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-rw-r--r--users/bocaj/send_unicode.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/users/bocaj/send_unicode.c b/users/bocaj/send_unicode.c
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index 000000000..b1290f631
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+++ b/users/bocaj/send_unicode.c
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+// Written by konstantin: vomindoraan
+#include "send_unicode.h"
+#include <ctype.h>
+#include <string.h>
+
+__attribute__((weak))
+void send_unicode_hex_string(const char* str) {
+ if (!str) { return; } // Safety net
+
+ while (*str) {
+ // Find the next code point (token) in the string
+ for (; *str == ' '; str++);
+ size_t n = strcspn(str, " "); // Length of the current token
+ char code_point[n+1];
+ strncpy(code_point, str, n);
+ code_point[n] = '\0'; // Make sure it's null-terminated
+
+ // Normalize the code point: make all hex digits lowercase
+ for (char *p = code_point; *p; p++) {
+ *p = tolower((unsigned char)*p);
+ }
+
+ // Send the code point as a Unicode input string
+ unicode_input_start();
+ send_string(code_point);
+ unicode_input_finish();
+
+ str += n; // Move to the first ' ' (or '\0') after the current token
+ }
+}
+
+// (ノಠ痊ಠ)ノ彡┻━┻
+// send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
+
+//Old code
+// (╯°□°)╯ ︵ ┻━┻
+ #if 0
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361 | QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ process_unicode((0x2501 | QK_UNICODE), record); // Table
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ #endif
+
+
+// If you need a good converter: https://r12a.github.io/app-conversion/
+uint8_t saved_mods;
+
+void unicode_input_start (void) {
+ // save current mods
+ saved_mods = get_mods(); // Save current mods
+ clear_mods(); // Unregister mods to start from a clean state
+
+ switch(get_unicode_input_mode()) {
+ case UC_OSX:
+ register_code(KC_LALT);
+ break;
+ case UC_LNX:
+ register_code(KC_LCTL);
+ register_code(KC_LSFT);
+ register_code(KC_U);
+ unregister_code(KC_U);
+ unregister_code(KC_LSFT);
+ unregister_code(KC_LCTL);
+ break;
+ case UC_WIN:
+ register_code(KC_LALT);
+ register_code(KC_PPLS);
+ unregister_code(KC_PPLS);
+ break;
+ case UC_WINC:
+ register_code(KC_RALT);
+ unregister_code(KC_RALT);
+ register_code(KC_U);
+ unregister_code(KC_U);
+ break;
+ }
+ wait_ms(UNICODE_TYPE_DELAY);
+}
+
+void unicode_input_finish (void) {
+ switch(get_unicode_input_mode()) {
+ case UC_OSX:
+ case UC_WIN:
+ unregister_code(KC_LALT);
+ break;
+ case UC_LNX:
+ register_code(KC_SPC);
+ unregister_code(KC_SPC);
+ break;
+ }
+
+ set_mods(saved_mods); // Reregister previously set mods
+}