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* Add mmacdougall keymap
* Make requested changes
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* Add caveats for shifted characters
And some formatting and grammar corrections.
Closes #1037
* Fix spelling of remote
* Fix spelling error
* Remote not Remove
* Remote not Remove
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Closes #3565
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Fixes #3641
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* an attempt at own layout
* typematrixed dvorak
* columns shifted
columns shifted out, second pinky column moved to the inside.
* Update users/romus/romus.h
* code cleanup
Changes requested by Drashna + Tap Dance enabled
* Fixed EOF
Fixed the no newline at the end of file alert.
* rgblight fight eeprom writes
* rgb code simplification
* Update users/romus/README.md
* Update quantum/keymap_extras/keymap_slovenian.h
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* Main folder
Main folder with some changes like the base layout and matrix for uploading in a future to the qmk repositorie
* First Commit
Firsts non previously commited changes:
-Changed to keyboards/handwired
-Basic credit to Xydane
-70% Layout
* Modified file structure for several keyboards
As I don't want to create several folders and overcrowd the main folders I made a few modifications to being able of configure several keyboards as revisions of the main keyboard.
Added a second variant.
Compiling tests went right but I haven't tried it on the controller.
* Starting leds
* Started dual color leds PWM functions and configs
I started to create the PWM functions and configs based on internet examples, it doesn't compile yet
* Backtraced a bit to establish and try debug before continuing the pwm
Just this, algo some doc as a new pinout image, space cadet modification to try if it works and little more
* Deleted unuseful stuff
After trying the reestructure to being compatible with several keyboards and that it worked I deleted the other keyboard.
Added space cadet shift to ISO.
Finally I couldn't debug everything and I'm getting quite frustrated to continue much more than just adding pwm leds
* Changed again Iso fix for Space Cadet
* Renamed keyboard, future pull
I just renamed the keyboard and made some simplifying changes in order to make a pull request sometime soon.
I'm too frustrated, tired and knowledge limited to achive using the PWM for leds, I didn't even get to use the debug mode...
I intend to end basic led color change using layers (if I can), document everything properly and make a pull request so other users can continue/use this project.
* Writed Readme.md file
I also corrected a previous compilation problem and ordered a bit the keymaps
* Corrected readme
* Try to add layer activated light
* Revert "Try to add layer activated light"
This reverts commit 205af820d845dab08988f329b9f062f558060220.
* Progress to fork
Coming back to work, upcoming pull
* Linked image
Corrected readme
* Some cleanning
Added images to readme, som cleaning, burning after commit.
* Almost finished (working)
Finally
* Finished bluepill firmware
Just finished and tried layer dependant led colors. Going for merge
* Deleted innecesary stuff and trailing spaces
Just as commit title said.
* Coding conventions
Just modified some files to respect coding conventions
* Deleted XXXXXX define
Checking some other PR seen this improvement
* Changes suggested on PR
Firs doing the easy changes
* More changes for the PR
-I also deleted one unused function for led toggling on matrix.c (Now it uses layer dependent baklight, algo on of on start)
-Deleted commented function on keymaps.
Right now only needs testing and all pragma replaces.
* Almost every pragma change on PR
That's almost finished, only waiting for reply due to compiling errors
* Revert "Almost every pragma change on PR"
This reverts commit 07f23aa862b370cdf0ae37d6f2130c9e9856f491.
* Revert last commit
I moddified by mistake a file from another keyboard
* Solved last pragma
Compiles fine.
Now I only need to test it, I say you if it works to include it in the main repository.
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* Added folder and default keymap
* Added italian keymap
* Fixed readme.md
* Added layer display through RGB led
* Added layer status display to italian keymap
* Fixed indentation
* Removed obsolete comments
* Updated instructions
* Fixed keymaps readmes and removed RGB controls on ADJUST layer
* Removed redundant KC_* definitions
* Fixed readme file
* Changed include guards to pragma once
* Removed unused audio functions
* Fixed rules.mk file
* Added spaces in readme to fix rendering
* Reconfigured keymap macro to resemble physical layout
* Updated default keymap
* Updated italian keymap
* Removed unused persistent_default_layer_set function
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* keymap fix/add
* keymap fix
* file fix
* typo fix
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* helix/serial.c add support PD1,PD3,PE6 and configuration simplify
* Add comment about ATmega32U4 I2C
* Add compile time check for ATmega32U4 I2C
* change TAB code to 8 SPACE code
* Helix serial.c PORTD,PD0 test. OK
OK PD0
- PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD1 test. OK
OK PD0
OK PD1
OK PD2
- PD3
- PE6
* Helix serial.c PORTD,PD3 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
- PE6
* Helix serial.c PORTE,PD6 test. OK
OK PD0
OK PD1
OK PD2
OK PD3
OK PE6
* Helix serial.c: PD0,PD1,PD3,PE6 all test end
* Helix serial.c: rename SOFT_SERIAL_PORT to SOFT_SERIAL_PIN
* Helix serial.c add debug code
* Helix serial.c: add transaction ID range check
* Helix serial.c debug code update
* Helix serial.c debug code update
* Helix serial.c: Strict checking of the value of tid.
* adjust the delay of serial.c
* Helix serial.c: remove debug code
* remove EXTRAFLAGS += -DCONSOLE_ENABLE from five_rows/rules.mk
tmk_core/common.mk has
>ifeq ($(strip $(CONSOLE_ENABLE)), yes)
> TMK_COMMON_DEFS += -DCONSOLE_ENABLE
* Fix error handling in split_scomm.c
* add some comment to serial.c
* add some comment about SELECT_SOFT_SERIAL_SPEED
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* add initial khord iris keymap
* correct path of windows qmk install script
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* add note about how to install rev6 (dfu-util)
* include instructions on installing dfu-util on macOS
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Set it to default. I have no idea what I was thinking.
