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diff --git a/keyboards/mitosis/keymaps/mjt/keymap.c b/keyboards/mitosis/keymaps/mjt/keymap.c
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+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "mitosis.h"
+#ifdef AUDIO_ENABLE
+ #include "audio.h"
+#endif
+#include "eeconfig.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum mitosis_layers
+{
+ _QWERTY,
+ _SHIFTED,
+ _FUNCTIONPC,
+ _FUNCTIONMAC,
+ _FUNCSHIFT,
+ _ADJUST
+};
+
+enum mitosis_keycodes
+{
+ FNKEY = SAFE_RANGE,
+ SHIFT,
+ MACSLEEP,
+ FNMAC,
+ FNPC,
+ DYNAMIC_MACRO_RANGE,
+};
+
+
+// Macro definitions for readability
+enum mitosis_macros
+{
+ VOLU,
+ VOLD,
+ ESCM
+};
+
+
+#include "dynamic_macro.h"
+
+#define LONGPRESS_DELAY 150
+#define LAYER_TOGGLE_DELAY 900
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define __MOD__ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = { /* QWERTY adapted to this crazy thing */
+ {KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P },
+ {KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
+ {SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH) },
+ {XXXXXXX, KC_LCTL, M(ESCM), KC_TAB, KC_QUOT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX },
+ {XXXXXXX, KC_LALT, KC_LGUI, KC_SPC, SHIFT, FNKEY, KC_BSPC, KC_ENT, MO(_ADJUST), XXXXXXX }
+ },
+
+
+ [_SHIFTED] = { /* Shifted Layer, layered so that tri_layer can be used, or selectively
+ able to modify individual key's shifted behaviour */
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {XXXXXXX, __MOD__, KC_DEL, _______, _______, _______, _______, _______, _______, XXXXXXX },
+ {XXXXXXX, __MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, KC_NO, XXXXXXX }
+ },
+
+
+ [_FUNCTIONPC] = { /* Function Layer mimicks planck's raise layer somewhat */
+ {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 },
+ {LCTL(KC_A), LCTL(KC_S), _______, LCTL(KC_F),_______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC },
+ {LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V),_______, _______, KC_BSLS, _______, _______, KC_QUOT },
+ {XXXXXXX, __MOD__, KC_DEL, _______, KC_GRV, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX },
+ {XXXXXXX, __MOD__, __MOD__, _______, __MOD__, __MOD__, _______, KC_PSCR, KC_NO, XXXXXXX }
+ },
+
+ [_FUNCTIONMAC] = { /* Function Layer mimicks planck's raise layer somewhat */
+ {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0 },
+ {LGUI(KC_A), LGUI(KC_S), _______, LGUI(KC_F),_______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC },
+ {LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V),_______, _______, KC_BSLS, _______, _______, KC_QUOT },
+ {XXXXXXX, __MOD__, KC_DEL, _______, KC_GRV, KC_HOME, KC_PGDN, KC_PGUP, KC_END, XXXXXXX },
+ {XXXXXXX, __MOD__, __MOD__, _______, __MOD__, __MOD__, _______, KC_PSCR, KC_NO, XXXXXXX }
+ },
+
+ [_FUNCSHIFT] = { /* Function Shifted Layer mimicks planck's lower layer somewhat */
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
+ {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_LCBR, KC_RCBR },
+ {KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______ },
+ {XXXXXXX, __MOD__, KC_DEL, _______, KC_TILD, _______, _______, _______, _______, XXXXXXX },
+ {XXXXXXX, __MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, _______, XXXXXXX }
+ },
+
+
+ [_ADJUST] = { /* Adjust layer for fancy stuff and macros */
+ {RESET, FNPC, _______, _______, _______, _______, DYN_REC_START1, DYN_REC_START2, _______, _______ },
+ {FNMAC, _______, AU_ON, AU_OFF, _______, _______, _______, _______, MACSLEEP, _______ },
+ {MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MUTE, KC_MPRV, KC_MNXT, KC_MPLY },
+ {XXXXXXX, __MOD__, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, _______, XXXXXXX },
+ {XXXXXXX, __MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, __MOD__, XXXXXXX }
+ }
+
+};
+
+#ifdef AUDIO_ENABLE
+
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+float tone_dyn_macro_rec[][2] = SONG(DVORAK_SOUND);
+float tone_dyn_macro_play[][2] = SONG(COLEMAK_SOUND);
+float tone_fnpc[][2] = SONG(PLOVER_SOUND);
+float tone_fnmac[][2] = SONG(PLOVER_GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+#endif
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+static uint16_t function_layer = _FUNCTIONMAC;
+static uint16_t key_timer;
+
+void persistent_function_layer_set(uint16_t new_function_layer) {
+ // eeconfig_update_function_layer(new_function_layer);
+ function_layer = new_function_layer;
+ // should clear layers to avoid getting stuck.
