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+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "ericgebhart.h"
+
+#include "quantum.h"
+#include "version.h"
+#include "action.h"
+#include "action_layer.h"
+#include "process_keycode/process_tap_dance.h"
+#include "keymap_bepo.h"
+
+float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
+float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
+
+static uint16_t copy_paste_timer;
+userspace_config_t userspace_config;
+
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap. Use _keymap instead of _user
+// functions in the keymaps
+__attribute__ ((weak))
+void matrix_init_keymap(void) {}
+
+__attribute__ ((weak))
+void matrix_scan_keymap(void) {}
+
+__attribute__ ((weak))
+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
+ return true;
+}
+
+__attribute__ ((weak))
+uint32_t layer_state_set_keymap (uint32_t state) {
+ return state;
+}
+
+__attribute__ ((weak))
+void led_set_keymap(uint8_t usb_led) {}
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ //ACTION_DEFAULT_LAYER_SET(DVORAK) ;
+}
+
+// check default layerstate to see which layer we are on.
+// if (biton32(layer_state) == _DIABLO) { --- current layer
+// if (biton32(default_layer_state) == _DIABLO) { --- current default layer
+// check for left shift on.
+// if (mods & MOD_BIT(KC_LSFT)) register_code(KC_LSFT);
+
+static void switch_default_layer(uint8_t layer) {
+ default_layer_set(1UL<<layer);
+ clear_keyboard();
+}
+
+// so the keyboard remembers which layer it's in after power disconnect.
+/*
+ uint32_t default_layer_state_set_kb(uint32_t state) {
+ eeconfig_update_default_layer(state);
+ return state;
+ }
+*/
+
+// These are the keys for dvorak on bepo. column one is the keycode and mods for
+// the unshifted key, the second column is the keycode and mods for the shifted key.
+// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
+// reasnably sized array without difficulties. The macro is for the constant declarations
+// the function is for when we use it.
+const uint8_t key_translations[][2][2] = {
+ [GR(DB_1)] = {{BP_DQOT, MOD_LSFT}, {BP_DCRC, MOD_LSFT}},
+ [GR(DB_2)] = {{BP_LGIL, MOD_LSFT}, {BP_AT, MOD_NONE}},
+ [GR(DB_3)] = {{BP_RGIL, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
+ [GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
+ [GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
+ [GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
+ [GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
+ [GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
+ [GR(DB_9)] = {{BP_SLASH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
+ [GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
+ [GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
+ [GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
+ [GR(DB_SLASH)] = {{BP_SLASH, MOD_NONE}, {BP_APOS, MOD_LSFT}},
+ [GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
+ [GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
+ [GR(DB_COMM)] = {{BP_COMMA, MOD_NONE}, {BP_LGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_QUOT)] = {{BP_APOS, MOD_NONE}, {BP_DQOT, MOD_NONE}},
+ [GR(DB_MINUS)] = {{BP_MINUS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
+ [GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ // For the symbol layer
+ [GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
+ [GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
+ [GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
+ [GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
+ [GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
+ [GR(DB_LESS)] = {{BP_LGIL, MOD_BIT(KC_RALT)}, {BP_LGIL, MOD_BIT(KC_RALT)}},
+ [GR(DB_GRTR)] = {{BP_RGIL, MOD_BIT(KC_RALT)}, {BP_RGIL, MOD_BIT(KC_RALT)}},
+
+
+};
+
+
+uint8_t gr(uint8_t kc){
+ return (kc - SAFE_RANGE);
+}
+// send the right keycode for the right mod.
+// remove the mods we are taking care of,
+// send our keycodes then restore them.
+// all so we can make dvorak keys from bepo keycodes.
+void send_keycode(uint8_t kc){
+ uint8_t tmp_mods = get_mods();
+ bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ //uint8_t key[2][2] = key_translations[GR(kc)];
+ // need to turn of the shift if it is on.
+ unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
+ if(is_shifted){
+ register_mods(SHIFTED_MODS(kc));
+ register_code(SHIFTED_KEY(kc));
+ unregister_code(SHIFTED_KEY(kc));
+ unregister_mods(SHIFTED_MODS(kc));
+ } else{
+ register_mods(UNSHIFTED_MODS(kc));
+ register_code(UNSHIFTED_KEY(kc));
+ unregister_code(UNSHIFTED_KEY(kc));
+ unregister_mods(UNSHIFTED_MODS(kc));
+ }
+ clear_mods();
+ register_mods(tmp_mods);
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+
+// If console is enabled, it will print the matrix position and status of each key pressed
+#ifdef KEYLOGGER_ENABLE
+xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
+#endif //KEYLOGGER_ENABLE
+
+// still dont know how to make #&_ And RALT is not ALTGR, That isn't working in the bepo keyboard
+// either. No {} either probably for the same reasons. ALtGR is the key to some of these.
+ switch (keycode) {
+ // Handle the key translations for Dvorak on bepo. It's best if these are the first
+ // enums after SAFE_RANGE.
+ case DB_1:
+ case DB_2:
+ case DB_3:
+ case DB_4:
+ case DB_5:
+ case DB_6:
+ case DB_7:
+ case DB_8:
+ case DB_9:
+ case DB_0:
+ case DB_GRV:
+ case DB_SCOLON:
+ case DB_SLASH:
+ case DB_BACKSLASH:
+ case DB_EQL:
+ case DB_DOT:
+ case DB_COMM:
+ case DB_QUOT:
+ case DB_MINUS:
+ case DB_LPRN:
+ case DB_RPRN:
+ case DB_LBRC:
+ case DB_RBRC:
+ if(record->event.pressed)
+ send_keycode(keycode);
+ unregister_code(keycode);
+ break;
+
+ case KC_QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(QWERTY);
+ }
+ return false;
+ break;
+ case KC_COLEMAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(COLEMAK);
+ }
+ return false;
+ break;
+ case KC_DVORAK:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(DVORAK);
+ }
+ return false;
+ break;
+ case KC_WORKMAN:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(WORKMAN);
+ }
+ return false;
+ break;
+
+ case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
+ if (!record->event.pressed) {
+ SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
+#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
+ ":dfu"
+#elif defined(BOOTLOADER_HALFKAY)
+ ":teensy"
+#elif defined(BOOTLOADER_CATERINA)
+ ":avrdude"
+#endif // bootloader options
+ SS_TAP(X_ENTER));
+ }
+ return false;
+ break;
+
+
+ case KC_RESET: // Custom RESET code
+ if (!record->event.pressed) {
+ reset_keyboard();
+ }
+ return false;
+ break;
+
+
+ case EPRM: // Resets EEPROM
+ if (record->event.pressed) {
+ eeconfig_init();
+ default_layer_set(1UL<<eeconfig_read_default_layer());
+ layer_state_set(layer_state);
+ }
+ return false;
+ break;
+ case VRSN: // Prints firmware version
+ if (record->event.pressed) {
+ SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
+ }
+ return false;
+ break;
+
+ /* Code has been depreciated
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
+ if (!record->event.pressed) {
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
+ }
+ return false;
+ break;
+ */
+
+ // These are a serious of gaming macros.
+ // Only enables for the viterbi, basically,
+ // to save on firmware space, since it's limited.
