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-rw-r--r--users/bbaserdem/bbaserdem.h279
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diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h
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+#ifndef USERSPACE
+#define USERSPACE
+
+#include "quantum.h"
+
+// Use 7 wide characters for keymaps
+#define _______ KC_TRNS
+#define XXX KC_NO
+
+// Layers
+#define _DV 0 // Base layer
+#define _AL 1 // Alt char overlay
+#define _GA 2 // Game layer
+#define _NU 3 // Numbers layer
+#define _SE 4 // Settings layer
+#define _MO 5 // Mouse emulation
+#define _MU 6 // Music mode
+
+// Define short macros
+#define UNDO LCTL(KC_Z)
+#define REDO LCTL(KC_Y)
+#define COPY LCTL(KC_C)
+#define CUT LCTL(KC_X)
+#define PASTE LCTL(KC_V)
+
+// Rename mouse keys
+#ifdef MOUSEKEY_ENABLE
+#define MO_S_N KC_MS_WH_UP
+#define MO_S_S KC_MS_WH_DOWN
+#define MO_S_E KC_MS_WH_RIGHT
+#define MO_S_W KC_MS_WH_LEFT
+#define MO_N KC_MS_UP
+#define MO_S KC_MS_DOWN
+#define MO_E KC_MS_RIGHT
+#define MO_W KC_MS_LEFT
+#define MO_CL_L KC_MS_BTN1
+#define MO_CL_R KC_MS_BTN2
+#define MO_CL_M KC_MS_BTN3
+#define MO_CL_4 KC_MS_BTN4
+#define MO_CL_5 KC_MS_BTN5
+#define MO_AC_0 KC_MS_ACCEL0
+#define MO_AC_1 KC_MS_ACCEL1
+#define MO_AC_2 KC_MS_ACCEL2
+#else
+#define MO_S_N KC_NO
+#define MO_S_S KC_NO
+#define MO_S_E KC_NO
+#define MO_S_W KC_NO
+#define MO_N KC_NO
+#define MO_S KC_NO
+#define MO_E KC_NO
+#define MO_W KC_NO
+#define MO_CL_L KC_NO
+#define MO_CL_R KC_NO
+#define MO_CL_M KC_NO
+#define MO_CL_1 KC_NO
+#define MO_CL_2 KC_NO
+#define MO_AC_0 KC_NO
+#define MO_AC_1 KC_NO
+#define MO_AC_2 KC_NO
+#endif
+
+// Define non-capitalized UTF shortcuts here
+#ifdef UNICODE_ENABLE
+#define PHY_HBR UC(0x0127)
+#define PHY_DEG UC(0x00b0)
+#define CUR_LIR UC(0x20ba)
+#define CUR_BIT UC(0x20bf)
+#define CUR_EUR UC(0x20ac)
+#define CUR_BPN UC(0x00a3)
+#define CUR_YEN UC(0x00a5)
+#else
+#define PHY_HBR KC_NO
+#define PHY_DEG KC_NO
+#define CUR_LIR KC_NO
+#define CUR_BIT KC_NO
+#define CUR_EUR KC_NO
+#define CUR_BPN KC_NO
+#define CUR_YEN KC_NO
+#endif
+
+// Make only KC_NO be grabbed by music mode
+#ifdef AUDIO_ENABLE
+#define MUSIC_MASK keycode == XXX
+#endif
+
+// Custom keycodes
+enum userspace_custom_keycodes {
+ // Turkish letters, with shifting
+ TUR_A = SAFE_RANGE,
+ TUR_C,
+ TUR_G,
+ TUR_I,
+ TUR_O,
+ TUR_S,
+ TUR_U,
+ // Unicode mode switch
+ UNI_LI,
+ UNI_WN,
+ // Double keys
+ DBL_SPC,
+ DBL_ANG,
+ DBL_PAR,
+ DBL_SQR,
+ DBL_BRC,
+ DBL_QUO,
+ DBL_DQT,
+ DBL_GRV,
+ // Diagonal mouse movements
+ MO_NE,
+ MO_NW,
+ MO_SE,
+ MO_SW,
+ MO_S_NE,
+ MO_S_NW,
+ MO_S_SE,
+ MO_S_SW,
+ // Layer switches and lock functionality
+ K_MOUSE,
+ K_NUMBR,
+ K_LOCK,
+ K_GAMES,
+ // Secret macros
+ SECRET1,
+ SECRET2,
+ SECRET3
+};
+
+// Do tap dancable semicolon key if available
+#ifdef TAP_DANCE_ENABLE
+#define TAPPING_TERM 300
+#define TAPPING_TOGGLE 1
+enum {
+ SCL = 0
+};
+#define MY_SCL TD(SCL)
+#else
+#define MY_SCL KC_SCLN
+#endif
+
+// Shared keymaps
+#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs
+
+/* Dvorak
+ * ,------------------------------------------------------------------------.
