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-rw-r--r--keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c10
-rw-r--r--keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md35
-rw-r--r--keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk17
3 files changed, 62 insertions, 0 deletions
diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c
new file mode 100644
index 000000000..dfdded8e7
--- /dev/null
+++ b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/keymap.c
@@ -0,0 +1,10 @@
+#include QMK_KEYBOARD_H
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [0] = LAYOUT_ortho_4x4(
+ KC_TAB, KC_Q, KC_W, KC_E,
+ KC_ESC, KC_A, KC_S, KC_D,
+ KC_LSFT, KC_Z, KC_X, KC_C,
+ KC_F, KC_LALT, KC_LCTL, KC_SPC
+ ),
+};
diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md
new file mode 100644
index 000000000..7eeb07ede
--- /dev/null
+++ b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/readme.md
@@ -0,0 +1,35 @@
+![Keymap Diagram](https://i.imgur.com/hRjbhEn.png)
+
+# Gamepad Layout by @wavebeem
+
+The concept behind this layout is the left side of a computer keyboard,
+optimized with essential keys for playing FPS games. It was designed for TheVan
+RoadKit, but it should work for any 4x4 ortholinear keyboard.
+
+I play with my pinky on `Shift`, thumb on `Space`, and the rest of my fingers on
+`W A S D`. I use my thumb for `Control`, `X`, and sometimes `C`. I usually use
+`Z` with my ring finger. It also helps to angle my fingers more perpendicular to
+the board in order to allow my thumb to more easily access the `Z X C` row.
+
+The number keys `1 2 3` are missing for weapon switching, but you can usually
+switch with the mouse wheel or rebind those to `Z X C` or something else.
+
+The key `R` for reloading is missing, but I prefer to use my extra mouse buttons
+for that.
+
+I don't really use `Alt` for games, but I kept it around for `Alt-Tab` in
+Windows.
+
+# Keymap Text Diagram
+
+```
++-------+-------+-------+-------+
+| Tab | Q | W | E |
++-------+-------+-------+-------+
+| Esc | A | S | D |
++-------+-------+-------+-------+
+| Shift | Z | X | C |
++-------+-------+-------+-------+
+| F | Alt | Ctrl | Space |
++-------+-------+-------+-------+
+```
diff --git a/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk
new file mode 100644
index 000000000..72fd3d30b
--- /dev/null
+++ b/keyboards/thevankeyboards/roadkit/keymaps/wavebeem-gamepad/rules.mk
@@ -0,0 +1,17 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = yes # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend