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-rw-r--r--layouts/community/ortho_4x12/jotix2/keymap.c87
1 files changed, 0 insertions, 87 deletions
diff --git a/layouts/community/ortho_4x12/jotix2/keymap.c b/layouts/community/ortho_4x12/jotix2/keymap.c
deleted file mode 100644
index 636476488..000000000
--- a/layouts/community/ortho_4x12/jotix2/keymap.c
+++ /dev/null
@@ -1,87 +0,0 @@
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
-
-#include QMK_KEYBOARD_H
-
-extern keymap_config_t keymap_config;
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
-#define _QWERTY 0
-#define _LOWER 1
-#define _RAISE 2
-#define _GAME 3
-#define _ADJUST 4
-
-#define LOWER MO(_LOWER)
-#define RAISE MO(_RAISE)
-#define GAME TG(_GAME)
-
-/* Funct
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | | | | | | | | | home | vol- | vol+ | end |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- */
-#define _FUNCT LAYOUT_ortho_4x12 (\
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\
- _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\
- _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\
-)
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
-/* Qwerty
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | tab | A | S | D | F | G | H | J | K | L | ; | del |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | lshift | Z | X | C | V | B | N | M | , | . | / | enter |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- * | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right |
- * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+
- */
-[_QWERTY] = LAYOUT_ortho_4x12 (
- KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
- KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
- KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
-),
-
-[_LOWER] = _FUNCT,
-
-[_RAISE] = _FUNCT,
-
-/* Game */
-[_GAME] = LAYOUT_ortho_4x12 (
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT
-),
-
-/* Adjust */
-[_ADJUST] = LAYOUT_ortho_4x12 (
- _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
- _______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
-),
-};
-
-uint32_t layer_state_set_user(uint32_t state) {
- return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
-}
-
-void matrix_init_user(void) {
-}