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2018-01-12Clarify that we actually have max 16 total backlight levelsfauxpark2-2/+2
2018-01-12Remove reference to BL_x in keycodes.md, and add BL_BRTGfauxpark2-10/+10
2018-01-12Halfkeyboard functionality for dvorak and qwerty (#2261)Oryhara1-0/+356
* started work on halfkeyboard * update to keymap * halfkey layouts complete for dvorak and qwerty
2018-01-12Add -e to enable interpretation of escape charactersDanny Nguyen1-2/+2
2018-01-07Adding XMMX (#2236)farmakon15-0/+612
* gh80_3000 * Add files via upload
2018-01-05Update info.jsonJack Humbert1-1/+1
2018-01-05Info json fixes (#2232)Jack Humbert4-8/+8
* Update info.json * Update info.json * Update info.json * Update info.json
2018-01-05Update info.jsonJack Humbert1-2/+2
2018-01-05Update info.jsonJack Humbert1-1/+1
2018-01-05Added RGB and in-switch LED controls (#2227)Hannes Egler4-0/+154
* Default layout with RGB and in-switch LED controls This is a variation of the default keymap with added RGB underglow and in-switch LED controls. * Readme for default_rgb keymap * ISO keymap with RGB and in-switch LED controls This is a variation of the default ISO keymap with added RGB Underglow and in-switch LED controls. * readme for iso_rgb keymap
2018-01-05Rooski15: Update Prime_R ReadMe & Keymap (#2228)rooski155-17/+43
* Rooski15: Updated prime_r Keymaps * Rooski15: Updated Prime_R:Rooski * Rooski15: Updated Prime_R readme * Rooski15: Updated Prime_R readme * Rooski15: Updated Prime_R readme
2018-01-05Updated ACR60, Mechmini, ALU84 readme information and config.h descripters ↵TurboMech10-21/+28
(#2231) * Updated ACR60, Mechmini, ALU84 readme information and config.h descripters Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types. * Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech * Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h * Fixed folder naming for alu84/keymaps/turbomech * fixed error from compile removed double `return MACRO_NONE;` and `switch (id) {`
2018-01-04Prime_R (#2221)rooski1520-0/+1210
* Rooski15: Add Prime_R Keyboard * Rooski15: Added keymaps to xd60, xd75, planck, and prime_r * Rooski15: Updated prime_r keymap * Rooski15: Added Prime_R and Documentation * Rooski15: Added Prime_R and Documentation * Rooski15: Prime_R - Added futher documentation. * Update config.h Added device information * Update readme.md Updated Planck:EmilyH Readme * Update readme.md Updated XD75:EmilyH Readme
2018-01-04profanum429@gmail.com (#2222)profanum4292-22/+21
* Added initial in-switch LED support for the Eagle/Viper V2. Currently only has four modes: All ON, Mods/Nums ON, Alphas ON, or All OFF * Revert keymap changes * Changed switch curly bracket to match style.
