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diff --git a/keyboards/primekb/prime_r/keymaps/rooski/keymap.c b/keyboards/primekb/prime_r/keymaps/rooski/keymap.c
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+/* Copyright 2018 Andrew Heaston @rooski15
+ *
+ * Developed by /u/holtenc at www.primekb.com
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */// Prime_R Rev 1.0
+
+#include QMK_KEYBOARD_H
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+//Arrow Cluster Toggle
+static bool arrow_toggle = false;
+
+//Arrow Keys
+enum custom_keycodes{
+ AR_TOG = SAFE_RANGE, //Toggle Arrow Keys
+ AR_LT, //Num0 or Left Arrow
+ AR_RT, //NumEnt or Right Arrow
+ AR_DN, //NumDot or Down Arrow
+ AR_UP, //Num2 or Up Arrow
+};
+
+// Tap/Hold Space Layer
+#define SPC_LT LT(1, KC_SPC)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* (Base Layer) Default Layer
+ * ,---------------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP|DEL|HOM|END|
+ * |---------------------------------------------------------------|
+ * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
+ * |---------------------------------------------------------------|
+ * |Tab | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
+ * |---------------------------------------------------------------|
+ * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3| AR - U/D/L/R & Toggle
+ * |---------------------------------------------------------------|
+ * |Ctrl|Gui |Alt|TO1| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR| Arrow keys operate on AR Toggle to be numpad keys
+ * `---------------------------------------------------------------'
+ */
+ // 0: Base Layer
+ [0] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_BSPC, KC_DEL, KC_HOME, KC_END, \
+ KC_GRV, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_P7, KC_P8, KC_P9, \
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, KC_P1, AR_UP, KC_P3, \
+ KC_LCTL, KC_LGUI, KC_LALT, TO(1), SPC_LT, SPC_LT, AR_TOG, KC_APP, KC_RALT, KC_RCTL, AR_LT, AR_DN, AR_RT \
+ ),
+
+ /* (Function Layer)
+ * ,---------------------------------------------------------------.
+ * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9| F0| =|BSP|HOM|END|DEL|
+ * |---------------------------------------------------------------|
+ * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| \| 7| 8| 9|
+ * |---------------------------------------------------------------|
+ * |BL | A| S| D| F| G| H| J| K| L| '|Return| 4| 5| 6|
+ * |---------------------------------------------------------------|
+ * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|VUP| 3|
+ * |---------------------------------------------------------------|
+ * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|TO2|Alt|Ctrl |MUT|VDN|STP|
+ * `---------------------------------------------------------------'
+ */
+ // 1: Function Layer
+ [1] = LAYOUT(
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_EQL, _______, KC_PSLS, KC_PAST, KC_PPLS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______, _______, _______,
+ BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_QUOT, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______,
+ _______, _______, _______, TO(0), _______, _______, _______, TO(2), _______, _______, KC_MUTE, KC_VOLD, KC_MSTP
+ ),
+
+ /* (Numpad Mods)
+ * ,---------------------------------------------------------------.
+ * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -|BSP| /| *| +| Mirrors base layer, but with numpad mods
+ * |---------------------------------------------------------------|
+ * |Grv| Q| W| E| R| T| Y| U| I| O| P| [| ]| 7| 8| 9|
+ * |---------------------------------------------------------------|
+ * |Tab | A| S| D| F| G| H| J| K| L| ;|Return| 4| 5| 6|
+ * |---------------------------------------------------------------|
+ * |Shift| Z| X| C| V| B| N| M| ,| .| ?|Shift| 1|ARU| 3|
+ * |---------------------------------------------------------------|
+ * |Ctrl|Gui |Alt|TO0| 1/SP | 1/SP |ART|App|Alt|Ctrl |ARL|ARD|ARR|
+ * `---------------------------------------------------------------'
+ */
+ // 2: Numpad Mods
+ [2] = LAYOUT(
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, _______, KC_PSLS, KC_PAST, KC_PPLS,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RBRC, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_SCLN, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, AR_UP, _______,
+ _______, _______, _______, TO(0), _______, _______, _______, KC_APP, _______, _______, AR_LT, AR_DN, AR_RT
+ ),
+
+ // 3: Extra
+ [3] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+
+};
+
+void matrix_init_user(void) {
+ if (get_backlight_level() != 0){
+ backlight_toggle();
+ }
+};
+
+void matrix_scan_user(void) {
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ if(record->event.pressed){
+ switch(keycode) {
+ case AR_TOG:
+ arrow_toggle = !arrow_toggle;
+ backlight_toggle();
+ return false; break;
+
+ case AR_UP:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_DOWN(X_UP));
+ } else {
+ SEND_STRING(SS_DOWN(X_KP_2));
+ }
+ return false; break;
+
+ case AR_DN:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_DOWN(X_DOWN));
+ } else {
+ SEND_STRING(SS_DOWN(X_KP_DOT));
+ }
+ return false; break;
+
+ case AR_LT:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_DOWN(X_LEFT));
+ } else {
+ SEND_STRING(SS_DOWN(X_KP_0));
+ }
+ return false; break;
+
+ case AR_RT:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_DOWN(X_RIGHT));
+ } else {
+ SEND_STRING(SS_DOWN(X_KP_ENTER));
+ }
+ return false; break;
+ }
+ }
+ if(!record->event.pressed){
+ switch(keycode) {
+ case AR_UP:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_UP(X_UP));
+ } else {
+ SEND_STRING(SS_UP(X_KP_2));
+ }
+ return false; break;
+ case AR_DN:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_UP(X_DOWN));
+ } else {
+ SEND_STRING(SS_UP(X_KP_DOT));
+ }
+ return false; break;
+ case AR_LT:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_UP(X_LEFT));
+ } else {
+ SEND_STRING(SS_UP(X_KP_0));
+ }
+ return false; break;
+ case AR_RT:
+ if(arrow_toggle == 1){
+ SEND_STRING(SS_UP(X_RIGHT));
+ } else {
+ SEND_STRING(SS_UP(X_KP_ENTER));
+ }
+ return false; break;
+ }
+ }
+ return true;
+};