+#ifdef MACROS_ENABLED
+ case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
+ if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
+ return false; break;
+#endif // MACROS_ENABLED
+
+ case KC_CCCV: // One key copy/paste
+ if(record->event.pressed){
+ copy_paste_timer = timer_read();
+ } else {
+ if (timer_elapsed(copy_paste_timer) > TAPPING_TERM) { // Hold, copy
+ register_code(KC_LCTL);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_copy);
+#endif
+ } else { // Tap, paste
+ register_code(KC_LCTL);
+ tap(KC_V);
+ unregister_code(KC_LCTL);
+#ifdef AUDIO_ENABLE
+ PLAY_SONG(tone_paste);
+#endif
+ }
+ }
+ return false;
+ break;
+ case CLICKY_TOGGLE:
+#ifdef AUDIO_CLICKY
+ userspace_config.clicky_enable = clicky_enable;
+ eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+#endif
+ break;
+#ifdef UNICODE_ENABLE
+ case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
+ if (record->event.pressed) {
+ register_code(KC_RSFT);
+ tap(KC_9);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ process_unicode((0x25A1 | QK_UNICODE), record); // Mouth
+ process_unicode((0x00B0 | QK_UNICODE), record); // Eye
+ register_code(KC_RSFT);
+ tap(KC_0);
+ unregister_code(KC_RSFT);
+ process_unicode((0x256F | QK_UNICODE), record); // Arm
+ tap(KC_SPC);
+ process_unicode((0x0361 | QK_UNICODE), record); // Flippy
+ tap(KC_SPC);
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ process_unicode((0x2501 | QK_UNICODE), record); // Table
+ process_unicode((0x253B | QK_UNICODE), record); // Table
+ }
+ return false;
+ break;
+#endif // UNICODE_ENABLE
+
+}
+
+return true;
+ // return process_record_keymap(keycode, record) && process_record_secrets(keycode, record);
+}
+
+void tap_dance_mouse_btns (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ register_code(KC_BTN1);
+ break;
+ case 2:
+ register_code(KC_BTN2);
+ break;
+ case 3:
+ register_code(KC_BTN3);
+ break;
+ case 4:
+ register_code(KC_BTN4);
+ break;
+ case 5:
+ register_code(KC_BTN5);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// counting on all the qwerty layers to be less than dvorak_on_bepo
+int on_qwerty(){
+ uint8_t deflayer = (biton32(default_layer_state));
+ return (deflayer < DVORAK_ON_BEPO);
+}
+
+void tap_dance_df_bepo_layers_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 2:
+ switch_default_layer(BEPO);
+ break;
+ case 3:
+ layer_invert(LAYERS);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ if(on_qwerty())
+ layer_invert(SYMB);
+ else
+ layer_invert(SYMB_ON_BEPO);
+ break;
+ case 2:
+ layer_invert(MDIA);
+ break;
+ case 3:
+ layer_invert(LAYERS);
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+void tap_dance_default_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ switch(state->count){
+ case 1:
+ switch_default_layer(DVORAK);
+ break;
+ case 2:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 3:
+ switch_default_layer(BEPO);
+ break;
+ default:
+ break;
+ }
+ reset_tap_dance(state);
+}
+
+// switch the default layer to another qwerty based layer.
+void switch_default_layer_on_qwerty(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(DVORAK);
+ break;
+ case 2:
+ switch_default_layer(QWERTY);
+ break;
+ case 3:
+ switch_default_layer(COLEMAK);
+ break;
+ case 4:
+ switch_default_layer(WORKMAN);
+ break;
+ case 5:
+ switch_default_layer(NORMAN);
+ break;
+ default:
+ switch_default_layer(DVORAK);
+ break;
+ }
+}
+
+// switch the default layer to another bepo based layer.
+void switch_default_layer_on_bepo(int count) {
+ switch(count){
+ case 1:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ case 2:
+ switch_default_layer(BEPO);
+ break;
+ default:
+ switch_default_layer(DVORAK_ON_BEPO);
+ break;
+ }
+}
+
+
+// tap to change the default layer. Distinguishes between layers that are based on
+// a qwerty software keyboard and a bepo software keyboard.
+// if shifted, choose layers based on the other software keyboard, otherwise choose only
+// layers that work on the current software keyboard.
+void tap_dance_default_os_layer_switch (qk_tap_dance_state_t *state, void *user_data) {
+ //uint8_t shifted = (get_mods() & MOD_BIT(KC_LSFT|KC_RSFT));
+ bool shifted = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
+ int qwerty = on_qwerty();
+
+
+ // shifted, choose between layers on the other software keyboard
+ if(shifted){
+ if (qwerty)
+ switch_default_layer_on_bepo(state->count);
+ else
+ switch_default_layer_on_qwerty(state->count);
+
+ // not shifted, choose between layers on the same software keyboard
+ } else {
+ if (qwerty)
+ switch_default_layer_on_qwerty(state->count);
+ else
+ switch_default_layer_on_bepo(state->count);
+ }
+
+ reset_tap_dance(state);
+}
+
+
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+int cur_dance (qk_tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (state->interrupted || !state->pressed) return SINGLE_TAP;
+ //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
+ else return SINGLE_HOLD;
+ }
+ else if (state->count == 2) {
+ /*
+ * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ * action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ * keystrokes of the key, and not the 'double tap' action/macro.
