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-rw-r--r--keyboards/sixkeyboard/keymaps/default/keymap.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/keyboards/sixkeyboard/keymaps/default/keymap.c b/keyboards/sixkeyboard/keymaps/default/keymap.c
new file mode 100644
index 000000000..641ed790e
--- /dev/null
+++ b/keyboards/sixkeyboard/keymaps/default/keymap.c
@@ -0,0 +1,39 @@
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+// this is the style you want to emulate.
+
+#include "sixkeyboard.h"
+#include "matrix.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = {
+ {KC_A, KC_B, KC_C},
+ {KC_D, KC_E, KC_F}
+ }
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch(id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ } else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+void matrix_scan_user(void) {
+ // jump to bootloaer when all keys are pressed
+ if (matrix_get_row(0) == 0b111 && matrix_get_row(1) == 0b111) {
+ clear_keyboard();
+ bootloader_jump();
+ }
+}; \ No newline at end of file