGUA TD(TD_LGUIAPP)
+#define KC_SHCP TD(TD_SHIFTCAPS)
+#define KC_CADL TD(TD_CTRLALTDL)
+#define KC_SHCA TD(TD_SHIFTCLAT)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , E , R , T , Y , U , I , O , P ,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ CTEC, A , S , D , F , G , H , J , K , L ,SCLN,ENT ,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ SHCP, Z , X , C , V , B ,LLOK, RLOK, N , M ,COMM,DOT ,SLSH,SHCA,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LLAY,TAB , SPC ,RLAY,LGUA
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_COLEMAK] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ CADL, 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,DEL ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ CTEC, A , R , S , T , D , H , N , E , I , O ,ENT ,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ SHCP, Z , X , C , V , B ,LLOK, RLOK, K , M ,COMM,DOT ,SLSH,SHCA,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ LALT,LLAY,TAB , SPC ,RLAY,LGUA
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_RLAYER] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ,SLCK,SYSR,PSCR,INS ,PAUS, MUTE,VOLD,VOLU,BLDN,BLUP, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,TILD,GRV ,EQL ,LBRC,RBRC, ASTR,HOME, UP ,PGUP,PLUS, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,EXLM,PIPE,DLR ,LPRN,RPRN, AMPR,LEFT,DOWN,RGHT,MINS,QUOT,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ , AT ,HASH,PERC,LCBR,RCBR, , ,CIRC,END ,UNDS,PGDN,BSLS, ,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ , , , , ,
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_LLAYER] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 , ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,XXXX,XXXX, UP , F5 ,XXXX, ASTR, 7 , 8 , 9 ,PLUS, ,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,XXXX,MCST,DOWN,MCTB,ENT , SLSH, 4 , 5 , 6 ,MINS, ,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ ,XXXX,XXXX,BSPC,SINS,SPC ,F11 , F12 ,EQL , 1 , 2 , 3 ,DOT , ,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ , , , 0 , ,
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_DUAL] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,MS_U,XXXX,XXXX,XXXX,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ ,XXXX,XXXX,XXXX,XXXX,XXXX, BTN2,MS_L,MS_D,MS_R,BTN1,XXXX,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ ,LGU1,LGU2,LGU3,LGU4,LGU5,CONF, XXXX,LGU6,LGU7,LGU8,LGU9,LGU0, ,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ , , , , ,
+ // `----+----+----' `----+----+----'
+ ),
+
+ [_CONFIG] = LAYOUT_kc(
+ //,----+----+----+----+----+----. ,----+----+----+----+----+----.
+ REST,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ XXXX,QWER,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ //|----+----+----+----+----+----| |----+----+----+----+----+----|
+ XXXX,XXXX,XXXX,XXXX,XXXX,XXXX, XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ //|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
+ XXXX,XXXX,XXXX,COLE,XXXX,XXXX, , ,XXXX,XXXX,XXXX,XXXX,XXXX,XXXX,
+ //`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
+ XXXX, ,XXXX, XXXX, ,XXXX
+ // `----+----+----' `----+----+----'
+ ),
+};
+
+
+/* VARIABLES */
+// Configurable Variables for layer toggled light
+int layerBLStep = 20; // change how much the brightness changes when holding layer key
+int breathPulse = 5; // timing of the breathing
+int breathPulseStall = 3; // time to pause at top and bottom of breath cycle
+int blSteps = 6; // blSteps + 1 is the amount of brightness settings when manually adjusting
+
+// Variables needed for layer locked breathing and layer toggling lighting to work
+int counter = 0;
+bool breathUp = true;
+bool resetBL = false;
+bool rlocked = false;
+bool llocked = false;
+bool configOn = false;
+int lockedBLLevel;
+int momentaryLBLLevel;
+int momentaryRBLLevel;
+int currentBL;
+/* END VARIABLES */
+
+/* TAP DANCE */
+void shift_caps_down (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ register_code (KC_CAPS);
+ } else {
+ register_code (KC_LSFT);
+ }
+}
+void shift_caps_up (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ unregister_code (KC_CAPS);
+ } else {
+ unregister_code (KC_LSFT);
+ }
+}
+void shift_ctrlalt_down (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 4) {
+ register_code (KC_LCTL);
+ register_code (KC_LALT);
+ } else if (state->count == 3) {
+ register_code (KC_LALT);
+ } else if (state->count == 2) {
+ register_code (KC_LCTL);
+ } else {
+ register_code (KC_RSFT);
+ }
+}
+void shift_ctlalt_up (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 4) {
+ unregister_code (KC_LALT);
+ unregister_code (KC_LCTL);
+ } else if (state->count == 3) {
+ unregister_code (KC_LALT);
+ } else if (state->count == 2) {
