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-rw-r--r--keyboards/vision_division/keymaps/default/keymap.c22
-rw-r--r--keyboards/vision_division/readme.md38
2 files changed, 20 insertions, 40 deletions
diff --git a/keyboards/vision_division/keymaps/default/keymap.c b/keyboards/vision_division/keymaps/default/keymap.c
index 15ce68897..c40bf1ef6 100644
--- a/keyboards/vision_division/keymaps/default/keymap.c
+++ b/keyboards/vision_division/keymaps/default/keymap.c
@@ -559,32 +559,32 @@ void led_set_user(uint8_t usb_led)
if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning on...
- PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
+ PLAY_SONG(tone_caps_on);
}
else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning off...
- PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
+ PLAY_SONG(tone_caps_off);
}
else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LK LED is turning on...
- PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
+ PLAY_SONG(tone_numlk_on);
}
else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LED is turning off...
- PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
+ PLAY_SONG(tone_numlk_off);
}
else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LK LED is turning on...
- PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
+ PLAY_SONG(tone_scroll_on);
}
else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LED is turning off...
- PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
+ PLAY_SONG(tone_scroll_off);
}
}
@@ -594,29 +594,29 @@ void led_set_user(uint8_t usb_led)
void startup_user()
{
_delay_ms(10); // gets rid of tick
- // PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
+ // PLAY_SONG(tone_my_startup);
}
void shutdown_user()
{
- // PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
+ // PLAY_SONG(tone_my_goodbye);
_delay_ms(2000);
stop_all_notes();
}
void audio_on_user(void)
{
- PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
+ PLAY_SONG(tone_audio_on);
}
void music_on_user(void)
{
- PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
+ PLAY_SONG(tone_music_on);
}
void music_scale_user(void)
{
- PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
+ PLAY_SONG(music_scale);
}
#endif /* AUDIO_ENABLE */ \ No newline at end of file
diff --git a/keyboards/vision_division/readme.md b/keyboards/vision_division/readme.md
index de200d7c5..880c62f58 100644
--- a/keyboards/vision_division/readme.md
+++ b/keyboards/vision_division/readme.md
@@ -1,34 +1,14 @@
-vision_division keyboard firmware
-======================
+Vision Division
+===============
-## Keyboard Info
+Full Size / Split Linear Keyboard PCB
-[See this thread.](https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856)
+Keyboard Maintainer: QMK Community
+Hardware Supported: Vision Division PCB
+Hardware Availability: https://geekhack.org/index.php?topic=83692.msg2227856#msg2227856
-Vision/Division is a full size or split keyboard that can be customized due to its pcb.
+Make example for this keyboard (after setting up your build environment):
-## Quantum MK Firmware
+ make vision_division-default
-For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
-
-## Building
-
-Download or clone the whole firmware and navigate to the keyboards/vision_division folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file.
-
-Depending on which keymap you would like to use, you will have to compile slightly differently.
-
-### Default
-
-To build with the default keymap, simply run `make`.
-
-### Other Keymaps
-
-Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.
-
-To build the firmware binary hex file with a keymap just do `make` with `keymap` option like:
-
-```
-$ make keymap=[default|jack|<name>]
-```
-
-Keymaps follow the format **__keymap.c__** and are stored in folders in the `keymaps` folder, eg `keymaps/my_keymap/` \ No newline at end of file
+See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.