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* bminiex : Working backlight
* bminiex keyboard with fixes
* bminiex keyboard more fixes
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* Renabled EXTRAKEYS.
* Update keyboards/iris/keymaps/vyolle_steno/rules.mk
Co-Authored-By: Vyolle <dchamberlin.ax@gmail.com>
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* Revert "Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170)"
This reverts commit efc88a0b16055dc0b2f94da8c46ea8fadeab70f4.
* Fix keymap
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* 4x4 - pro micro version
* pro-micro setup on 4x4
* tap dance LCTL/RESET key
* remove test file
* more research
* revert a couple un-intended edits
* opt_defs version of adding custom rules.mk variables
* cleanup
* cleanup
* cleanup
* cleanup
* layout edits
* layout edits
* keymap edit
* numpad layout change
* got tap dance layer-switch working
* keymap changes
* temporary revert
* restore previous settings
* misc fixes
* layer order change
* fix layout matrix
* Update tapdances.c
* playing around with triple tap dance
* sync with upstream
* quick edit
* tapdance cleanup
* mod tap interrupt
* tapping term edit
* tapping term adjust
* 5x5 board edits
* set gherkin tapping term
* big switch tap dance edit
* tapping term refinements
* 5x10 layout setup
* add audio for bigswitch
* keymap change
* keymap change & created testing board
* sound setup for big_switch
* more big switch size testing
* bigswitch testing finished
* final touch-ups
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* Update logo and commonize it
* Move the glcdfont.c to the lib and add it to the SRC values of the rules.mk in the keymap folders
* Add static
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* td_fn_ctrl_* → td_fn_rctl_*
* Swap Fn and RCtrl
* Change key combination for Command feature
* Replace register/unregister_code call with tap_code
* Add virtual desktop controls to keymap
* Add/close virtual desktop on Fn+GUI tap dance
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* adding my keymap
* updated pull request comments from dashna, including redundancies and DVORAK entirely
* changed over visual representation to use 'LAYOUT_preonic_grid()'
* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards
* Update readme.md
* readme corrections and adjustments
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* Fix Unicode EEPROM handling so it's consistant
* Remove changes to my userspace
* Optimize variables used
* fix functions
* additional cleanup
* Add False Flag
* rename function
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* Add examples for tri layers
* Clean up and spelling fixes
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* * Add stm32f1xx EEPROM emulation
* Fix eeprom update compare bug
Squashed commit of the following:
commit b8f248ae08cec0cd81ecbb8854d9b39221d4d573
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 19:13:48 2018 +0900
fix EEPROM_update wrong compare
commit d4ed4e6ea864e967a3e17f7edee4b0c3b4a25541
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 17:43:47 2018 +0900
eeprom fix initialization define
commit b61aa7c04d70c64df3416d63e5da08b73b6053af
Author: hsgw <urkwtky@gmail.com>
Date: Sat Sep 15 16:33:40 2018 +0900
maybe working
* Fix FLASH_KEY defines
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* Added my(194h) atreus62 keymap
* Fixed what noroadsleft remarked in my pull request, hopefully got it all.
* Followed drashna's suggestion.
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* adding my keymap
* adding my Minivan keymap
* deleted old incomplete keymap
* added link to layout image
* adding my minivan keymap
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Resources doc (#3902)
* Docs: newbs_learn_more_resources.md: formatting
* Added QMK Git Conventions doc, initial version
* Renamed contributing_qmk.md to newbs_best_practices.md
* Updated per review by @drashna
* Added navigation links
* Updated to Best Practices doc
* Minor updates to Learn More Resources doc
Markdown formatting consistency because I'm particular about it.
* Added Merge Conflict section to Best Practices doc
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rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
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* added my tada68 from Gitlab.
* Removed unneeded code and the sm0gunix layout.
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* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key
* change songs
* space cadet; move enter; move '"; move pgup pgdn
* remove extra songs
* update from noahfredrick keymap
* make it easier to type ../../thing/*/*
* move pipe
* requested changes
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* Added base keymap
* Added initial layers and mirrored most of Pok3r behavior.
* Some stuff for Space Captain
* Added new Marianas keymap for DZ60
* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.
Added enum to define names for layers, and removed unused #DEFINE
* Added DVORAK and COLEMAK
* Caps + enter + space for flashing mode.
* Added RGB status
* added flash script
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Changed lighting modes to make layers more apparent
* fixed issue with not being able to exit gaming mode.
* Added abbreviation constructor
* Fixed bug with SQL Table Macro generator.
* restructured file. No Logical changes.
* literals only for smart macros
* removed extraneous pointer declaration.
* Smart Macros
* Added Makefile and header file
* extended smart macros to be able to cover the whole alphas.
* removed non-relavent keymaps.
* didn't mean to include this guy.
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* 60_ansi keymap for DZ60
* 60_ansi keymap for DZ60
Amend author
* 60_ansi keymap for DZ60
* Merge new phantom layout from dev branch
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* added my keymap
* Adde more changes
* Moved to pevecyan folder
* Added slovenian mapping
* Slovenian keymap completed
* Suggestions updates
* Fixes on slovenian keymap
Made some typos in previous iteration
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* Fix LAYOUT define generation
Prior to this, only the full keyboard path was defined. Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.
This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.
* Clean up changes to make it more readable
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* 60_ansi keymap for DZ60
* 60_ansi keymap for DZ60
Amend author
* 60_ansi keymap for DZ60
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* Make some keys more accessible, prevent mistypings
* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
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