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-rw-r--r--quantum/keymap_common.c322
1 files changed, 102 insertions, 220 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 057c0c60e..833e5a8f8 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -15,236 +15,46 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "keymap_common.h"
+#include "keymap.h"
#include "report.h"
#include "keycode.h"
#include "action_layer.h"
+#if defined(__AVR__)
#include <util/delay.h>
+#include <stdio.h>
+#endif
#include "action.h"
#include "action_macro.h"
#include "debug.h"
#include "backlight.h"
-#include "keymap_midi.h"
-
-#include <stdio.h>
-#include <inttypes.h>
-#ifdef AUDIO_ENABLE
- #include "audio.h"
+#include "quantum.h"
- float goodbye[][2] = {
- {440.0*pow(2.0,(67)/12.0), 400},
- {0, 50},
- {440.0*pow(2.0,(60)/12.0), 400},
- {0, 50},
- {440.0*pow(2.0,(55)/12.0), 600},
- };
+#ifdef MIDI_ENABLE
+ #include "process_midi.h"
#endif
-static action_t keycode_to_action(uint16_t keycode);
+extern keymap_config_t keymap_config;
+
+#include <inttypes.h>
/* converts key to action */
action_t action_for_key(uint8_t layer, keypos_t key)
{
- // 16bit keycodes - important
+ // 16bit keycodes - important
uint16_t keycode = keymap_key_to_keycode(layer, key);
- if (keycode >= 0x0100 && keycode < 0x2000) {
- // Has a modifier
- action_t action;
- // Split it up
- action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
- return action;
- } else if (keycode >= 0x2000 && keycode < 0x3000) {
- // Is a shortcut for function layer, pull last 12bits
- // This means we have 4,096 FN macros at our disposal
- return keymap_func_to_action(keycode & 0xFFF);
- } else if (keycode >= 0x3000 && keycode < 0x4000) {
- // When the code starts with 3, it's an action macro.
- action_t action;
- action.code = ACTION_MACRO(keycode & 0xFF);
- return action;
-#ifdef BACKLIGHT_ENABLE
- } else if (keycode >= BL_0 & keycode <= BL_15) {
- action_t action;
- action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
- return action;
- } else if (keycode == BL_DEC) {
- action_t action;
- action.code = ACTION_BACKLIGHT_DECREASE();
- return action;
- } else if (keycode == BL_INC) {
- action_t action;
- action.code = ACTION_BACKLIGHT_INCREASE();
- return action;
- } else if (keycode == BL_TOGG) {
- action_t action;
- action.code = ACTION_BACKLIGHT_TOGGLE();
- return action;
- } else if (keycode == BL_STEP) {
- action_t action;
- action.code = ACTION_BACKLIGHT_STEP();
- return action;
-#endif
- } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
- clear_keyboard();
- #ifdef AUDIO_ENABLE
- play_notes(&goodbye, 5, false);
- #endif
- _delay_ms(250);
- bootloader_jump();
- return;
- } else if (keycode == DEBUG) { // DEBUG is 0x5001
- // TODO: Does this actually work?
