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-rw-r--r--users/wanleg/tapdances.c242
1 files changed, 198 insertions, 44 deletions
diff --git a/users/wanleg/tapdances.c b/users/wanleg/tapdances.c
index 318810b1b..1be5636dc 100644
--- a/users/wanleg/tapdances.c
+++ b/users/wanleg/tapdances.c
@@ -1,6 +1,12 @@
//Tap Dance Settings
#include "wanleg.h"
+//audio settings for one of the tap dances below
+#ifdef AUDIO_ENABLE
+ float lyrup_song[][2] = SONG(MUSIC_ON_SOUND);
+ float lyrdown_song[][2] = SONG(MUSIC_OFF_SOUND);
+#endif
+
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
@@ -9,7 +15,10 @@ enum {
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
- DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
+ DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7,
+ TRIPLE_SINGLE_TAP = 8
// Add more enums here if you want for triple, quadruple, etc.
};
@@ -32,68 +41,209 @@ int cur_dance (qk_tap_dance_state_t *state) {
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
- else return 6; //magic number. At some point this method will expand to work for more presses
+
+ //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
+ //with double tap.
+ else if (state->count == 3) {
+ if (state->interrupted) return TRIPLE_SINGLE_TAP;
+ else if (state->pressed) return TRIPLE_HOLD;
+ else return TRIPLE_TAP;
+ }
+ else return 9; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
-//instantialize an instance of 'tap' for the 'ENT' tap dance.
-static tap ENTtap_state = {
+//instantiate 'tap' for the 'CAD' tap dance.
+static tap CADtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
+ CADtap_state.state = cur_dance(state);
+ switch (CADtap_state.state) {
+ case SINGLE_TAP:
+ //register_code(KC_SPC);
+ SEND_STRING(SS_LGUI("l"));
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(3);
+ #endif
+ break;
+ case SINGLE_HOLD:
+ //register_code(KC_NO);
+ //take a screenshot of a single window, open Paint and paste
+ SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
+ wait_ms(500);
+ SEND_STRING("mspaint" SS_TAP(X_ENTER));
+ wait_ms(700);
+ SEND_STRING(SS_LCTRL("v"));
+ break; //register this keycode when button is held
+ case DOUBLE_TAP:
+ //register_code(KC_ENT);
+ SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
+ #ifdef BACKLIGHT_ENABLE
+ backlight_level(0);
+ #endif
+ break;
+ //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
+ case DOUBLE_HOLD:
+ reset_keyboard();
+ break; //register this keycode when button is tapped and then held
+ case TRIPLE_TAP:
+ SEND_STRING("wanleg@github.com");
+ break;
+ case TRIPLE_HOLD:
+ set_single_persistent_default_layer(1);
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(lyrup_song);
+ #endif
+ break;
+ }
+}
+
+void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (CADtap_state.state) {
+//nothing to do
+ }
+ CADtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'RST' tap dance.
+static tap RSTtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
+ RSTtap_state.state = cur_dance(state);
+ switch (RSTtap_state.state) {
+ case SINGLE_TAP: register_code(KC_LCTL); break;
+ case SINGLE_HOLD: register_code(KC_LCTL); break;
+ case DOUBLE_TAP: reset_keyboard(); break;
+ case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
+ }
+}
+
+void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (RSTtap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_LCTL); break;
+ case SINGLE_HOLD: unregister_code(KC_LCTL); break;
+ case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
+ }
+ RSTtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'LYR' tap dance.
+static tap LYRtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
+ LYRtap_state.state = cur_dance(state);
+ switch (LYRtap_state.state) {
+ case SINGLE_TAP: register_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+ case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
+ }
+}
+
+void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (LYRtap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+ case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
+ }
+ LYRtap_state.state = 0;
+}
+
+//instantiate 'tap' for the 'LYR75' tap dance.
+static tap LYR75tap_state = {
.is_press_action = true,
.state = 0
};
-void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
- ENTtap_state.state = cur_dance(state);
- switch (ENTtap_state.state) {
- case SINGLE_TAP: register_code(KC_SPC); break;
- case SINGLE_HOLD: register_code(KC_LSFT); break;
- case DOUBLE_TAP: register_code(KC_ENT); break;
- case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
- case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
- //Last case is for fast typing. Assuming your key is `f`:
- //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
- //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
+void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
+ LYR75tap_state.state = cur_dance(state);
+ switch (LYR75tap_state.state) {
+ case SINGLE_TAP: register_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+ case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
-void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (ENTtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_SPC); break;
- case SINGLE_HOLD: unregister_code(KC_LSFT); break;
- case DOUBLE_TAP: unregister_code(KC_ENT); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
+void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (LYR75tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
+ case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
- ENTtap_state.state = 0;
+ LYR75tap_state.state = 0;
}
-//instanalize an instance of 'tap' for the 'DEL' tap dance.
-static tap DELtap_state = {
+//instantiate 'tap' for the 'LYR50' tap dance.
+static tap LYR50tap_state = {
.is_press_action = true,
.state = 0
};
-void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
- DELtap_state.state = cur_dance(state);
- switch (DELtap_state.state) {
- case SINGLE_TAP: register_code(KC_BSPC); break;
- case SINGLE_HOLD: register_code(KC_LCTL); break;
- case DOUBLE_TAP: register_code(KC_DEL); break;
- case DOUBLE_HOLD: register_code(KC_NO); break;
- case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
+void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
+ LYR50tap_state.state = cur_dance(state);
+ switch (LYR75tap_state.state) {
+ case SINGLE_TAP: register_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
+ case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
}
}
-void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
- switch (DELtap_state.state) {
- case SINGLE_TAP: unregister_code(KC_BSPC); break;
- case SINGLE_HOLD: unregister_code(KC_LCTL); break;
- case DOUBLE_TAP: unregister_code(KC_DEL); break;
- case DOUBLE_HOLD: unregister_code(KC_NO);
- case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
+void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (LYR50tap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_PSLS); break;
+ case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
+ case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
}
- DELtap_state.state = 0;
+ LYR50tap_state.state = 0;
}
+
+//instantiate 'tap' for the 'BSW' tap dance.
+static tap BSWtap_state = {
+ .is_press_action = true,
+ .state = 0
+};
+
+void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
+ BSWtap_state.state = cur_dance(state);
+ switch (BSWtap_state.state) {
+ case SINGLE_TAP: register_code(KC_ENTER); break;
+ case SINGLE_HOLD:
+ set_single_persistent_default_layer(0);
+ #ifdef AUDIO_ENABLE
+ stop_all_notes();
+ PLAY_SONG(lyrdown_song);
+ #endif
+ break;
+ case DOUBLE_TAP:
+ register_code(KC_LCTRL);
+ register_code(KC_C);
+ break;
+ case DOUBLE_HOLD:
+ reset_keyboard();
+ break; //register this keycode when button is tapped and then held
+ }
+}
+
+void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
+ switch (BSWtap_state.state) {
+ case SINGLE_TAP: unregister_code(KC_ENTER); break;
+ case DOUBLE_TAP:
+ unregister_code(KC_LCTRL);
+ unregister_code(KC_C);
+ break;
+ }
+ BSWtap_state.state = 0;
+}
+
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
//Tap Dance Definitions
@@ -102,9 +252,13 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
,[TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
- ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
- ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
+ ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
+ ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
+ ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
+ ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
+ ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
+ ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
};
//In Layer declaration, add tap dance item in place of a key code
-//TD(TD_SFT_CAPS) \ No newline at end of file
+//TD(TD_SFT_CAPS)