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2017-03-22Update matrix.cishtob1-2/+1
2017-03-22OLED code cleanupishtob1-1/+1
2017-03-22Add files via uploadishtob1-0/+32
2017-03-22OLED code cleanupishtob1-46/+6
2017-03-22Added OLED SSD1306 support to I2Cishtob8-21/+908
2017-03-22Merged Fliphalf, now defined in config, added OLEDishtob2-8/+59
Can now use the following in the keymap config.h to call the flipped matrix ``` #define FLIPHALF ```
2017-03-22Delete rules.mkishtob1-5/+0
2017-03-22Delete rev2fliphalf.hishtob1-28/+0
2017-03-22Delete rev2fliphalf.cishtob1-32/+0
2017-03-22Delete config.hishtob1-91/+0
2017-03-22Delete Makefileishtob1-3/+0
2017-03-22Add files via uploadishtob3-0/+426
2017-03-22Fix a typoskullY1-1/+1
2017-03-22Add #1170 to all the clueboard keymapsskullY9-10/+34
2017-03-22typo fixedtengg1-2/+2
2017-03-22fix typotengg1-1/+1
2017-03-22fixed a bug related to mod + Grave with combined ESC/Grave keytengg1-1/+4
This only applies to keymaps that has combined esc/grave. Here we call it theKEY. Think about the motion when we do shift + theKEY (typing ~), or CMD + theKEY (switching window on MAC). Based on the original code, we must do following sequence: press shift -> press theKEY -> release theKEY -> release shift. However, it is very possible and natural that we do this stroke sequence instead: press shift -> press theKEY -> release shift -> release theKEY. If we do the 2nd stroke sequence, the code will del_key(ESC) instead of (GRV) when we release theKEY. This caused some inconvenient issues and ghost typing. By adding a flag, this issue is eliminated and will not affect any other functions.
2017-03-20Use single _FUNC layer. Move RESET and base layout-changing keys to _FUNC.Stephen Tudor1-43/+12
2017-03-20Merge branch 'master' of https://github.com/Khord/qmk_firmwareDylan Khor1-4/+4
2017-03-20add pgup, pgdn, home, endDylan Khor1-4/+4
2017-03-20Remove tap-dance. Raise will be accessed via holding shift while lower is activeStephen Tudor2-22/+11
2017-03-20Use normal backtick in ESC spot - I've mapped ESC to caps lockStephen Tudor1-4/+4
2017-03-20Fix shift tap-dance (can't use one-shot layer)Stephen Tudor2-34/+12
2017-03-20clean up configGabriel Young1-26/+4
2017-03-20clean up docs and provide defaults for keymapGabriel Young4-40/+21
2017-03-20update docsGabriel Young1-0/+4
2017-03-20fix whitespaceGabriel Young1-51/+48
2017-03-20support LEDsGabriel Young2-44/+51
2017-03-20Swap rows and columns to match the schematicGabriel Young4-142/+62
2017-03-20start to define keymap; annoying because rows and columns are swapped from ↵Gabriel Young3-5/+84
schematic
2017-03-19successfully read data from the matrixGabriel Young4-75/+93
2017-03-19Missing commaDylan Khor1-1/+1
2017-03-19Don't feel like tap dancing arrows anymoreDylan Khor1-4/+4
2017-03-19sketch out frosty flake matrix using custom matrix.c based on kitten pawGabriel Young3-11/+187
2017-03-18boilerplate project created with new_project.shGabriel Young10-0/+382
2017-03-17Added KC_KEYMAP macro for old style keymaps in Atreus62jprmesh1-11/+27
2017-03-16tap dance working for esc and arrowsDylan Khor1-7/+15
2017-03-16remove constDylan Khor1-1/+1
2017-03-16test td changesDylan Khor2-7/+6
2017-03-16test fixes for tap daneDylan Khor2-12/+11
2017-03-16test tap danceDylan Khor3-1/+17
2017-03-16add config.h for customizationDylan Khor1-0/+90
2017-03-16Update config.hJack Humbert1-0/+1
2017-03-16Update config.hJack Humbert1-1/+4
2017-03-16testDylan Khor1-1/+1
2017-03-16Add MakefileDylan Khor1-0/+3
2017-03-16Add custom keycapDylan Khor1-0/+318
2017-03-15Merge pull request #1090 from qmk/backlight_softpwmJack Humbert2-4/+4
Adds soft PWM backlight for non-timed ports
2017-03-15Merge pull request #1146 from khogeland/masterJack Humbert1-0/+83
Colemak layout for Clueboard
2017-03-15Merge pull request #1147 from nooges/numpad20Jack Humbert6-0/+292
Add handwired 20-key Numpad