- print("\nDEBUG: enabled.\n");
- debug_enable = true;
- return;
- } else if (keycode >= 0x5000 && keycode < 0x6000) {
- // Layer movement shortcuts
- // See .h to see constraints/usage
- int type = (keycode >> 0x8) & 0xF;
- if (type == 0x1) {
- // Layer set "GOTO"
- int when = (keycode >> 0x4) & 0x3;
- int layer = keycode & 0xF;
- action_t action;
- action.code = ACTION_LAYER_SET(layer, when);
- return action;
- } else if (type == 0x2) {
- // Momentary layer
- int layer = keycode & 0xFF;
- action_t action;
- action.code = ACTION_LAYER_MOMENTARY(layer);
- return action;
- } else if (type == 0x3) {
- // Set default layer
- int layer = keycode & 0xFF;
- action_t action;
- action.code = ACTION_DEFAULT_LAYER_SET(layer);
- return action;
- } else if (type == 0x4) {
- // Set default layer
- int layer = keycode & 0xFF;
- action_t action;
- action.code = ACTION_LAYER_TOGGLE(layer);
- return action;
- }
-#ifdef MIDI_ENABLE
- } else if (keycode >= 0x6000 && keycode < 0x7000) {
- action_t action;
- action.code = ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
- return action;
-#endif
- } else if (keycode >= 0x7000 && keycode < 0x8000) {
- action_t action;
- action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
- return action;
- } else if (keycode >= 0x8000 && keycode < 0x9000) {
- action_t action;
- action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
- return action;
-#ifdef UNICODE_ENABLE
- } else if (keycode >= 0x8000000) {
- action_t action;
- uint16_t unicode = keycode & ~(0x8000);
- action.code = ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
- return action;
-#endif
- } else {
+ // keycode remapping
+ keycode = keycode_config(keycode);
- }
+ action_t action;
+ uint8_t action_layer, when, mod;
+ // The arm-none-eabi compiler generates out of bounds warnings when using the fn_actions directly for some reason
+ const uint16_t* actions = fn_actions;
switch (keycode) {
case KC_FN0 ... KC_FN31:
- return keymap_fn_to_action(keycode);
-#ifdef BOOTMAGIC_ENABLE
- case KC_CAPSLOCK:
- case KC_LOCKING_CAPS:
- if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
- return keycode_to_action(KC_LCTL);
- }
- return keycode_to_action(keycode);
- case KC_LCTL:
- if (keymap_config.swap_control_capslock) {
- return keycode_to_action(KC_CAPSLOCK);
- }
- return keycode_to_action(KC_LCTL);
- case KC_LALT:
- if (keymap_config.swap_lalt_lgui) {
- if (keymap_config.no_gui) {
- return keycode_to_action(ACTION_NO);
- }
- return keycode_to_action(KC_LGUI);
- }
- return keycode_to_action(KC_LALT);
- case KC_LGUI:
- if (keymap_config.swap_lalt_lgui) {
- return keycode_to_action(KC_LALT);
- }
- if (keymap_config.no_gui) {
- return keycode_to_action(ACTION_NO);
- }
- return keycode_to_action(KC_LGUI);
- case KC_RALT:
- if (keymap_config.swap_ralt_rgui) {
- if (keymap_config.no_gui) {
- return keycode_to_action(ACTION_NO);
- }
- return keycode_to_action(KC_RGUI);
- }
- return keycode_to_action(KC_RALT);
- case KC_RGUI:
- if (keymap_config.swap_ralt_rgui) {
- return keycode_to_action(KC_RALT);
- }
- if (keymap_config.no_gui) {
- return keycode_to_action(ACTION_NO);
- }
- return keycode_to_action(KC_RGUI);
- case KC_GRAVE:
- if (keymap_config.swap_grave_esc) {
- return keycode_to_action(KC_ESC);
- }
- return keycode_to_action(KC_GRAVE);
- case KC_ESC:
- if (keymap_config.swap_grave_esc) {
- return keycode_to_action(KC_GRAVE);
- }
- return keycode_to_action(KC_ESC);
- case KC_BSLASH:
- if (keymap_config.swap_backslash_backspace) {
- return keycode_to_action(KC_BSPACE);
- }
- return keycode_to_action(KC_BSLASH);
- case KC_BSPACE:
- if (keymap_config.swap_backslash_backspace) {
- return keycode_to_action(KC_BSLASH);
- }
- return keycode_to_action(KC_BSPACE);
-#endif
- default:
- return keycode_to_action(keycode);
- }
-}
-
-
-/* Macro */
-__attribute__ ((weak))
-const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
- return MACRO_NONE;
-}
-
-/* Function */
-__attribute__ ((weak))
