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-rw-r--r--keyboards/preonic/keymaps/zach/zach_common_functions.c447
1 files changed, 447 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/zach/zach_common_functions.c b/keyboards/preonic/keymaps/zach/zach_common_functions.c
new file mode 100644
index 000000000..2c47b2289
--- /dev/null
+++ b/keyboards/preonic/keymaps/zach/zach_common_functions.c
@@ -0,0 +1,447 @@
+#ifndef ZACH_COMMON_FUNCTIONS
+#define ZACH_COMMON_FUNCTIONS
+#include "eeconfig.h"
+#include "action_layer.h"
+#include "keymap_colemak.h"
+extern keymap_config_t keymap_config;
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define C(n) RCTL(n)
+#define CADKEY RCTL(RALT(KC_DEL))
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+void persistant_default_layer_set(uint16_t default_layer){
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+};
+
+// Automatic number generation of important keywords
+enum my_keycodes{
+ // Layer numbers
+ _COLEMAK = 0,
+ _SWCOLE,
+ _RAISE,
+ _LOWER,
+ _ADJUST,
+ _UNICODES,
+ // These use process_record_user()
+ COLEMAK = SAFE_RANGE,
+ SWCOLE,
+ LOWER,
+ RAISE,
+ SHFT_CAP,
+ CTRLB,
+ CPYPST,
+ FACE,
+ UNIWIN,
+ UNILIN,
+ DISFACE,
+ TFLIP,
+ TPUT,
+ SHRUG,
+ RANDIG,
+ // Tap_Dance nums
+ RAI = 0,
+ LOW,
+ SUP
+};
+
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+float tone_startup[][2] = SONG(STARTUP_SOUND);
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float tone_colemak[][2] = SONG(COLEMAK_SOUND);
+float tone_swcole[][2] = SONG(QWERTY_SOUND);
+float tone_capslock_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
+float tone_capslock_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
+float tone_ctrl_mod[][2] = SONG(COIN_SOUND);
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+float uniwin[][2] = SONG(UNICODE_WINDOWS);
+float unilin[][2] = SONG(UNICODE_LINUX);
+#endif
+
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 200
+
+void dance_raise_press(qk_tap_dance_state_t *state, void *user_data){// Called on each tap
+ switch(state->count){ // Only turn the layer on once
+ case 1:
+ layer_off(_UNICODES);
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_raise_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_lower_press(qk_tap_dance_state_t *state, void *user_data){// Called on tap
+ switch(state->count){
+ case 1: // Turn on lower
+ layer_off(_UNICODES);
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ break;
+ }
+};
+void dance_lower_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on release
+ switch(state->count){
+ case 1: // Normal action. Turn off layers
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_off(_UNICODES);
+ break;
+ case 2: // Turn on _UNICODES layer
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ layer_on(_UNICODES);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ break;
+ }
+};
+/////////////////////////////////////////////////////////////////////
+void dance_super_press(qk_tap_dance_state_t *state, void *user_data){ // Called on down
+ if(state->count == 1){
+ register_code(KC_LGUI);
+ }
+}
+void dance_super_done(qk_tap_dance_state_t *state, void *user_data){ // Called on timeout
+ switch(state->count){
+ case 2:
+ register_code(KC_LGUI);
+ tap(KC_L);
+ unregister_code(KC_LGUI);
+ break;
+ }
+}
+void dance_super_lift(qk_tap_dance_state_t *state, void *user_data){ // Called on up
+ unregister_code(KC_LGUI);
+}
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [RAI] = ACTION_TAP_DANCE_FN_ADVANCED(dance_raise_press, NULL, dance_raise_lift),
+ [LOW] = ACTION_TAP_DANCE_FN_ADVANCED(dance_lower_press, NULL, dance_lower_lift),
+ [SUP] = ACTION_TAP_DANCE_FN_ADVANCED(dance_super_press, dance_super_done, dance_super_lift)
+};
+#endif
+
+//#ifdef UNICODE_ENABLE
+// Unicode shortcuts
+#define IBANG X(0x203D)
+#define RAROW X(0x2192)
+#define LAROW X(0x2190)
+#define DEGREE X(0x00B0)
+#define OMEGA X(0x03A9)
+#define WOMEGA X(0x03C9)
+#define MICRO X(0x00B5)
+#define PLUMIN X(0x00B1)
+#define SUPA2 X(0x00B2)
+#define ROMAN1 X(0x2160)
+#define ROMAN2 X(0x2161)
+#define ROMAN3 X(0x2162)
+#define ROMAN4 X(0x2163)
+#define ROMAN5 X(0x2164)
+#define ROMAN6 X(0x2165)
+#define ROMAN7 X(0x2166)
+#define roman1 X(0x2170)
+#define roman2 X(0x2171)
+#define roman3 X(0x2172)
+#define roman4 X(0x2173)
+#define roman5 X(0x2174)
+#define roman6 X(0x2175)
+#define roman7 X(0x2176)
+
+#ifdef UNICODEMAP_ENABLE // For Unicode characters larger than 0x8000. Send with X(<unicode>)
+enum Ext_Unicode{
+ PENGUIN = 0,
+ BOAR,
+ MONKEY,
+ DRAGON,
+ CHICK,
+ TUMBLER
+};
+const uint32_t PROGMEM unicode_map[] = {
+ [PENGUIN] = 0x1F427,
+ [BOAR] = 0x1F417,
+ [MONKEY] = 0x1F412,
+ [DRAGON] = 0x1F409,
+ [CHICK] = 0x1F425,
+ [TUMBLER] = 0x1F943
+};
+#define PENGY X(PENGUIN)
+#define BOARY X(BOAR)
+#define MNKY X(MONKEY)
+#define DRGN X(DRAGON)
+#define DUCK X(CHICK)
+#define TMBL X(TUMBLER)
+#endif
+
+//#endif
+
+static uint16_t key_timer;
+static uint8_t caps_status = 0;
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case COLEMAK:
+ if(record->event.pressed){
+ persistant_default_layer_set(1UL<<_COLEMAK);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_colemak, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case SWCOLE:
+ if(record->event.pressed){
+ persistant_default_layer_set(1UL<<_SWCOLE);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_swcole, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case RAISE:
+ if(record->event.pressed){
+ layer_on(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case LOWER:
+ if(record->event.pressed){
+ layer_on(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case SHFT_CAP:
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LSHIFT);
+ } else { // this means the key was just released (tap or "held down")
+ if(timer_elapsed(key_timer) < 152){ // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_CAPS);
+ if(caps_status == 0){
+ caps_status = 1;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_on, false, 0);
+ #endif
+ } else {
+ caps_status = 0;
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_capslock_off, false, 0);
+ #endif
+ }
+ }
+ unregister_code(KC_LSHIFT);
+ }
+ return false;
+ break;
+ case CTRLB: // Control-B on tap (bold)
+ if(record->event.pressed){
+ key_timer = timer_read(); // if the key is being pressed, we start the timer.
