diff options
Diffstat (limited to 'quantum')
-rw-r--r-- | quantum/audio/audio.c | 11 | ||||
-rw-r--r-- | quantum/audio/audio.h | 1 | ||||
-rw-r--r-- | quantum/keymap_common.h | 15 | ||||
-rw-r--r-- | quantum/quantum.c | 104 |
4 files changed, 119 insertions, 12 deletions
diff --git a/quantum/audio/audio.c b/quantum/audio/audio.c index 27b64f8c9..243f49f0e 100644 --- a/quantum/audio/audio.c +++ b/quantum/audio/audio.c @@ -478,12 +478,11 @@ void increase_tempo(uint8_t tempo_change) { // Override these functions in your keymap file to play different tunes on // startup and bootloader jump __attribute__ ((weak)) -void play_startup_tone() -{ -} +void play_startup_tone() {} __attribute__ ((weak)) -void play_goodbye_tone() -{ -} +void play_goodbye_tone() {} + +__attribute__ ((weak)) +void audio_on_callback(void) {} //------------------------------------------------------------------------------ diff --git a/quantum/audio/audio.h b/quantum/audio/audio.h index 4ba879bbb..fe8506131 100644 --- a/quantum/audio/audio.h +++ b/quantum/audio/audio.h @@ -29,6 +29,7 @@ bool is_audio_on(void); void audio_toggle(void); void audio_on(void); void audio_off(void); +void audio_on_callback(void); // Vibrato rate functions diff --git a/quantum/keymap_common.h b/quantum/keymap_common.h index 2ad1ba6c6..4107d575b 100644 --- a/quantum/keymap_common.h +++ b/quantum/keymap_common.h @@ -191,8 +191,6 @@ extern const uint16_t fn_actions[]; #define RESET 0x5000 #define DEBUG 0x5001 -#define KC_LEAD 0x5014 - // MAGIC keycodes #define MAGIC_SWAP_CONTROL_CAPSLOCK 0x5002 @@ -217,6 +215,19 @@ extern const uint16_t fn_actions[]; #define AG_SWAP MAGIC_SWAP_ALT_GUI #define AG_NORM MAGIC_UNSWAP_ALT_GUI +#define KC_LEAD 0x5014 + +// Audio on/off +#define AU_ON 0x5020 +#define AU_OFF 0x5021 + +// Music mode on/off +#define MU_ON 0x5022 +#define MU_OFF 0x5023 + +// Music voice iterate +#define MUV_IN 0x5024 +#define MUV_DE 0x5025 // GOTO layer - 16 layers max // when: diff --git a/quantum/quantum.c b/quantum/quantum.c index e274d846f..cd7fdbb7f 100644 --- a/quantum/quantum.c +++ b/quantum/quantum.c @@ -21,6 +21,7 @@ void leader_end(void) {} uint8_t starting_note = 0x0C; int offset = 0; bool music_activated = false; + float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); #endif // Leader key stuff @@ -60,6 +61,15 @@ bool keys_chord(uint8_t keys[]) { return (pass && (in == keys_size)); } +static bool music_sequence_recording = false; +static bool music_sequence_playing = false; +static float music_sequence[16] = {0}; +static uint8_t music_sequence_count = 0; +static uint8_t music_sequence_position = 0; + +static uint16_t music_sequence_timer = 0; +static uint16_t music_sequence_interval = 100; + bool process_action_quantum(keyrecord_t *record) { /* This gets the keycode from the key pressed */ @@ -81,12 +91,87 @@ bool process_action_quantum(keyrecord_t *record) { #endif #ifdef AUDIO_ENABLE - if (music_activated) { + if (keycode == AU_ON && record->event.pressed) { + audio_on(); + audio_on_callback(); + return false; + } + + if (keycode == AU_OFF && record->event.pressed) { + audio_off(); + return false; + } + + if (keycode == MU_ON && record->event.pressed) { + music_activated = true; + PLAY_NOTE_ARRAY(music_scale, false, 0); + return false; + } + + if (keycode == MU_OFF && record->event.pressed) { + music_activated = false; + stop_all_notes(); + return false; + } + + if (keycode == MUV_IN && record->event.pressed) { + voice_iterate(); + PLAY_NOTE_ARRAY(music_scale, false, 0); + return false; + } + + if (keycode == MUV_DE && record->event.pressed) { + voice_deiterate(); + PLAY_NOTE_ARRAY(music_scale, false, 0); + return false; + } + + if (music_activated) { + + if (keycode == KC_LCTL && record->event.pressed) { // Start recording + stop_all_notes(); + music_sequence_recording = true; + music_sequence_playing = false; + music_sequence_count = 0; + return false; + } + if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing + stop_all_notes(); + music_sequence_recording = false; + music_sequence_playing = false; + return false; + } + if (keycode == KC_LGUI && record->event.pressed) { // Start playing + stop_all_notes(); + music_sequence_recording = false; + music_sequence_playing = true; + music_sequence_position = 0; + music_sequence_timer = 0; + return false; + } + + if (keycode == KC_UP) { + if (record->event.pressed) + music_sequence_interval-=10; + return false; + } + if (keycode == KC_DOWN) { + if (record->event.pressed) + music_sequence_interval+=10; + return false; + } + + float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)); if (record->event.pressed) { - play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF); + play_note(freq, 0xF); + if (music_sequence_recording) { + music_sequence[music_sequence_count] = freq; + music_sequence_count++; + } } else { - stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row))); - } + stop_note(freq); + } + if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through return false; } @@ -163,5 +248,16 @@ void matrix_init_quantum() { } void matrix_scan_quantum() { + #ifdef AUDIO_ENABLE + if (music_sequence_playing) { + if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) { + music_sequence_timer = timer_read(); + stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]); + play_note(music_sequence[music_sequence_position], 0xF); + music_sequence_position = (music_sequence_position + 1) % music_sequence_count; + } + } + + #endif matrix_scan_kb(); }
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