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
-}
-
-/* translates keycode to action */
-static action_t keycode_to_action(uint16_t keycode)
-{
- action_t action;
- switch (keycode) {
+ action.code = pgm_read_word(&actions[FN_INDEX(keycode)]);
+ break;
case KC_A ... KC_EXSEL:
case KC_LCTRL ... KC_RGUI:
action.code = ACTION_KEY(keycode);
@@ -252,7 +62,7 @@ static action_t keycode_to_action(uint16_t keycode)
case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
break;
- case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
+ case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
break;
case KC_MS_UP ... KC_MS_ACCEL2:
@@ -261,6 +71,73 @@ static action_t keycode_to_action(uint16_t keycode)
case KC_TRNS:
action.code = ACTION_TRANSPARENT;
break;
+ case QK_MODS ... QK_MODS_MAX: ;
+ // Has a modifier
+ // Split it up
+ action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+ break;
+ case QK_FUNCTION ... QK_FUNCTION_MAX: ;
+ // Is a shortcut for function action_layer, pull last 12bits
+ // This means we have 4,096 FN macros at our disposal
+ action.code = pgm_read_word(&actions[(int)keycode & 0xFFF]);
+ break;
+ case QK_MACRO ... QK_MACRO_MAX:
+ action.code = ACTION_MACRO(keycode & 0xFF);
+ break;
+ case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
+ action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
+ case QK_TO ... QK_TO_MAX: ;
+ // Layer set "GOTO"
+ when = (keycode >> 0x4) & 0x3;
+ action_layer = keycode & 0xF;
+ action.code = ACTION_LAYER_SET(action_layer, when);
+ break;
+ case QK_MOMENTARY ... QK_MOMENTARY_MAX: ;
+ // Momentary action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_MOMENTARY(action_layer);
+ break;
+ case QK_DEF_LAYER ... QK_DEF_LAYER_MAX: ;
+ // Set default action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_DEFAULT_LAYER_SET(action_layer);
+ break;
+ case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER_MAX: ;
+ // Set toggle
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_TOGGLE(action_layer);
+ break;
+ case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER_MAX: ;
+ // OSL(action_layer) - One-shot action_layer
+ action_layer = keycode & 0xFF;
+ action.code = ACTION_LAYER_ONESHOT(action_layer);
+ break;
+ case QK_ONE_SHOT_MOD ... QK_ONE_SHOT_MOD_MAX: ;
+ // OSM(mod) - One-shot mod
+ mod = keycode & 0xFF;
+ action.code = ACTION_MODS_ONESHOT(mod);
+ break;
+ case QK_MOD_TAP ... QK_MOD_TAP_MAX:
+ action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+ break;
+ #ifdef BACKLIGHT_ENABLE
+ case BL_0 ... BL_15:
+ action.code = ACTION_BACKLIGHT_LEVEL(keycode - BL_0);
+ break;
+ case BL_DEC:
+ action.code = ACTION_BACKLIGHT_DECREASE();
+ break;
+ case BL_INC:
+ action.code = ACTION_BACKLIGHT_INCREASE();
+ break;
+ case BL_TOGG:
+ action.code = ACTION_BACKLIGHT_TOGGLE();
+ break;
+ case BL_STEP:
+ action.code = ACTION_BACKLIGHT_STEP();
+ break;
+ #endif
default:
action.code = ACTION_NO;
break;
@@ -268,22 +145,27 @@ static action_t keycode_to_action(uint16_t keycode)
return action;
}
+__attribute__ ((weak))
+const uint16_t PROGMEM fn_actions[] = {
-/* translates key to keycode */
-uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
+};
+
+/* Macro */
+__attribute__ ((weak))
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
- // Read entire word (16bits)
- return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
+ return MACRO_NONE;
}
-/* translates Fn keycode to action */
-action_t keymap_fn_to_action(uint16_t keycode)
+/* Function */
+__attribute__ ((weak))
+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
{
- return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}
-action_t keymap_func_to_action(uint16_t keycode)
+/* translates key to keycode */
+uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
- // For FUNC without 8bit limit
- return (action_t){ .code = pgm_read_word(&fn_actions[(int)keycode]) };
+ // Read entire word (16bits)
+ return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
}