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+
+ //switch multiplexing for media, short tap for volume up, long press for play/pause
+ case VOLU:
+ if (record->event.pressed) {
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ } else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) { // LONGPRESS_DELAY being 150ms, the threshhold we pick for counting something as a tap.
+ return MACRO(T(MPLY), END);
+ } else {
+ return MACRO(T(VOLU), END);
+ }
+ }
+ break;
+
+ //switch multiplexing for media, short tap for volume down, long press for next track
+ case VOLD:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
+ return MACRO(T(MNXT), END);
+ } else {
+ return MACRO(T(VOLD), END);
+ }
+ }
+ break;
+
+ //switch multiplexing for escape, short tap for escape, long press for context menu
+ case ESCM:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
+ return MACRO(T(APP), END);
+ } else {
+ return MACRO(T(ESC), END);
+ }
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+static bool singular_key = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ uint16_t macro_kc = (keycode == MO(_ADJUST) ? DYN_REC_STOP : keycode);
+ if (!process_record_dynamic_macro(macro_kc, record)) {
+ return false;
+ }
+ uint8_t layer;
+ layer = biton32(layer_state); // get the current layer
+
+ //custom layer handling for tri_layer,
+ switch (keycode) {
+ case MACSLEEP:
+ if (record->event.pressed) {
+ // ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
+ register_code(KC_RSFT);
+ register_code(KC_RCTL);
+ register_code(KC_POWER);
+ unregister_code(KC_POWER);
+ unregister_code(KC_RCTL);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case FNKEY:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ singular_key = true;
+ // layer_on(_FUNCTION);
+ layer_on(function_layer);
+ } else {
+ if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
+ layer_off(function_layer);
+ }
+ }
+ update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
+ return false;
+ break;
+ //SHIFT is handled as LSHIFT in the general case
+ case SHIFT:
+ if (record->event.pressed) {
+ key_timer = timer_read();
+ singular_key = true;
+ layer_on(_SHIFTED);
+ register_code(KC_LSFT);
+ } else {
+ if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
+ layer_off(_SHIFTED);
+ unregister_code(KC_LSFT);
+ }
+ }
+ update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
+ return false;
+ break;
+ case FNPC:
+ if (record->event.pressed) {
+ persistent_function_layer_set(_FUNCTIONPC);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_fnpc, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case FNMAC:
+ if (record->event.pressed) {
+ persistent_function_layer_set(_FUNCTIONMAC);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_fnmac, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ //If any other key was pressed during the layer mod hold period,
+ //then the layer mod was used momentarily, and should block latching
+ default:
+ singular_key = false;
+ break;
+ }
+
+ //FUNCSHIFT has been shifted by the SHIFT handling, some keys need to be excluded
+ if (layer == _FUNCSHIFT) {
+ //F1-F12 should be sent as unshifted keycodes,
+ //and ] needs to be unshifted or it is sent as }
+ if ( (keycode >= KC_F1 && keycode <= KC_F12)
+ || keycode == KC_RBRC ) {
+ if (record->event.pressed) {
+ unregister_mods(MOD_LSFT);
+ } else {
+ register_mods(MOD_LSFT);
+ }
+ }
+ }
+
+ return true;
+};
+
+#ifdef AUDIO_ENABLE
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+#endif
+
+void matrix_scan_user(void) {
+ uint8_t layer = biton32(layer_state);
+
+ switch (layer) {
+ case _QWERTY:
+ set_led_off;
+ break;
+ case _FUNCTIONMAC:
+ set_led_blue;
+ break;
+ case _FUNCTIONPC:
+ set_led_cyan;
+ break;
+ case _SHIFTED:
+ set_led_red;
+ break;
+ case _FUNCSHIFT:
+ set_led_green;
+ break;
+ case _ADJUST:
+ set_led_white;
+ break;
+ default:
+ break;
+ }
+};