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-rw-r--r--quantum/audio/voices.c79
1 files changed, 56 insertions, 23 deletions
diff --git a/quantum/audio/voices.c b/quantum/audio/voices.c
index de9f8ae54..6d4172a06 100644
--- a/quantum/audio/voices.c
+++ b/quantum/audio/voices.c
@@ -1,4 +1,5 @@
#include "voices.h"
+#include "audio.h"
#include "stdlib.h"
// these are imported from audio.c
@@ -53,28 +54,28 @@ float voice_envelope(float frequency) {
}
break;
- case octave_crunch:
- polyphony_rate = 0;
- switch (compensated_index) {
- case 0 ... 9:
- case 20 ... 24:
- case 30 ... 32:
- frequency = frequency / 2;
- note_timbre = TIMBRE_12;
- break;
-
- case 10 ... 19:
- case 25 ... 29:
- case 33 ... 35:
- frequency = frequency * 2;
- note_timbre = TIMBRE_12;
- break;
-
- default:
- note_timbre = TIMBRE_12;
- break;
- }
- break;
+ // case octave_crunch:
+ // polyphony_rate = 0;
+ // switch (compensated_index) {
+ // case 0 ... 9:
+ // case 20 ... 24:
+ // case 30 ... 32:
+ // frequency = frequency / 2;
+ // note_timbre = TIMBRE_12;
+ // break;
+
+ // case 10 ... 19:
+ // case 25 ... 29:
+ // case 33 ... 35:
+ // frequency = frequency * 2;
+ // note_timbre = TIMBRE_12;
+ // break;
+
+ // default:
+ // note_timbre = TIMBRE_12;
+ // break;
+ // }
+ // break;
case duty_osc:
// This slows the loop down a substantial amount, so higher notes may freeze
@@ -99,6 +100,36 @@ float voice_envelope(float frequency) {
if ((envelope_index % 8) == 0)
note_timbre = 0;
break;
+ case delayed_vibrato:
+ polyphony_rate = 0;
+ note_timbre = TIMBRE_50;
+ #define VOICE_VIBRATO_DELAY 150
+ #define VOICE_VIBRATO_SPEED 50
+ switch (compensated_index) {
+ case 0 ... VOICE_VIBRATO_DELAY:
+ break;
+ default:
+ frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
+ break;
+ }
+ break;
+ // case delayed_vibrato_octave:
+ // polyphony_rate = 0;
+ // if ((envelope_index % 2) == 1) {
+ // note_timbre = 0.55;
+ // } else {
+ // note_timbre = 0.45;
+ // }
+ // #define VOICE_VIBRATO_DELAY 150
+ // #define VOICE_VIBRATO_SPEED 50
+ // switch (compensated_index) {
+ // case 0 ... VOICE_VIBRATO_DELAY:
+ // break;
+ // default:
+ // frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
+ // break;
+ // }
+ // break;
// case duty_fifth_down:
// note_timbre = 0.5;
// if ((envelope_index % 3) == 0)
@@ -129,4 +160,6 @@ float voice_envelope(float frequency) {
}
return frequency;
-} \ No newline at end of file
+}
+
+