2018-01-04Add info.json file for Chimera Ortho (#2217)Daniel Gordon1-0/+247
* Add info.json file for Chimera Ortho * Correct LAYOUT to KEYMAP Correct LAYOUT to KEYMAP in chimera ortho's json.info
2018-01-04Keeb json layouts (#2219)MechMerlin4-0/+52
* info.json committed to support the qmk configurator project These are info.json for each of the keyboards I've contributed to during my time here at QMK * change LAYOUT to KEYMAP to adhere to matrix definitions
2018-01-03Update the urls for atmel toolsskullY2-5/+6
2018-01-03Duck Eagle/Viper V2 support (#2216)MechMerlin18-0/+788
* Preliminary support for Duck Eagle/Viper V2 60% board. This is a copy of the octagon/v2 with things changed to reach a compiling state * Get a 60% keymap compiling, this might not be what the eagle/viper really supports * Update readme to point to correct GeekHack link * Get keymap working on a Duck Eagle * Add code submitted by profanum429 - Add HHKB style top row to v2.h - Modify read_rows function to take into accout the caps lock firmware key - Modify default keymap to match the new v2.h - Adjust readmes * Fix bug related to col 0 not working * Add keymap for mechmerlin * Add profanum429's viper hhkb layout * Add visual representation for mechmerlin layout Add navigation keys to keymap * Add a better visual representation to the mechmerlin keymap * Add profanum429's Viper layout! * Updated profanum429 keymap to match a full HHKB Enabled media keys in rules.mk * Revert "Updated profanum429 keymap to match a full HHKB" This reverts commit ed914160d7e27e6412d2c7c5c1c4fa0a04838667. * Fix default keymap for Eagle * Enable extra keys for audio control support * Modified timings in indicator_leds to accomodate the WS2811S chips on the Eagle/Viper2 PCBs at 800kHz with a 16mHz clock Modified the backlight settings to not interfere with the default RGB underglow code from QMK Modified the order of the LEDs in the LED status bar at the top of the Eagle/Viper2 PCBs (3,2,1,6,5,4,8,7 order) * Cleaned up indicator code to remove unused functions as the RGB underglow uses the default driver provided by QMK Commented out backlighting code in v2.c * update readmes to reflect profanum's awesome contributions and fix typo in make instructions * Remove custom RGB logic and just rely on QMK RGB underglow. We'll leave the backlighting in place for now
2018-01-03Added Mechmini 2.0 to Mechmini keyboard folderTurboMech27-214/+1163
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.
2018-01-03Let's Split: Minor fixes in keymap.c commentsRickard von Essen1-4/+4
- Single quote (') is the un-shifted key, not double quote (") - Fixed alignment
2018-01-03ADD RGBLIGHT_LIMIT_VAL (#2214)YouCanFly2-0/+7
2018-01-03update avr urlJack Humbert1-2/+2
2018-01-02macOS also requires avrdudeRickard von Essen1-0/+1
2018-01-02JC65 - Adding in CapsLock LED support and my personal keymapStacy Devino5-1/+49
Signed-off-by: Stacy Devino <stacydevino@gmail.com>
2018-01-01Added support for V60 Type R Polestar backlight and RGB underglow (#1852)benlyall11-31/+439
* Added V60 Type R Polestar Backlight and RGB Underglow support * made RGB Underglow stuff optional, to support the non Polestar V60 * updated readme and rules * fixed typo in readme
2018-01-01backlight breathing overhaul (#2187)Balz Guenat25-321/+277
* add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness
2018-01-01Aviator Keymap (#2204)John Ramsay5-0/+449
* Create aviator.txt * Add files via upload * Delete aviator.txt * Delete readme.md * Add files via upload * Update readme.md * Update readme.md * Delete keyboard-layout.png * Update readme.md * Update readme.md * Update readme.md
2018-01-01RGB underglow support for JJ40, clean up redundant code in Mechmini keymap ↵Kenneth Aloysius12-139/+143
(#2196) * Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
2018-01-01Remove residual Makefiles from the keyboards directory (#2193)James Neill15-291/+0
* Removed residual Makefiles from keyboards directory * Removed reference to Makefile
2018-01-01wanleg's gherkin layoutwanleg4-0/+357
my layout for the Gherkin
