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-rw-r--r--keyboards/zeal60/keymaps/tusing/Makefile6
-rw-r--r--keyboards/zeal60/keymaps/tusing/README.md80
-rw-r--r--keyboards/zeal60/keymaps/tusing/config.h40
-rw-r--r--keyboards/zeal60/keymaps/tusing/keymap.c49
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diff --git a/keyboards/zeal60/keymaps/tusing/Makefile b/keyboards/zeal60/keymaps/tusing/Makefile
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+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+RGBLIGHT_ENABLE = yes
+AUDIO_ENABLE = no # Underglow cannot be used with audio.
diff --git a/keyboards/zeal60/keymaps/tusing/README.md b/keyboards/zeal60/keymaps/tusing/README.md
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+# RGB Underglow Strip on the Zeal60: A Guide
+
+<img src="https://i.imgur.com/UuUdOCb.jpg" width="800">
+
+## Requirements
+
+- WS2812B RGB strip, preferably 60 LEDs/meter
+- Wire, solder
+- Tape, hot glue, or some sort of adhesive
+
+## A. Connecting the strip
+You might find the [**full PCB image**](https://cdn.shopify.com/s/files/1/0490/7329/files/zeal60jumpers.png) helpful. Ignore the red boxes!
+
+1. Connect V+ to the receiving end of the thermistor labeled F1; connect GND to the board's GND pin. (*Avoid connecting +V to the board's +5V pin* - you will likely overload the thermistor, and you will limit your maximum brightness.)
+
+ <img src="https://i.imgur.com/jd7qivh.png" width="300">
+
+2. Connect DI to PB0.
+
+ <img src="https://i.imgur.com/BiMyMLv.jpg" width="300">
+
+3. Should look something like this when finished:
+
+ <img src="https://i.imgur.com/ngxYMuA.jpg" width="600">
+
+*Optional:* To allow considerably more light to escape, consider angling the strip outwards by using some sort of fulcrum under the strip. (I used a thick wire.)
+
+## B. Enabling the strip
+1. If it is not present already, add the following to your ***keymap's*** ```Makefile```:
+
+ ```Makefile
+ RGBLIGHT_ENABLE = yes
+ AUDIO_ENABLE = no #Underglow animations cannot be used with audio.
+ ```
+2. If it is not present already, add the following to your *keymap's* ```config.h```, and edit the values as necessary:
+
+ ```c
+ // Set up RGB underglow.
+ #define RGB_DI_PIN B0 // The pin your RGB strip is wired to
+ #define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
+ #define RGBLED_NUM 35 // Number of LEDs
+ #define RGBLIGHT_HUE_STEP 5 // How much each press of rgb_hue changes hue
+ #define RGBLIGHT_SAT_STEP 10 // How much each press of rgb_sat changes sat
+ #define RGBLIGHT_VAL_STEP 10 // How much each press of rgb_val changes val
+ ```
+3. If they are not present already, add the following keycodes to your keymap to control the RGB strip: ```RGB_TOG``` (on/off), ```RGB_MOD``` (step through modes), ```RGB_HUI```, ```RGB_HUD```, ```RGB_SAI```, ```RGB_SAD```, ```RGB_VAI```, ```RGB_VAD``` (HSV increase/decrease). Add these to your keymap.
+
+## C. Dealing with current limits
+USB 2.0 ports on laptops provide up to 500mA max, but USB 3.0 ports can provide up to 900mA; USB 3.1 up to 1.5A; and powered USB hubs even more. We can run our keyboard at a higher brightness if we draw more power. **The Zeal60 uses 500mA at max brightness.** This means that **you have about 400mA remaining for the strip to use on a USB 3.0 port**; 1000mA free on a USB 3.1 port, so on and so forth.
+
+***Warning:*** **This means you will need to turn *off* your RGB strip before connecting to a USB 2.0 port**, as USB 2.0 cannot sustain the current necessary!
+
+1. If not present already, add the following to your keymap's ```config.h```. Change the numbers based on your needs. The ones below are safe underestimates.
+
+ ```c
+ // Enable current limiting for RGB underglow.
+ #define RGBSTRIP_CURRENT_LIMIT 400 // Strip current limit in mA. (USB amperage - 500mA for keyboard)
+ #define RGBSTRIP_MAX_CURRENT_PER_LIGHT 50 // mA per light when at max brightness.
