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2019-03-18[Keymap] Arkag Userspace Update (#5438)Alexander Kagno2-5/+12
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue
2019-03-14fresh commit for a new fork for PR to upstream/master (#5406)Alexander Kagno2-16/+23
2019-02-21[Keymap] Added preonic and mechmini 2 keymaps (#5202)SpacebarRacecar4-0/+169
* added mechmini2 keymap * added preonic keymap * changed readme * correction to mechmini 2 readme * changes to preonic keymap
2019-02-15Migrate fn_actions for default keymaps (#4935)fauxpark1-22/+16
* Migrate fn_actions for default keymaps * Rename the Grave/Escape Shift masks * No need for shift_esc_shift_mask * Change breaks to return false * Right align pointers * Add default case * Separate cases with empty lines
2019-01-27Adds a default value for IS_COMMAND for COMMAND feature (#4301)Drashna Jaelre1-6/+0
* Add default value for IS_COMMAND for COMMAND feature * Cleanup and consistency * Update Templates to reflect change * Fix IS_COMMAND in template * Fix IS_COMMAND define * Use consistent IS_COMMAND block in templates * Remove unnecessary `#undef IS_COMMAND` directives * Fix compile issue on orthodox * Reomve IS_COMMAND option for newer boards * Remove all existing definitions of IS_COMMAND if they use default LSHIFT and RSHIFT setting * Remove a couple of additional IS_COMMAND defines * Remove remaining redundant IS_COMMAND definitions * Remove #undef IS_COMMAND from orthodox:drashna and whitefox:konstantin * Remove multiple empty lines in modified config.h files * Update additional boards * Reomve IS_COMMAND from newer boards * Update Alice keyboard * Remove IS_COMMAND from additional boards Jan 24th edition
2019-01-13Modified URLs to point to new locationsJeremy Bernhardt1-1/+1
2019-01-02Added brightness controls and Media controls to my keymap. (#4760)lbibass1-8/+10
* Added my Mechmini2 layout to qmk. * Added more info to the readme. * Made changes. * Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Added brightness and volume controls to MechMini 625 layout.
2018-10-25Keymap: Mechmini layout (#4232)lbibass8-0/+115
* Added my Mechmini2 layout to qmk. * Added more info to the readme. * Made changes. * Update keyboards/mechmini/v2/keymaps/lbibass_625_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com> * Update keyboards/mechmini/v2/keymaps/lbibass_split_space/keymap.c Co-Authored-By: lbibass <ewdries02@gmail.com>
2018-09-30Keymap: Added Leader Key Functionality (#4025)Alexander Kagno3-8/+9
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna * removed homerow mods, more flashy lighting! * changed delays for lighting. * velocikey code retro fit into userspace to match typing speed currently "working" but isn't as reactive as I want. * Readme and other documentation hidden throughout code * Added a pretty picture * pretty picture actually added * More readme updates * Velocikey now working inside my userspace! * Changed repo macro and fixed readme * Removed media layer, moved media control to LAZY layer * fixed more merge issues when I had to merge... * implemented some leader key stuff * removed merge garbage... * changes requested by @drashna, leader key switch from macros
2018-09-26Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)Alexander Kagno1-13/+12
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna * removed homerow mods, more flashy lighting! * changed delays for lighting. * velocikey code retro fit into userspace to match typing speed currently "working" but isn't as reactive as I want. * Readme and other documentation hidden throughout code * Added a pretty picture * pretty picture actually added * More readme updates * Velocikey now working inside my userspace! * Changed repo macro and fixed readme * Removed media layer, moved media control to LAZY layer * fixed more merge issues when I had to merge...
2018-09-22Keymap: Arkag Userspace and MechMini2 Layout (#3958)Alexander Kagno3-0/+63
* deleting arkag branch, forcibly moving changes over to master * fade_color function added, not tested * added half functions some stuff * surround_type function implemented and working. * added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes * added a fade state machine and functionality * build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout * changes to sleep breath function, changed how I will switch to HALMAK * support for halmak added * support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid * changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler. * reformatted some if statements in state detection * changes to force fade to pause on boot, or plug in. * Attempting to move over to userspace, pushing to repository for help * userspace stuff.... * userspace stuff.... * layout changes, working userspace, Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY * Layout change Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers. * Removed excessive tabs in files * Moved mods on homerow around... * changes recommended by @drashna
2018-09-17Make `PREVENT_STUCK_MODIFIERS` the default (#3107)Joe Wasson1-3/+0
* Remove chording as it is not documented, not used, and needs work. * Make Leader Key an optional feature. * Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE` * Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
2018-04-28QMK Configurator updates for Mechmini v2 (#2820)noroadsleft7-24/+46
* Mechmini 2 updates for QMK Configurator * Update info.json
2018-03-24Fix mechmini2 ortho keymapping layoutmyrtle1-1/+1
A misconfiguration in the ortho layout, K306 key was registered as k305
2018-01-05Updated ACR60, Mechmini, ALU84 readme information and config.h descripters ↵TurboMech1-1/+3
(#2231) * Updated ACR60, Mechmini, ALU84 readme information and config.h descripters Update MECHKEYS keyboards to be uniform in readmes and config.h's PID, MANUFACTORER, and DESCRIPTIONS. This allows the keyboards to be more uniform amongst the different types. * Rename keyboards/alu84/keymaps/TurboMech/config.h to keyboards/alu84/keymaps/turbomech * Rename keyboards/alu84/keymaps/turbomech to keyboards/alu84/keymaps/TurboMech/config.h * Fixed folder naming for alu84/keymaps/turbomech * fixed error from compile removed double `return MACRO_NONE;` and `switch (id) {`
2018-01-03Added Mechmini 2.0 to Mechmini keyboard folderTurboMech12-0/+828
This creates a v1 and v2 subproject. V1 retains all the same implementations of the bootmapper-ported Mechmnini 1 including #2196. V2 adds the Mechmini 2.0 kayboard support (I know it took me way to long to get it a pull request in). All readme's updated to reflect compiling the two seperate keyboards. Simply either `make mechmini/v1:default` or `make mechmini/v2:defualt`. Utilizing the rules.mk using `make mechmini:default` will automatically create the Mechmini 2 default keymap as this is the current version and has a much wider user base.