+ * | Esc | ' " | , | . | P | Y || F | G | C | R | L | Bkp |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab | A | O | E | U | I || D | H | T | N | S | / ? |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | SYM | ; : | Q | J | K | X || B | M | W | V | Z | SET |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE |
+ * `------------------------------------------------------------------------' */
+#define DVORAK_1 \
+ KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC
+#define DVORAK_2 \
+ KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH
+#define DVORAK_3 \
+ K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE)
+#define DVORAK_4 \
+ MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE
+#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4)
+
+/* Alternative character overlay
+ * ,------------------------------------------------------------------------.
+ * | | ' ' | Undo| Redo|Pound| Yen || | G | C | |TLira| Del |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | A | O | Euro| U | I ||Degre|Plank| | | S | Ins |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | " " | Cut | Copy|Paste| || BTC | < > | ( ) | [ ] | { } | PgUp|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | || | Home|PgDwn| PgUp| End | |
+ * `------------------------------------------------------------------------' */
+#define ALTCHAR_1 \
+ _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL
+#define ALTCHAR_2 \
+ _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS
+#define ALTCHAR_3 \
+ _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______
+#define ALTCHAR_4 \
+ _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______
+#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4)
+
+/* Game layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > |
+ * `------------------------------------------------------------------------' */
+#define GAME_1 \
+ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC
+#define GAME_2 \
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT
+#define GAME_3 \
+ _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______
+#define GAME_4 \
+ KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
+#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4)
+
+/* Symbols layer
+ * ,------------------------------------------------------------------------.
+ * | OFF | ` | ~ | [ | ] | { || } | - | _ | = | + | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | \ |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | | | || | | | | | |
+ * `------------------------------------------------------------------------' */
+#define NUMBERS_1 \
+ K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______
+#define NUMBERS_2 \
+ _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS
+#define NUMBERS_3 \
+ _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK
+#define NUMBERS_4 \
+ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
+#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4)
+
+/* Settings layer
+ * ,------------------------------------------------------------------------.
+ * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | F5 | F6 | F7 | F8 | || | |RGBto|Sat -|Sat +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | Game| F9 | F10 | F11 | F12 |Vol 0||PrtSc| |RGBan|Bri -|Bri +| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| |
+ * `------------------------------------------------------------------------' */
+#define SETTINGS_1 \
+ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET
+#define SETTINGS_2 \
+ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______
+#define SETTINGS_3 \
+ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______
+#define SETTINGS_4 \
+ MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
+#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4)
+
+/* Mouse layer
+ * ,------------------------------------------------------------------------.
+ * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
+ * `------------------------------------------------------------------------' */
+#define MOUSE_1 \
+ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______
+#define MOUSE_2 \
+ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______
+#define MOUSE_3 \
+ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK
+#define MOUSE_4 \
+ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
+#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4)
+
+/* Music layer
+ * ,------------------------------------------------------------------------.
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
+ * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
+ * `------------------------------------------------------------------------'
+ */
+#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX
+#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX
+#define MUSIC KM(MASK,MASK,MASK,MUSIC_4)
+
+#endif