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-rw-r--r--quantum/visualizer/visualizer.h41
1 files changed, 17 insertions, 24 deletions
diff --git a/quantum/visualizer/visualizer.h b/quantum/visualizer/visualizer.h
index 315af5022..d6f279e10 100644
--- a/quantum/visualizer/visualizer.h
+++ b/quantum/visualizer/visualizer.h
@@ -34,7 +34,7 @@ SOFTWARE.
#include "lcd_backlight.h"
#endif
-// use this function to merget both real_mods and oneshot_mods in a uint16_t
+// use this function to merge both real_mods and oneshot_mods in a uint16_t
uint8_t visualizer_get_mods(void);
// This need to be called once at the start
@@ -68,6 +68,9 @@ typedef struct {
uint8_t mods;
uint32_t leds; // See led.h for available statuses
bool suspended;
+#ifdef VISUALIZER_USER_DATA_SIZE
+ uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
+#endif
} visualizer_keyboard_status_t;
// The state struct is used by the various keyframe functions
@@ -123,32 +126,22 @@ void stop_keyframe_animation(keyframe_animation_t* animation);
// Useful for crossfades for example
void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state);
-// Some predefined keyframe functions that can be used by the user code
-// Does nothing, useful for adding delays
-bool keyframe_no_operation(keyframe_animation_t* animation, visualizer_state_t* state);
-// Animates the LCD backlight color between the current color and the target color (of the state)
-bool keyframe_animate_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
-// Sets the backlight color to the target color
-bool keyframe_set_backlight_color(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays the layer text centered vertically on the screen
-bool keyframe_display_layer_text(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays a bitmap (0/1) of all the currently active layers
-bool keyframe_display_layer_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
-// Displays a bitmap (0/1) of all the currently active mods
-bool keyframe_display_mods_bitmap(keyframe_animation_t* animation, visualizer_state_t* state);
-
-bool keyframe_disable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
-bool keyframe_enable_lcd_and_backlight(keyframe_animation_t* animation, visualizer_state_t* state);
-
-// Call this once, when the initial animation has finished, alternatively you can call it
-// directly from the initalize_user_visualizer function (the animation can be null)
-bool enable_visualization(keyframe_animation_t* animation, visualizer_state_t* state);
+// The master can set userdata which will be transferred to the slave
+#ifdef VISUALIZER_USER_DATA_SIZE
+void visualizer_set_user_data(void* user_data);
+#endif
// These functions have to be implemented by the user
-void initialize_user_visualizer(visualizer_state_t* state);
-void update_user_visualizer_state(visualizer_state_t* state);
+// Called regularly each time the state has changed (but not every scan loop)
+void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status);
+// Called when the computer goes to suspend, will also stop calling update_user_visualizer_state
void user_visualizer_suspend(visualizer_state_t* state);
+// You have to start at least one animation as a response to the following two functions
+// When the animation has finished the visualizer will resume normal operation and start calling the
+// update_user_visualizer_state again
+// Called when the keyboard boots up
+void initialize_user_visualizer(visualizer_state_t* state);
+// Called when the computer resumes from a suspend
void user_visualizer_resume(visualizer_state_t* state);
-
#endif /* VISUALIZER_H */