+ ```
+ *Example:* I use a USB port capable of providing 1800 mA. The keyboard uses 500mA, so my personal value (in the `tusing` keymap) for `RGBSTRIP_CURRENT_LIMIT` is 1300. The particular WS2812B RGB strip I have uses a maximum of 60 mA per LED, so that is my personal value for `RGBSTRIP_MAX_CURRENT_PER_LIGHT`.
+2. Toggle on the LED strip (```RGB_TOG```) and step through animations (```RGB_MOD```) to test it out!
+
+## D. Sources and resources
+### A. Connecting the strip.
+* [In-depth description of connecting an RGB strip to the GH60](https://www.reddit.com/r/MechanicalKeyboards/comments/4d5or2/my_first_custom_build_satan_gh60_rbg_underglow_in/d1nz3o7/)
+* [32U4 Pinout](https://40.media.tumblr.com/93b6bbd4113418c2b45459bb177e67c5/tumblr_mi49a20QMB1s5t695o1_1280.png)
+* [Redditor describes connecting RGB strips on his Satan GH60](https://www.reddit.com/r/MechanicalKeyboards/comments/4hbjw4/finally_finished_my_satan_gh60_also_granite_o/d2qn8zx/?context=3)
+* [Another Redditor on RGB with the Satan GH60](https://www.reddit.com/r/MechanicalKeyboards/comments/4ewzdx/gh60_satan_with_the_rgb_mod/d251uu6/ )
+
+### B. Enabling the strip.
+* [QMK Wiki portion on underglow](https://github.com/jackhumbert/qmk_firmware/wiki#rgb-under-glow-mod)
+* [Planck ```Makefile```, ```config.h```, and ```keymap.c``` config example](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/planck/keymaps/yang)
+* [Video demonstrating keycode functions and RGB modes on a KC60](https://www.youtube.com/watch?v=VKrpPAHlisY)
+
+### C. Dealing with current limits.
+* [Discussion of cutting jumpers and adding resistors to lower current from Zeal60](https://www.reddit.com/r/MechanicalKeyboards/comments/5hou92/photos_zeal60_lets_just_say_santa_came_early_this/db23qid/)
+* [A selection of 900mA-1.5A current hold fuses - look for an SMD 0805-sized fuse.](https://goo.gl/748avG)
+* [Video detailing technique to solder 0805 resistors](https://www.youtube.com/watch?v=PU7wLcuqc-I&t=123s&list=FLheMlKEVQ5cmVXazUt6HrxQ&index=2)
+* [QMK feature request to implement max power draw limits in ```config.h```](https://github.com/jackhumbert/qmk_firmware/issues/954)
+* [Commit enabling max power draw limits in ```config.h```](https://github.com/jackhumbert/qmk_firmware/commit/83e613ad239459582ae28f78b6c81535b9b138d7) \ No newline at end of file
diff --git a/keyboards/zeal60/keymaps/tusing/config.h b/keyboards/zeal60/keymaps/tusing/config.h
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+++ b/keyboards/zeal60/keymaps/tusing/config.h
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+#pragma once
+
+/* Enable/disable LEDs based on layout. */
+#undef RGB_BACKLIGHT_USE_SPLIT_BACKSPACE
+#define RGB_BACKLIGHT_USE_SPLIT_BACKSPACE 0
+
+#undef RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT
+#define RGB_BACKLIGHT_USE_SPLIT_LEFT_SHIFT 0
+
+#undef RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT
+#define RGB_BACKLIGHT_USE_SPLIT_RIGHT_SHIFT 0
+
+#undef RGB_BACKLIGHT_USE_7U_SPACEBAR
+#define RGB_BACKLIGHT_USE_7U_SPACEBAR 0
+
+#undef RGB_BACKLIGHT_USE_ISO_ENTER
+#define RGB_BACKLIGHT_USE_ISO_ENTER 0
+
+#undef RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS
+#define RGB_BACKLIGHT_DISABLE_HHKB_BLOCKER_LEDS 0
+
+// Set up RGB underglow.
