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-rw-r--r--users/drashna/drashna.c340
1 files changed, 55 insertions, 285 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 6ce541bfb..8efd99f80 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -17,119 +17,36 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "drashna.h"
#include "version.h"
-
-#if (__has_include("secrets.h") && !defined(NO_SECRETS))
-#include "secrets.h"
-#else
-// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
-// And I'm not familiar enough to know which is better or why...
-PROGMEM const char secret[][64] = {
- "test1",
- "test2",
- "test3",
- "test4",
- "test5"
-};
-#endif
+#include "eeprom.h"
+#include "tap_dances.h"
+#include "rgb_stuff.h"
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
-
static uint16_t copy_paste_timer;
userspace_config_t userspace_config;
// Helper Functions
-void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
-
-#ifdef RGBLIGHT_ENABLE
-void rgblight_sethsv_default_helper(uint8_t index) {
- uint8_t default_layer = eeconfig_read_default_layer();
- if (default_layer & (1UL << _COLEMAK)) {
- rgblight_sethsv_at(300, 255, 255, index);
- rgblight_sethsv_at(300, 255, 255, index);
- }
- else if (default_layer & (1UL << _DVORAK)) {
- rgblight_sethsv_at(120, 255, 255, index);
- rgblight_sethsv_at(120, 255, 255, index);
- }
- else if (default_layer & (1UL << _WORKMAN)) {
- rgblight_sethsv_at(43, 255, 255, index);
- rgblight_sethsv_at(43, 255, 255, index);
- }
- else {
- rgblight_sethsv_at(180, 255, 255, index);
- rgblight_sethsv_at(180, 255, 255, index);
- }
-}
-#endif // RGBLIGHT_ENABLE
-
-// ========================================= TAP DANCE =========================================
-#ifdef TAP_DANCE_ENABLE
-//define diablo macro timer variables
-static uint16_t diablo_timer[4];
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
-static uint8_t diablo_key_time[4];
-
-// has the correct number of seconds elapsed (as defined by diablo_times)
-bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
-
-// Cycle through the times for the macro, starting at 0, for disabled.
-// Max of six values, so don't exceed
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
- if (state->count >= 7) {
- diablo_key_time[diablo_key] = diablo_times[0];
- reset_tap_dance(state);
- } else {
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
- }
-}
-// Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
-
-//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
- // tap once to disable, and more to enable timed micros
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-};
-
-// Sends the key press to system, but only if on the Diablo layer
-void send_diablo_keystroke(uint8_t diablo_key) {
- if (biton32(layer_state) == _DIABLO) {
- switch (diablo_key) {
- case 0:
- tap(KC_1); break;
- case 1:
- tap(KC_2); break;
- case 2:
- tap(KC_3); break;
- case 3:
- tap(KC_4); break;
- }
+// This block is for all of the gaming macros, as they were all doing
+// the same thing, but with differring text sent.
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
+ if (!record->event.pressed || override) {
+ clear_keyboard();
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
+ wait_ms(50);
+ send_string(str);
+ wait_ms(50);
+ tap(KC_ENTER);
}
+ if (override) wait_ms(3000);
+ return false;
}
-// Checks each of the 4 timers/keys to see if enough time has elapsed
-// Runs the "send string" command if enough time has passed, and resets the timer.
-void run_diablo_macro_check(void) {
- uint8_t dtime;
- for (dtime = 0; dtime < 4; dtime++) {
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
- diablo_timer[dtime] = timer_read();
- send_diablo_keystroke(dtime);
- }
- }
-}
-#endif // TAP_DANCE_ENABLE
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
// Add reconfigurable functions here, for keymap customization
@@ -148,6 +65,11 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
}
__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
@@ -159,9 +81,12 @@ void led_set_keymap(uint8_t usb_led) {}
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
- uint8_t default_layer = eeconfig_read_default_layer();
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
+#ifdef AUDIO_CLICKY
+ clicky_enable = userspace_config.clicky_enable;
+#endif
+
#ifdef BOOTLOADER_CATERINA
DDRD &= ~(1<<5);
PORTD &= ~(1<<5);
@@ -170,39 +95,15 @@ void matrix_init_user(void) {
PORTB &= ~(1<<0);
#endif
- if (userspace_config.rgb_layer_change) {
-#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
-#endif // RGBLIGHT_ENABLE
- if (default_layer & (1UL << _COLEMAK)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_magenta();
- #endif // RGBLIGHT_ENABLE
- } else if (default_layer & (1UL << _DVORAK)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_green();
- #endif // RGBLIGHT_ENABLE
- } else if (default_layer & (1UL << _WORKMAN)) {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_goldenrod();
- #endif // RGBLIGHT_ENABLE
- } else {
- #ifdef RGBLIGHT_ENABLE
- rgblight_sethsv_teal();
- #endif // RGBLIGHT_ENABLE
- }
- }
-#ifdef AUDIO_CLICKY
- clicky_enable = userspace_config.clicky_enable;
-#endif
-
-#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
set_unicode_input_mode(UC_WINC);
#endif //UNICODE_ENABLE
-
+ matrix_init_rgb();
matrix_init_keymap();
}
+
+
// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
@@ -211,24 +112,14 @@ void matrix_scan_user(void) {
run_diablo_macro_check();
#endif // TAP_DANCE_ENABLE
+#ifdef RGBLIGHT_ENABLE
+ matrix_scan_rgb();
+#endif // RGBLIGHT_ENABLE
+
matrix_scan_keymap();
}
-// This block is for all of the gaming macros, as they were all doing
-// the same thing, but with differring text sent.
-bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
- if (!record->event.pressed || override) {
- clear_keyboard();
- tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
- wait_ms(50);
- send_string(str);
- wait_ms(50);
- tap(KC_ENTER);
- }
- if (override) wait_ms(3000);
- return false;
-}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
@@ -236,10 +127,9 @@ bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
-#ifdef CONSOLE_ENABLE
+#ifdef KEYLOGGER_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
-#endif //CONSOLE_ENABLE
-
+#endif //KEYLOGGER_ENABLE
switch (keycode) {
case KC_QWERTY:
@@ -287,8 +177,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case KC_RESET: // Custom RESET code that sets RGBLights to RED
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
- rgblight_enable();
- rgblight_mode(1);
+ rgblight_enable_noeeprom();
+ rgblight_mode_noeeprom(1);
rgblight_setrgb_red();
#endif // RGBLIGHT_ENABLE
reset_keyboard();
@@ -300,6 +190,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case EPRM: // Resets EEPROM
if (record->event.pressed) {
eeconfig_init();
+ default_layer_set(1UL<<eeconfig_read_default_layer());
+ layer_state_set(layer_state);
}
return false;
break;
@@ -310,24 +202,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return false;
break;
-
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
- if (!record->event.pressed) {
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
- send_string_P(secret[keycode - KC_SECRET_1]);
- }
- return false;
- break;
-
+/* Code has been depreciated
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+*/
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
+#ifdef MACROS_ENABLED
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
#ifdef RGBLIGHT_ENABLE
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+ userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
#endif //RGBLIGHT_ENABLE
return false; break;
case KC_SALT:
@@ -353,40 +245,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return send_game_macro("OMG!!! C9!!!", record, false);
case KC_GGEZ:
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
-#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#endif // MACROS_ENABLED
-#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
+#ifdef TAP_DANCE_ENABLE
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
+#endif // TAP_DANCE_ENABLE#endif
return false; break;
-#endif // TAP_DANCE_ENABLE
-
-
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
-#ifdef RGBLIGHT_ENABLE
- if (record->event.pressed) {
- userspace_config.rgb_layer_change ^= 1;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
- if (userspace_config.rgb_layer_change) {
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
- }
- }
-#endif // RGBLIGHT_ENABLE
- return false; break;
-#ifdef RGBLIGHT_ENABLE
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
- userspace_config.rgb_layer_change = false;
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
- }
- return true; break;
-#endif // RGBLIGHT_ENABLE
case KC_CCCV: // One key copy/paste
@@ -443,7 +314,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
#endif // UNICODE_ENABLE
}
- return process_record_keymap(keycode, record);
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
}
@@ -452,111 +323,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
uint32_t layer_state_set_user(uint32_t state) {
- uint8_t default_layer = eeconfig_read_default_layer();
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
-
- switch (biton32(state)) {
- case _MACROS:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_orange();
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _MEDIA:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_chartreuse();
- rgblight_mode(22);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _GAMEPAD:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_orange();
- rgblight_mode(17);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _DIABLO:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_red();
- rgblight_mode(5);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _RAISE:
#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_yellow();
- rgblight_mode(5);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _LOWER:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_orange();
- rgblight_mode(5);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- case _ADJUST:
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) {
- rgblight_sethsv_red();
- rgblight_mode(23);
- }
-#endif // RGBLIGHT_ENABLE
-
- break;
- default: // for any other layers, or the default layer
- if (default_layer & (1UL << _COLEMAK)) {
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_magenta(); }
-#endif // RGBLIGHT_ENABLE
-
- }
- else if (default_layer & (1UL << _DVORAK)) {
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_green(); }
+ state = layer_state_set_rgb(state);
#endif // RGBLIGHT_ENABLE
-
- }
- else if (default_layer & (1UL << _WORKMAN)) {
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_goldenrod(); }
-#endif // RGBLIGHT_ENABLE
-
- }
- else {
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_teal(); }
-#endif // RGBLIGHT_ENABLE
-
- }
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_mode(2); }
-#endif // RGBLIGHT_ENABLE
-
- } else { // otherwise, stay solid
-#ifdef RGBLIGHT_ENABLE
- if (userspace_config.rgb_layer_change) { rgblight_mode(1); }
-#endif // RGBLIGHT_ENABLE
-
- }
- break;
- }
return layer_state_set_keymap (state);
}