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diff --git a/keyboards/kinesis/readme.md b/keyboards/kinesis/readme.md index 79c86581e..2813ee273 100644 --- a/keyboards/kinesis/readme.md +++ b/keyboards/kinesis/readme.md @@ -1,42 +1,12 @@ -kinesis-advantage keyboard firmware -====================== +# Firmware for the Kinesis advantage keyboard -## Kinesis specific information -This is a port of https://github.com/alvicstep/tmk_keyboard, -which is a fork of https://github.com/wjanssens/tmk_keyboard, -which is based on work from https://github.com/chrisandreae/keyboard-firmware +There are at least two different ways to replace the controller in this keyboard. -If you replace the kinesis CPU as described in the doc folder, then this code should allow you to use QMK. -I've tested with a Teensy 2++, remember to change the CPU if you use a 32u4 instead. +The Stapelberg folder contains the docs and configuration for using the custom controller created by Michael Stapelberg. -Not yet implemented: -- Kinesis EEProm reading or writing -- Audio - this should be simple if we remove hardcoded pins from audio.h and switch to E7 +The alvicstep folder contains docs and configuration for directly wiring a Teensy2++ to the existing controller board. This follows the pinouts described in https://github.com/alvicstep/tmk_keyboard, which is where the name comes from. +## Keymaps +Both hardware solutions should work with the same keymaps -## Quantum MK Firmware - -For the full Quantum feature list, see [the parent readme.md](/doc/readme.md). - -## Building - -Download or clone the whole firmware and navigate to the keyboards/kinesis-advantage folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. - -Depending on which keymap you would like to use, you will have to compile slightly differently. - -### Default - -To build with the default keymap, simply run `make default`. - -### Other Keymaps - -Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files. - -To build the firmware binary hex file with a keymap just do `make` with a keymap like this: - -``` -$ make [default|jack|<name>] -``` - -Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` |