+ */
+ if (state->interrupted) return DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return DOUBLE_HOLD;
+ else return DOUBLE_TAP;
+ }
+ //Assumes no one is trying to type the same letter three times (at least not quickly).
+ //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed) return TRIPLE_TAP;
+ else return TRIPLE_HOLD;
+ }
+ else return 8; //magic number. At some point this method will expand to work for more presses
+}
+//instanalize an instance of 'tap' for the 'x' tap dance.
+static tdtap xtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+/*
+ This so I can have a single key that acts like LGUI in DVORAK no
+ matter which keymap is my current default.
+ It also allows for the
+ shift gui and ctl gui, on the same key, So the same key is Escape,
+ and the mostcommon modifiers in my xmonad control keymap, while also
+ insuring that dvorak is active for the xmonad command key
+ Single tap = ESC
+ tap and hold = dvorak with L_GUI
+ double tap = One shot dvorak layer with LSFT LGUI mods
+ double hold = dvorak with LCTL LGUI
+ double single tap = esc.
+*/
+int get_xmonad_layer(){
+ int qwerty = on_qwerty();
+
+ if (qwerty)
+ return(XMONAD);
+ else
+ return(XMONAD_FR);
+}
+
+
+void x_finished (qk_tap_dance_state_t *state, void *user_data) {
+ int xmonad_layer = get_xmonad_layer();
+ xtap_state.state = cur_dance(state);
+ switch (xtap_state.state) {
+ case SINGLE_TAP:
+ register_code(KC_ESC);
+ break;
+ case SINGLE_HOLD:
+ layer_on(xmonad_layer);
+ set_oneshot_mods (MOD_LGUI);
+ //set_oneshot_layer (DVORAK, ONESHOT_START);
+ break;
+ case DOUBLE_TAP:
+ set_oneshot_mods ((MOD_LCTL | MOD_LGUI));
+ layer_on (xmonad_layer);
+ set_oneshot_layer (xmonad_layer, ONESHOT_START);
+ break;
+ case DOUBLE_HOLD:
+ set_oneshot_mods (MOD_LSFT | MOD_LGUI);
+ if (xmonad_layer != -1)
+ layer_on(xmonad_layer);
+ break;
+ case DOUBLE_SINGLE_TAP:
+ register_code(KC_ESC);
+ unregister_code(KC_ESC);
+ register_code(KC_ESC);
+ //Last case is for fast typing. Assuming your key is `f`:
+ //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
+ //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
+ }
+}
+
+void x_reset (qk_tap_dance_state_t *state, void *user_data) {
+ int xmonad_layer = get_xmonad_layer();
+ switch (xtap_state.state) {
+ case SINGLE_TAP:
+ unregister_code(KC_ESC);
+ break;
+ case SINGLE_HOLD:
+ layer_off(xmonad_layer);
+ break;
+ case DOUBLE_TAP:
+ set_oneshot_layer (xmonad_layer, ONESHOT_PRESSED);
+ break;
+ case DOUBLE_HOLD:
+ layer_off(xmonad_layer);
+ break;
+ case DOUBLE_SINGLE_TAP:
+ unregister_code(KC_ESC);
+ }
+ xtap_state.state = 0;
+}
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for Esc, twice for Caps Lock
+ [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
+ [TD_TAB_BKTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LSFT(KC_TAB)),
+ [TD_MDIA_SYMB] = ACTION_TAP_DANCE_FN(tap_dance_layer_switch),
+ [TD_DVORAK_BEPO] = ACTION_TAP_DANCE_FN(tap_dance_df_bepo_layers_switch),
+ [TD_DEF_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_layer_switch),
+ [TD_DEF_OS_LAYER_SW] = ACTION_TAP_DANCE_FN(tap_dance_default_os_layer_switch),
+ [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
+ [TD_XMONAD_ESC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset),
+ [TD_MOUSE_BTNS] = ACTION_TAP_DANCE_FN(tap_dance_mouse_btns)
+};