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diff --git a/keyboards/planck/keymaps/dodger/keymap.c b/keyboards/planck/keymaps/dodger/keymap.c
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+++ b/keyboards/planck/keymaps/dodger/keymap.c
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+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "planck.h"
+#include "action_layer.h"
+
+extern keymap_config_t keymap_config;
+bool isGame = false;
+bool isMusic = false;
+
+
+enum planck_layers {
+ _COLEMAK,
+ _GAME,
+ _MUSIC,
+ _LOWER,
+ _RAISE,
+ _ADJUST,
+};
+
+enum planck_keycodes {
+ COLEMAK = SAFE_RANGE,
+ GCTOGG,
+ MCTOGG,
+ LOWER,
+ RAISE,
+ LENNY,
+ COMMENTHEAD,
+ RICKANDMORT,
+ MARIO,
+ MARIOE,
+ OVERWATCH,
+ DOOM,
+ DISNEY,
+ NUMBERONE,
+ CABBAGE,
+ OLDSPICE,
+};
+
+enum {
+ TD_SPC_ENT = 0,
+ TD_ESC_CAPS
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab | Q | W | F | P | G | J | L | U | Y | ; | = |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc | A | R | S | T | D | H | N | E | I | O | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | K | M | , | . | / | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI | Alt |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
+ {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * | | | | [ | ] | | ( | ) | { | } | | + |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del | F1 | F2 | F3 | F4 | F5 | F6 | left | down | up | right| | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | F7 | F8 | F9 | F10 | F11 | F12 | | | | | _ |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+ {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN, KC_LCBR, KC_RCBR, _______, S(KC_EQL)},
+ {KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_PIPE},
+ {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, KC_UNDS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * | ` | ! | @ | # | $ | % | ^ | & | * | ( | ) | DEL |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | \ |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | | | | | | | | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | bl- | bl+ | GCTG |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+ {KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
+ {KC_TILD, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, MCTOGG, GCTOGG}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * | | Reset| | | | | | | | | | Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+ {_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
+ {_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, COLEMAK, _______, _______, _______},
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, TERM_ON, TERM_OFF, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+[_GAME] = {
+ {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_EQL},
+ {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
+ {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_MINS},
+ {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
+},
+
+[_MUSIC] = {
+ {MARIO, MARIOE, OVERWATCH, DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+};
+
+#ifdef AUDIO_ENABLE
+ float guitar[][2] = SONG(GUITAR_SOUND);
+ float mario[][2] = SONG(MARIO_THEME);
+ float marioe[][2] = SONG(MARIO_GAMEOVER);
+ float overwatch[][2] = SONG(OVERWATCH_THEME);
+ float doom[][2] = SONG(E1M1_DOOM);
+ float disney[][2] = SONG(DISNEY_SONG);
+ float numberone[][2] = SONG(NUMBER_ONE);
+ float cabbage[][2] = SONG(CABBAGE_SONG);
+ float oldspice[][2] = SONG(OLD_SPICE);
+#endif
+
+void setLayer(int layer) {
+ if (layer == _COLEMAK) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(marioe);
+ #endif
+ set_single_persistent_default_layer(_COLEMAK);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(0);
+ #endif
+ } else if (layer == _GAME) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(mario);
+ #endif
+ set_single_persistent_default_layer(_GAME);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(15);
+ #endif
+ } else if (layer == _MUSIC) {
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(guitar);
+ #endif
+ set_single_persistent_default_layer(_MUSIC);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(1);
+ #endif
+ }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_COLEMAK);
+ #ifdef BACKLIGHT_ENABLE
+ backlight_set(0);
+ #endif
+ }
+ return false;
+ break;
+ case GCTOGG:
+ if (record->event.pressed) {
+ if (isGame) {
+ if (isMusic)
+ setLayer(_MUSIC);
+ else
+ setLayer(_COLEMAK);
+ isGame = false;
+ } else {
+ setLayer(_GAME);
+ isGame = true;
+ }
+ }
+ return false;
+ break;
+ case MCTOGG:
+ if (record->event.pressed) {
+ if (isMusic) {
+ if (isGame)
+ setLayer(_GAME);
+ else
+ setLayer(_COLEMAK);
+ isMusic = false;
+ } else {
+ setLayer(_MUSIC);
+ isMusic = true;
+ }
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case LENNY:
+ if (record->event.pressed) {
+ SEND_STRING("()");
+ }
+ return false; break;
+ case COMMENTHEAD:
+ if (record->event.pressed) {
+ SEND_STRING("// ---------------------------------------------------------------");
+ }
+ return false; break;
+ case RICKANDMORT:
+ if (record->event.pressed) {
+ SEND_STRING("// ***************************************************************");
+ }
+ return false; break;
+ case MARIO:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(mario);
+ #endif
+ }
+ return false; break;
+ case MARIOE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(marioe);
+ #endif
+ }
+ return false; break;
+ case OVERWATCH:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(overwatch);
+ #endif
+ }
+ return false; break;
+ case DOOM:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(doom);
+ #endif
+ }
+ return false; break;
+ case DISNEY:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(disney);
+ #endif
+ }
+ return false; break;
+ case NUMBERONE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(numberone);
+ #endif
+ }
+ return false; break;
+ case CABBAGE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(cabbage);
+ #endif
+ }
+ return false; break;
+ case OLDSPICE:
+ if(record->event.pressed) {
+ #ifdef AUDIO_ENABLE
+ PLAY_SONG(oldspice);
+ #endif
+ }
+ return false; break;
+ }
+ return true;
+}
+
+void matrix_init_user(void) {
+ set_single_persistent_default_layer(_COLEMAK);
+ isGame = false;
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(0);
+ #endif
+}