+ unregister_code (KC_LCTL);
+ } else {
+ unregister_code (KC_RSFT);
+ }
+}
+void ctrlaltdel_up (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ unregister_code (KC_DEL);
+ unregister_code (KC_LALT);
+ unregister_code (KC_LCTL);
+ } else {
+ }
+}
+void ctrlaltdel_down (qk_tap_dance_state_t *state, void *user_data) {
+ if (state->count >= 3) {
+ register_code (KC_LCTL);
+ register_code (KC_LALT);
+ register_code (KC_DEL);
+ } else {
+ }
+}
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_LGUIAPP] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, KC_APP),
+ [TD_SHIFTCAPS] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_caps_down, shift_caps_up),
+ [TD_SHIFTCLAT] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, shift_ctrlalt_down, shift_ctlalt_up),
+ [TD_CTRLALTDL] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, ctrlaltdel_down, ctrlaltdel_up)
+};
+/* END TAP DANCE */
+
+
+
+void persistent_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ configOn = false;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
+ }
+ return false;
+ break;
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ configOn = false;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
+ }
+ return false;
+ break;
+ case CONFIG:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_CONFIG);
+ configOn = true;
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ backlight_toggle();
+ }
+ }
+ return false;
+ break;
+ case RLAYER:
+ if (record->event.pressed) {
+ layer_on(_RLAYER);
+ update_tri_layer(_RLAYER, _LLAYER, _DUAL);
+ momentaryRBLLevel = get_backlight_level();
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_increase();
+ }
+ }
+ } else {
+ unregister_code(KC_LGUI);
+ layer_off(_RLAYER);
+ update_tri_layer(_RLAYER, _LLAYER, _DUAL);
+ if ( llocked == false && configOn == false ) {
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_decrease();
+ }
+ } else {
+ }
+ rlocked = false;
+ }
+ return false;
+ break;
+ case LLAYER:
+ if (record->event.pressed) {
+ layer_on(_LLAYER);
+ update_tri_layer(_RLAYER, _LLAYER, _DUAL);
+ momentaryLBLLevel = get_backlight_level();
+ if (momentaryRBLLevel != 0 || momentaryLBLLevel != 0){
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_increase();
+ }
+ }
+ } else {
+ layer_off(_LLAYER);
+ update_tri_layer(_RLAYER, _LLAYER, _DUAL);
+ if ( rlocked == false && configOn == false ) {
+ for (int i = 0; i < layerBLStep ; i++){
+ backlight_decrease();
+ }
+ } else {
+ }
+ llocked = false;
+ }
+ return false;
+ break;
+ case RLOCK:
+ if (record->event.pressed) {
+ layer_on(_RLAYER);
+ /* add logic to toggle backlight change when on a layer */
+ if (rlocked == false && llocked == false){
+ lockedBLLevel = get_backlight_level();
+ }
+ rlocked = true;
+ } else {
+ }
+ return false;
+ break;
+ case LLOCK:
+ if (record->event.pressed) {
+ layer_on(_LLAYER);
+ /* add logic to toggle backlight change when on a layer */
+ if (rlocked == false && llocked == false){
+ lockedBLLevel = get_backlight_level();
+ }
+ llocked = true;
+ } else {
+ }
+ return false;
+ break;
+ case LEDUP:
+ if (record->event.pressed) {
+ for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
+ backlight_increase();
+ }
+ } else {
+ }
+ return false;
+ break;
+ case LEDDOWN:
+ if (record->event.pressed) {
+ for (int i = 0; i < (BACKLIGHT_LEVELS / blSteps ) ; i++ ){
+ backlight_decrease();
+ }
+ } else {
+ }
+ return false;
+ break;
+ }
+ return true;
+}
+
+
+// LED breathing when a layer is locked
+void matrix_scan_user(void) {
+ // Only breath if layer is locked
+ if (lockedBLLevel != 0 && (rlocked || llocked)){
+ // counter to slow down the breathing
+ if (counter >= breathPulse) {
+ counter = 0;
+ // iterate brightness up or down
+ if (breathUp){
+ backlight_increase();
+ } else {
+ backlight_decrease();
+ }
+ // figure out if we need to change directions
+ currentBL = get_backlight_level();
+ if (currentBL >= BACKLIGHT_LEVELS){
+ breathUp = false;
+ // make counter a big negative number to add some stall time
+ counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
+ } else if (currentBL == 0){
+ breathUp = true;
+ // make counter a big negative number to add some stall time
+ counter = ((BACKLIGHT_LEVELS * breathPulseStall) * (-1));
+ }
+ // make not that we need to change the brightness back to when we started the breathing
+ resetBL = true;
+ } else {
+ counter++;
+ }
+ } else {
+ // get the brightness back to the level it started at
+ if (resetBL){
+ int i = 0;
+ // i is just there to make sure i don't get stuck in a loop if for some reason get_backlight_level isn't working as expected
+ while (get_backlight_level() != lockedBLLevel && i <= BACKLIGHT_LEVELS ){
+ backlight_step();
+ i++;
+ }
+ resetBL = false;
+ }
+ }
+}