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-rw-r--r--keyboards/atreus62/keymaps/atreus52/Makefile5
-rw-r--r--keyboards/atreus62/keymaps/atreus52/README.md10
-rw-r--r--keyboards/atreus62/keymaps/atreus52/config.h23
-rw-r--r--keyboards/atreus62/keymaps/atreus52/keymap.c90
4 files changed, 128 insertions, 0 deletions
diff --git a/keyboards/atreus62/keymaps/atreus52/Makefile b/keyboards/atreus62/keymaps/atreus52/Makefile
new file mode 100644
index 000000000..046aec273
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/Makefile
@@ -0,0 +1,5 @@
+TAP_DANCE_ENABLE = yes
+NKRO_ENABLE = true
+MOUSEKEY_ENABLE = no
+EXTRAKEY_ENABLE = yes
+CONSOLE_ENABLE = no
diff --git a/keyboards/atreus62/keymaps/atreus52/README.md b/keyboards/atreus62/keymaps/atreus52/README.md
new file mode 100644
index 000000000..245df7deb
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/README.md
@@ -0,0 +1,10 @@
+<!-- -*- mode: markdown; fill-column: 8192 -*- -->
+
+Atreus52 Modification
+=======================
+
+Firmware for my custom keyboard based on the Atreus layout, but with 5 rows and only 5 columns per hand.
+More documentation coming soon.
+
+# License
+ GPL-3+
diff --git a/keyboards/atreus62/keymaps/atreus52/config.h b/keyboards/atreus62/keymaps/atreus52/config.h
new file mode 100644
index 000000000..80c3739b9
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/config.h
@@ -0,0 +1,23 @@
+#include "../../config.h"
+
+#undef MANUFACTURER
+#undef PRODUCT
+#undef DESCRIPTION
+#undef MATRIX_ROWS
+#undef MATRIX_COLS
+#undef MATRIX_ROW_PINS
+#undef MATRIX_COL_PINS
+
+/* USB Device descriptor parameter */
+#define MANUFACTURER Mesh Industries
+#define PRODUCT Atreus52 Treeboard
+#define DESCRIPTION q.m.k. keyboard firmware for Atreus52
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 11
+
+// wiring of each half
+#define MATRIX_ROW_PINS { D2, D3, D1, D0, D4 }
+#define MATRIX_COL_PINS { F4, F5, F6, F7, B1, B3, B2, B6, B5, B4, E6 }
+
diff --git a/keyboards/atreus62/keymaps/atreus52/keymap.c b/keyboards/atreus62/keymaps/atreus52/keymap.c
new file mode 100644
index 000000000..c64e9d498
--- /dev/null
+++ b/keyboards/atreus62/keymaps/atreus52/keymap.c
@@ -0,0 +1,90 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "menelaus.h"
+
+#define ____ KC_TRNS
+#define xxxx KC_NO
+
+// Layers
+#define QW 0
+#define DV 1
+#define QL 2
+#define DL 3
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_QWERTY] = KEYMAP(
+ 1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
+ Q, W, E, R, T, ____, Y, U, I, O, P, \
+ A, S, D, F, G, ____, H, J, K, L, SCLN, \
+ Z, X, C, V, B, BSPC, N, M, COMM, DOT, SLSH, \
+ ESC, TAB, LCTL, MO(QL),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
+
+[_QUP] = KEYMAP(
+ F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ),
+
+[_DVORAK] = KEYMAP(
+ 1, 2, 3, 4, 5, ____, 6, 7, 8, 9, 0, \
+ QUOT, COMM, DOT, P, Y, ____, F, G, C, R, L, \
+ A, O, E, U, I, ____, D, H, T, N, S, \
+ SCLN, Q, J, K, X, BSPC, B, M, W, V, Z, \
+ ESC, TAB, LCTL, MO(DP),LSFT, ENT, SPC, LALT, LGUI, LEFT, RGHT ),
+
+[_QUP] = KEYMAP(
+ F1, F2, F3, F4, F5, ____, F6, F7, F8, F9, F10, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, LEFT, DOWN, UP, RGHT, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, \
+ ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, ____, )
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ // MACRODOWN only works in this function
+ switch (id) {
+ case 0:
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ }
+ else {
+ unregister_code(KC_RSFT);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+static uint8_t qw_dv_swap_state = 0;
+
+bool process_record_user (uint16_t keycode, keyrecord_t *record) {
+ if (keycode == KC_LGUI) {
+ if (record->event.pressed)
+ qw_dv_swap_state |= B00000001;
+ else
+ qw_dv_swap_state &= ~(B00000001);
+ }
+ if (keycode == KC_LCTL) {
+ if (record->event.pressed)
+ qw_dv_swap_state |= B00000010;
+ else
+ qw_dv_swap_state &= ~(B00000010);
+ }
+
+ if (qw_dv_swap_state == B00000011) {
+ uint8_t layer = biton32(layer_state);
+ if (layer == QW)
+ TO(DV);
+ else if (layer == DV)
+ TO(QW);
+ return true;
+ }
+}