+#define RGB_DI_PIN B0 // The pin your RGB strip is wired to
+#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
+#define RGBLED_NUM 35 // Number of LEDs
+#define RGBLIGHT_HUE_STEP 5 // How much each press of rgb_hue changes hue
+#define RGBLIGHT_SAT_STEP 10 // How much each press of rgb_sat changes sat
+#define RGBLIGHT_VAL_STEP 10 // How much each press of rgb_val changes val
+
+// Enable current limiting for RGB underglow.
+#define RGBSTRIP_CURRENT_LIMIT 1300 // Strip current limit in mA. (USB amperage - 500mA for keyboard)
+#define RGBSTRIP_MAX_CURRENT_PER_LIGHT 40 // mA per light when at max brightness.
+
+// Scale brightnes according to BRIGHTNESS_CORRECTION_TABLE in quantum/rgblight.c.
+// This allows to mitigate uneven brightness from LED underglow strips.
+// #define LED_BRIGHTNESS_CORRECTION
+
+// Prevent modifiers on layer 1 from persisting after we let go
+#define PREVENT_STUCK_MODIFIERS
+
diff --git a/keyboards/zeal60/keymaps/tusing/keymap.c b/keyboards/zeal60/keymaps/tusing/keymap.c
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index 000000000..41d2effd4
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+++ b/keyboards/zeal60/keymaps/tusing/keymap.c
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+// Default layout for Zeal60
+#include QMK_KEYBOARD_H
+
+// For readability.
+#define _______ KC_TRNS
+#define _x_ KC_NO
+#define AUD_PRV LCTL(KC_MPRV) // Previous music track
+#define AUD_PLY LCTL(KC_MPLY) // Pause music
+#define AUD_NXT LCTL(KC_MNXT) // Next music track
+
+// Zeal60-specific keys:
+// EF_INC, EF_DEC, // next/previous backlight effect
+// H1_INC, H1_DEC, // Color 1 hue increase/decrease
+// S1_INC, S1_DEC, // Color 1 saturation increase/decrease
+// H2_INC, H2_DEC, // Color 2 hue increase/decrease
+// S2_INC, S2_DEC, // Color 2 saturation increase/decrease
+// BR_INC, BR_DEC, // backlight brightness increase/decrease
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+// Default layer: Pressing caps-lock momentarily switches to Layer 1.
+// This is the default layer. Pressing an empty keycode on another layer will take you here.
+ [0] = {
+ {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC},
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS},
+ {MO(1), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, _x_ },
+ {KC_LSFT, _x_ , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, _x_ },
+ {KC_LCTL, KC_LGUI, KC_LALT, _x_ , _x_ , _x_ , _x_ , KC_SPC, _x_ , _x_ , KC_LEFT, KC_UP, KC_DOWN, KC_RGHT}
+ },
+
+// Layer 1: Pressing enter switches to layer 2, where backlight controls live.
+// This is a momentary layer: once you let go of caps, you'll be back in layer 1.
+ [1] = {
+ {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL },
+ {_______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_INS, KC_DEL, _______},
+ {_______, AUD_PRV, AUD_PLY, AUD_NXT, _______, _______, _______, _______, _______, _______, _______, _______, TO(2) , _x_ },
+ {KC_CAPS, _x_ , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _x_ },
+ {KC_RCTL, KC_RGUI, KC_RALT, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , KC_HOME, KC_PGUP, KC_PGDN, KC_END}
+ },
+
+// Layer 2: Zeal60 and backlight configuration. (Get here quickly by pressing Caps+Enter from Layer 1.)
+// This is a persistent layer. Get back to the default layer by pressing enter.
+ [2] = {
+ {RESET, EF_DEC, EF_INC, BR_DEC, BR_INC, ES_DEC, ES_INC, _______, _______, _______, _______, _______, _______, _______},
+ {_______, H1_DEC, H1_INC, S1_DEC, S1_INC, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ {_______, H2_DEC, H2_INC, S2_DEC, S2_INC, _______, _______, _______, _______, _______, _______, _______, TO(0) , _x_ },
+ {RGB_MOD, _x_ , RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, _______, _______, _______, _______, _______, _______, _______, _x_ },
+ {RGB_TOG, RGB_VAD, RGB_VAI, _x_ , _x_ , _x_ , _x_ , _______, _x_ , _x_ , _______, _______, _______, _______}
+ }
+};