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-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/config.h2
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/keymap.c45
-rw-r--r--keyboards/kinesis/keymaps/insertsnideremarks/readme.md64
3 files changed, 53 insertions, 58 deletions
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
index 9ce094be5..053a291b7 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h
@@ -6,7 +6,7 @@
// place overrides here
#define IGNORE_MOD_TAP_INTERRUPT
-#define TAPPING_TERM 175
+#define TAPPING_TERM 150
#define TAPPING_TOGGLE 2
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
index 7f328b4f0..10b0c2cb7 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c
@@ -1,4 +1,4 @@
-#include QMK_KEYBOARD_H
+#include QMK_KEYBOARD_H
extern keymap_config_t keymap_config;
@@ -147,7 +147,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN
),
-/* Number/symbol layer
+/* Numbers/Symbols layer
(Multiple characters: single-tap for first, double-tap for second)
,-----------------------------------------------------------------------------------------------------------.
| | | | | | | | | | | | | | | | | | |
@@ -256,7 +256,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
- | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent|
+ | ( | ) | [ { | ] } | | | KP 0 | KP . |KP Ent|
`---------------------------' `---------------------------'
,---------------. ,---------------.
| | | | | |
@@ -272,14 +272,14 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______,
_______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
- KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), KC_P0, KC_COMM, KC_PDOT, KC_PENT,
+ KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, KC_P0, KC_PDOT, KC_PENT,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Colemak gaming/vanilla
- (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -288,18 +288,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
- | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
+ | LCtrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
- |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
+ | Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
- | | | LAlt | | RGUI | | |
- | Space | Enter |-------| |-------| Delete| Bspc |
- | | |Bspc/FN| | Ent/NS| | |
+ | | | LAlt | | RGUI | Delete| Bspc |
+ | Space | Enter |-------| |-------| / | / |
+ | | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_COLEMAKGM] = LAYOUT_pretty(
@@ -309,13 +309,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
- CTLESC, TD(ADJ), KC_RALT, KC_RCTL,
+ KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
- KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC
+ KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* QWERTY gaming/vanilla
- (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -324,18 +324,18 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
- | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
+ | LCtrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
- |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
+ | Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
- | | | LAlt | | RGUI | | |
- | Space | Enter |-------| |-------| Delete| Bspc |
- | | |Bspc/FN| | Ent/NS| | |
+ | | | LAlt | | RGUI | Delete| Bspc |
+ | Space | Enter |-------| |-------| / | / |
+ | | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
*/
[_QWERTYGM] = LAYOUT_pretty(
@@ -345,9 +345,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
- CTLESC, TD(ADJ), KC_RALT, KC_RCTL,
+ KC_ESC, XXXXXXX, KC_RALT, KC_RCTL,
KC_LALT, KC_RGUI,
- KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC
+ KC_SPC, KC_ENT, KC_BSPC, ENTNS, DELNS, BSPCFN
),
/* Adjust layer
@@ -404,11 +404,6 @@ uint32_t layer_state_set_user(uint32_t state) {
return update_tri_layer_state(state, _NUMBERS, _NUMBERS2, _ADJUST);
}
-void persistent_default_layer_set(uint16_t default_layer) {
- eeconfig_update_default_layer(default_layer);
- default_layer_set(default_layer);
-}
-
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case COLEMAK:
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
index 7a146c7a2..4c8fb153c 100644
--- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
+++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md
@@ -1,6 +1,6 @@
# insertsnideremarks' Kinesis Keymap
-These layouts are derived from what I was using on my Kinesis Contoured keyboards with Hasu's TMK converters. With the move to QMK via Stapelberg replacement controller, I've cleaned up the layouts a bit while adding more functions and layers.
+These layouts are derived from what I was using on my Kinesis Contoured keyboards with Hasu's USB-USB TMK converters. With the move to QMK via Stapelberg replacement controller, I've cleaned up the layouts a bit while adding more functions and layers.
There are minor changes in the base keywell layout of non-alpha keys (e.g., CapsLock is ESC/Ctl, arrow clusters on one side), while the thumb clusters deviate more from the default layout.
@@ -10,36 +10,36 @@ Changes to the thumb clusters include:
* Backspace have been duplicated on both clusters.
* The 2u keys serve dual function as momentary layer switchers.