2018-01-01Clean up and tweaks of drashna keymaps and userspace (#2200)Drashna Jaelre15-109/+133
* Minor tweaks modified: users/drashna/drashna.c * Fix Workman ASCII art * Add OSM for shifts * Make Viterbi's 00 code consistant * Minor Cleanup off Userspace * Change Tapping Term on Ergodox * Re-add EEPROM code * Minor updates and tweaks * Use QMK_H variables to make keymaps more universal * Forgot 'break;' for covecube layer * Tweak Viterbi files now that I have hands on * Add secrets to Ergodox * RGB tweaks to Viterbi * Viterbi RGB layout tweeks * Minor tweaks * Add One Shot Mod tap toggle * Add Faux Clicky to Viterbi, and disable controller's LEDs * Minor tweaks * Move D3 keycode defines into userspace * Updated Userspace Readme
2018-01-01Add meira/takmiya keymapTakahiro Miyamoto3-0/+287
2018-01-01KBD75 ISO support (#2201)Hannes Egler1-0/+220
* iso_de_mac ISO-DE layout with mac media controls * Delete keymap.c * iso_de_mac ISO-DE support with Mac media keys * Add files via upload Layout overview * iso layout support Adds support for the extra key of ISO * Update keymap.c typo-fix * fixed mac next key * Delete Layout.png * Delete keymap.c
2018-01-01Fix of #2094Mikkel Jeppesen1-6/+6
2018-01-01added ALU84 keyboard and TurboMech user space (#2206)TurboMech13-0/+1257
* Added ALU84 Added ALU84 from mechkeys.ca. TurboMech keymap is MacOS oriented, need to still update the defualt keymap. * added alu84 and TurboMech userspace * updated keymap, config.h and rules.mk for alu84
2017-12-22Add the missing rules.mk for my layoutskullY1-0/+2
2017-12-22capslock led fix for clueboard 60skullY1-2/+2
2017-12-22Adding a Zelda Treasure sound.Colin Miller1-0/+6
It's the sound that's made when opening a treasure chest.
2017-12-21fix breaking build: remove merge conflict textRyan Mitchell1-3/+0
2017-12-21Zweihander: remove app keys, etc. (#2167)adiabatic1-2/+0
* zweihander-osx: Remove app keys, etc. - add right command keys - add F16 on ;' for Siri - remove command-Q (too easy to hit) * Zweihander: update readme
2017-12-21Oscillope keymap: handy programming macros (#2176)Oscillope2-4/+29
* Added macro to type -> since that symbol requres much finger acrobatics otherwise. * Added macros for braces
2017-12-21Octagon V1 Support (Port) (#2184)MechMerlin12-2/+531
* Preliminary commit for Octagon V1 support This is essentially a cp -R v2 v1 with a few things changed to get it to compile and build. * The Octagon V1 supports up to 84 keys as opposed to the V2 which supports up to 86. This commit changes the keymap to match it. * Temporary default keymap just to get things to compile * Update readme file * Fix switch matrix * Fix underglow lighting option * Fix keymap to take care of shifted columns * Fix keymap formatting * Remove un-needed files left over from rasmusx * Make Octagon V1 have its own keymap directory with default keymap * Make Octagon V2 have its own keymap directory with default keymap * Cleanups and readme edits
2017-12-21Disable MIDI on preonic to fix firmware compilation errorsU-LANDSRAAD\drashna1-1/+1
2017-12-20Adding pok3r like layout to the let's split (#2135)Nicolas Guelpa5-16/+297
* adding new layout for the planck that helps when coming from the pok3r * Fixing the function layer * Update readme.md * Update keymap.c Making some small adjustments * Update keymap.c switching GUI and Esc * Update keymap.c * adding mod tap on left and right shift * adding mod tap on left and right shift * poker keymap for lets split * fixing the FN layer * removing unused file
2017-12-20Add on/off/toggle keycodes for Auto ShiftDrashna Jael're5-13/+44
2017-12-20Add toggle option to AutoShiftU-LANDSRAAD\drashna3-1/+17
2017-12-20Fixed typoHugo Gayosso1-1/+1
2017-12-19k_type: add belak keymapKaleb Elwert1-0/+37
2017-12-19Marked util/atmega32a_program.py as executable so that programming script works.Jason Rosenman1-0/+0
2017-12-19Octagon V2 Refactor (#2170)MechMerlin14-7/+28
* rename octagon_v2 directory to octagon directory * Move octagon_v2 files to v2 sub-directory * Edit readme files * setup header files for building multiple versions of the Duck Octagon. * Changes as per Jack's PR 2170 comments