+ register_code(KC_LCTL);
+ } else { // this means the key was just released (tap or "held down")
+ if (timer_elapsed(key_timer) < 152) { // Time in ms, the threshold we pick for counting something as a tap.
+ tap(KC_B);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_ctrl_mod, false, 0);
+ #endif
+ #ifdef BACKLIGHT_BREATHING
+ breathing_speed_set(2);
+ breathing_pulse();
+ #endif
+ }
+ unregister_code(KC_LCTL);
+ }
+ return false;
+ break;
+ case CPYPST: // One key copy/paste
+ if(record->event.pressed){
+ key_timer = timer_read();
+ } else {
+ if (timer_elapsed(key_timer) > 152) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_copy, false, 0);
+ #endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(tone_paste, false, 0);
+ #endif
+ }
+ }
+ return false;
+ break;
+ #ifdef UNICODE_ENABLE
+ case UNIWIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_WIN);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(uniwin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case UNILIN:
+ if(record->event.pressed){
+ set_unicode_input_mode(UC_LNX);
+ #ifdef AUDIO_ENABLE
+ PLAY_NOTE_ARRAY(unilin, false, 0);
+ #endif
+ }
+ return false;
+ break;
+ case DISFACE: // ಠ_ಠ
+ if(record->event.pressed){
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_MINS);
+ unregister_code(KC_RSFT);
+ process_unicode((0x0CA0|QK_UNICODE), record); // Eye
+ }
+ return false;
+ break;
+ case TFLIP: // (╯°□°)╯ ︵ ┻━┻
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ process_unicode((0x25A1|QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0|QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F|QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361|QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ process_unicode((0x2501|QK_UNICODE), record); // Table
+ process_unicode((0x253B|QK_UNICODE), record); // Table
+ }
+ return false;
+ break;
+ case TPUT: // ┬──┬ ノ( ゜-゜ノ)
+ if(record->event.pressed){
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x2500|QK_UNICODE), record); // Table
+ process_unicode((0x252C|QK_UNICODE), record); // Table
+ tap(KC_SPC);
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ tap(KC_SPC);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ tap(KC_MINS);
+ process_unicode((0x309C|QK_UNICODE), record); // Eye
+ process_unicode((0x30CE|QK_UNICODE), record); // Arm
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case SHRUG: // ¯\_(ツ)_/¯
+ if(record->event.pressed){
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ tap(KC_BSLS); // Arm
+ register_code(KC_RSFT);
+ tap(KC_UNDS); // Arm
+ tap(KC_LPRN); // Head
+ unregister_code(KC_RSFT);
+ process_unicode((0x30C4|QK_UNICODE), record); // Face
+ register_code(KC_RSFT);
+ tap(KC_RPRN); // Head
+ tap(KC_UNDS); // Arm
+ unregister_code(KC_RSFT);
+ tap(KC_SLSH); // Arm
+ process_unicode((0x00AF|QK_UNICODE), record); // Hand
+ }
+ return false;
+ break;
+ #endif
+ case FACE: // (o_O)
+ if(record->event.pressed){
+ register_code(KC_RSFT);
+ tap(KC_LPRN);
+ unregister_code(KC_RSFT);
+ tap(KC_O);
+ register_code(KC_RSFT);
+ tap(KC_UNDS);
+ tap(KC_O);
+ tap(KC_RPRN);
+ unregister_code(KC_RSFT);
+ }
+ return false;
+ break;
+ case RANDIG:
+ if (record->event.pressed) {
+ tap_random_base64();
+ }
+ return false;
+ break;
+ }
+ return true;
+};
+
+void matrix_init_user(void){ // Run once at startup
+ #ifdef AUDIO_ENABLE
+ _delay_ms(50); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+ #endif
+}
+
+#ifdef AUDIO_ENABLE
+void play_goodbye_tone(void){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+}
+
+void shutdown_user(){
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void){ // Run when the music layer is turned on
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void music_off_user(void){ // Run when music is turned off
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+}
+#endif
+
+#endif