-I've largely left the function keys untouched, with the intension of not using them. They are neither easy to use nor reach due to their locations and size, and, prior to Advantage2, particularly terrible rubber domes were used. They have since updated the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
+I've largely left the function keys untouched, with the intension of not using them. They are neither easy to use nor reach due to their locations and size, and the rubber domes used were terrible. They have since replaced the keys with Cherry ML switches on Advantage2, but did not resolve the issues of size or location. Additionally, leaving the function keys unused here makes it easier for me to adapt the keymaps to my other keyboards, most of which do not have physical function keys.
I use Colemak as my default layout. I've included QWERTY here as well.
-Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have limited access to the Function or Numbers layers, and are mainly used for gaming.
+Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have limited access to the Function or Numbers/Symbols layers, and are mainly used for gaming.
Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent.
## Future plans
-* Add status LEDs to the Stapelberg PCB (usually used for Caps Lock, Num Lock, and Scroll Lock). May configure it as layer indicator.
+* Add status LEDs to the Stapelberg PCB (usually used for Caps Lock, Num Lock, and Scroll Lock) to use as layer indicators.
* Add a speaker now that QMK supports additional pins for audio use.
-* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy to run macropad and/or foot pedals.
+* Utilize the leftover spots on the key matrix, as well as unused pins on Teensy++ 2.0 to run macropad and/or foot pedals.
### Colemak
- (Default layer, keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
- ,-----------------------------------------------------------------------------------------------------------.
- | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
- `-----------------------------------------------------------------------------------------------------------'
- ,-------------------------------------------. ,-------------------------------------------.
- | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
- |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
- |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
- |--------+------+------+------+------+------| |------+------+------+------+------+--------|
- |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
- `--------+------+------+------+------+------' `------+------+------+------+------+--------'
- | Ins | ` | [ | ] | | Left | Down | Up | Right|
+ (Default layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts)
+ ,-----------------------------------------------------------------------------------------------------------.
+ | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
+ `-----------------------------------------------------------------------------------------------------------'
+ ,-------------------------------------------. ,-------------------------------------------.
+ | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - |
+ |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
+ |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' |
+ |--------+------+------+------+------+------| |------+------+------+------+------+--------|
+ |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift|
+ `--------+------+------+------+------+------' `------+------+------+------+------+--------'
+ | Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
|Esc/Ctl| Hyper | | RAlt | RCtl |
@@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
### Colemak gaming/vanilla
- (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -159,23 +159,23 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
- | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' |
+ | LCtrl | A | R | S | T | D | | H | N | E | I | O | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | K | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
- |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
+ | Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
- | | | LAlt | | RGUI | | |
- | Space | Enter |-------| |-------| Delete| Bspc |
- | | |Bspc/FN| | Ent/NS| | |
+ | | | LAlt | | RGUI | Delete| Bspc |
+ | Space | Enter |-------| |-------| / | / |
+ | | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
### QWERTY gaming/vanilla
- (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer)
+ (Limited access to Function or Numbers layers; mainly used for gaming; Ent/NS + Delete/Numbers2 to access Adjust layer)
,-----------------------------------------------------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst|
`-----------------------------------------------------------------------------------------------------------'
@@ -184,18 +184,18 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Tab | Q | W | E | R | T | | Y | U | I | O | P | \ |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
- | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' |
+ | LCtrl | A | S | D | F | G | | H | J | K | L | ; | ' |
|--------+------+------+------+------+------| |------+------+------+------+------+--------|
| Shift | Z | X | C | V | B | | N | M | , | . | / | Shift |
`--------+------+------+------+------+------' `------+------+------+------+------+--------'
| Ins | ` | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,---------------. ,---------------.
- |Esc/Ctl|TD(ADJ)| | RAlt | RCtl |
+ | Esc | | | RAlt | RCtl |
,-------|-------|-------| |-------+-------+-------.
- | | | LAlt | | RGUI | | |
- | Space | Enter |-------| |-------| Delete| Bspc |
- | | |Bspc/FN| | Ent/NS| | |
+ | | | LAlt | | RGUI | Delete| Bspc |
+ | Space | Enter |-------| |-------| / | / |
+ | | | Bspc | | Ent/NS|Number2| Fn2 |
`-----------------------' `-----------------------'
### Adjust layer
@@ -221,4 +221,4 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va
| | |-------| |-------| | |
| | | | | | | |
`-----------------------' `-----------------------'
- \ No newline at end of file
+