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2017-09-08Remove all Makefiles from the keyboards directory. (#1660)skullydazed6-0/+66
* Remove all Makefiles from the keyboards directory. * update keymaps added in the last 8 days * Ignore keyboard/keymap makefiles * update hand_wire to reflect our new Makefile-less reality * Update the make guide to reflect the new reality * move planck keymap options to rules.mk * update planck keymaps 4real * trigger travis * add back build_keyboard.mk * restore changes to build_keyboard
2017-09-06RGB improvements (#1684)skullydazed1-3/+1
* Allow the knight animation to be restricted to a portion of the LED strip * Add keys for jumping directly to particular animation modes * Remove orphaned break statements * Tweak the `RGB_MODE` buttons so they cycle through the same mode. * small indentation fix
2017-08-30Merge pull request #1574 from danamlund/masterJack Humbert5-0/+793
New clueboard keymap that is a tetris game
2017-08-17Add a tetris keymap to clueboard that includes a tetris gameDan Amlund Thomsen5-0/+793
2017-08-16Cleanup the clueboard keymapsskullY19-665/+118
2017-07-03Move Space Caded Parentheses to own layer (#1452)Martin Gondermann3-23/+56
* Move Space Caded Parentheses to own layer The space cadet parentheses where too much distracting. Therefore they are now on the function layer. I also added two more layers for also having angle brackets and curly braces on the shift keys forr better access. Also updated the README * Fixed SHIFT+Function key conflict * Removed Angle Bracket and Curly Bracket layers, as they don't work corrrectly
2017-07-03Add octave lights for midi layer (#1457)Martin Gondermann1-2/+43
2017-06-14Added HyperTab and Ctrl/Fn as well as Space cadet parens (#1390)Martin Gondermann4-42/+79
* Added HyperTab and Ctrl/Escape as well as Space cadet parens to magicmonty keymap * Replaced CTL_ESC With FN_ESC
2017-06-12Add MIDI layer to magicmonty keymap (#1386)Martin Gondermann4-29/+105
* Add MIDI layer * Respect brightness level on layer signalling * Add hotkey in control layer for signalling state * Update layout.png * Remove image and replace it with imgur link
2017-06-09Cleanup the Clueboard readme files.skullY27-132/+17
2017-06-09Fix layer LED signalling in magicmonty keymap (#1373)Martin Gondermann2-7/+12
* Fix layer LED signalling in magicmonty keymap * Include the breathing modes in layer signalling * Reverts mode to 1 as the other modes flicker * Add Cursor keys on VIM positions and PAUSE to function layer
2017-06-07Add new keyboard layout for the ClueBoard (#1371)Martin Gondermann4-0/+186
2017-05-29Jokrik's Clueboard layout (#1340)Priyadi Iman Nurcahyo2-0/+97
2017-05-18ESC/GRAVE/TILDE better handling (#1307)tengg1-14/+7
* revise HHKB bootloader_size to 4096 such that sw reset works * cleanup esr/grave/tilde handling function
2017-05-16Make KC_GRV accessibleskullY2-2/+2
2017-05-11Fix spelling of "persistent"Nikolaus Wittenstein1-4/+4
Fixes #1201.
2017-05-09Add smt keymap for Clueboard (HHKB-style layout) (#1286)Stephen Tudor3-0/+211
* Add keymap for smt Clueboard (HHKB layout) * Add readme for smt Clueboard (HHKB) keymap * Flesh out the keymap a bit more to support Colemak & Dvorak * Update README with layout image
2017-04-22Added an additional clueboard layout. (#1252)Solomon6-0/+130
* Current building keymap * Working media keys * Added mute key. Fixed volume. Fixed media * Updating readme * Swapped readme order
2017-04-22Tweak the shift_fn keymap so it worksskullY2-19/+22
2017-04-02Merge remote-tracking branch 'upstream/master'Xyverz31-252/+868
2017-03-30Tidied up keymaps, Makefiles that actually work, Clueboard make v1.0Xyverz2-23/+75
2017-03-22Fix a typoskullY1-1/+1
2017-03-22Add #1170 to all the clueboard keymapsskullY9-10/+34
2017-03-22typo fixedtengg1-2/+2
2017-03-22fix typotengg1-1/+1
2017-03-22fixed a bug related to mod + Grave with combined ESC/Grave keytengg1-1/+4
This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-09Colemak layout for ClueboardKevin Hogeland1-0/+83
2017-02-16Add the mouse_keys layoutskullY2-0/+11
2017-02-16Rework the clueboard keymaps a bit.skullY29-252/+747
2016-11-01Adding more keymaps.xyverz1-0/+108
2016-08-08Clueboard: Fix the title in keymaps/skully/readme.mdskullY1-1/+1
2016-08-08Clueboard: Add some readme.md files and do some minor cleanup.skullY2-8/+5
2016-07-08Fix compile error on ClueboardTerryMathews1-2/+2
2016-07-08Create keycodes for RGB control functionsTerryMathews2-130/+8
Moves RGB controls out of the macro function and assigns them their own keycodes: RGB_TOG (toggle on/off) RGB_MOD (mode step) RGB_HUI (increase hue) RGB_HUD (decrease hue) RGB_SAI (increase saturation) RGB_SAD (decrease saturation) RGB_VAI (increase brightness) RGB_VAD (decrease brightness)
2016-06-29Implements subprojects and updates projects for this (#459)Jack Humbert4-0/+480
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * disable power up for now * config files updates * makefile updates * .h file updates, config tuning * disable audio for yang