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redox-keymap-yushyin
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quantum
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Author
Files
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2019-04-06
Fix bugs that cause compile failures when enabling only some animations.
Lenbok
2
-1
/
+2
2019-04-05
Custom Tapping Term per key (#5009)
Drashna Jaelre
2
-10
/
+24
2019-04-05
Update ps2avrgb template to use standard matrix/i2c code (#4957)
James Churchill
7
-270
/
+99
2019-04-04
RGB Matrix support for Massdrop CTRL/ALT (#5328)
Daniel Prilik
2
-3
/
+27
2019-04-04
Added encoder support to split common code (#5477)
XScorpion2
4
-19
/
+106
2019-04-03
Eager Per Row Debouncing added (added to Ergodox) (#5498)
Alex Ong
2
-1
/
+101
2019-04-03
RGB Matrix Overhaul (#5372)
XScorpion2
23
-887
/
+1091
2019-04-02
Added some new songs (#5525)
DDRnJn
1
-0
/
+79
2019-03-29
Fixing dead links (#5503)
Brian Choromanski
1
-1
/
+1
2019-03-25
Added songs from Nier and Nier Automata
DDRnJn
1
-0
/
+85
2019-03-24
Add support for RGB LEDs wired directly to each half's controller (#5392)
Danny
4
-29
/
+55
2019-03-21
rgblight.c: add remap feature (#5243)
Takeshi ISHII
1
-2
/
+16
2019-03-20
Fix i2c splits with >8 columns (#5454)
James Churchill
1
-3
/
+3
2019-03-17
New RGB Matrix effect: Single color reactive (#5330)
M-AS
2
-0
/
+22
2019-03-17
Unicode fix for new wincompose version (#5082)
cubimon
1
-0
/
+3
2019-03-17
Added 4 new songs to song_list.h
DDRnJn
1
-0
/
+52
2019-03-15
rgblight split transfer non-eeprom config (#5396)
Len Trigg
4
-8
/
+14
2019-03-12
Add new keyboard Plaid and ATMEGA328p support (#5379)
Takuya Urakawa
1
-0
/
+5
2019-03-12
Next set of split_common changes (#4974)
James Churchill
10
-476
/
+85
2019-03-11
Add 3 new songs and add new note type (#5351)
DDRnJn
2
-1
/
+47
2019-03-06
increase size of note counter variable to avoid overflow
Marco Monaco
3
-3
/
+3
2019-03-04
Clean up debounce a bit (#5255)
James Churchill
3
-9
/
+9
2019-02-28
Added two songs to song_list.h (FF Prelude and To Boldly Go) (#5252)
avatak
1
-1
/
+33
2019-02-26
Ask for your name when generating a new keyboard (#5214)
fauxpark
7
-8
/
+8
2019-02-25
Fix indentation in quantum_keycodes.h (#5221)
Konstantin Đorđević
1
-30
/
+29
2019-02-24
Fix Tx Bolt ghosting second character on key press (#5229)
Tobias Schulte
1
-22
/
+24
2019-02-22
fix rgblight_effect_breathing interval time (#5213)
Takeshi ISHII
1
-1
/
+1
2019-02-21
Velocikey: Match RGB animation speed to typing speed (#3754)
Chris Lewis
5
-6
/
+113
2019-02-18
Fix `quantum/split_common/matrix.c: select_col()/select_row()` (#5174)
Takeshi ISHII
1
-2
/
+2
2019-02-18
Stop all notes on startup, if there is no song and audio is disabled to preve...
Drashna Jaelre
1
-0
/
+2
2019-02-18
Fix Audio Clicky by adding missing punctuation (#5171)
Drashna Jaelre
1
-1
/
+1
2019-02-18
Remove CUSTOM_MATRIX option from diode direction (#5090)
zvecr
1
-1
/
+1
2019-02-18
Add UK variant of the SEND_STRING() LUTs
Rys Sommefeldt
1
-0
/
+62
2019-02-18
Change Command keycode defaults to match corresponding Bootmagic codes (#5078)
Konstantin Đorđević
1
-5
/
+6
2019-02-18
Move RGBLIGHT_LIMIT_VAL definition from rgblight.c to rgblight.h (#5167)
Konstantin Đorđević
2
-4
/
+3
2019-02-17
Haptic feedback generalized - DRV2605 and solenoids (#4939)
ishtob
3
-19
/
+50
2019-02-15
Add support for using ranges for RGB (#4981)
Erovia
2
-0
/
+42
2019-02-15
Improve RGB Light code (#4326)
Drashna Jaelre
2
-2
/
+45
2019-02-15
Remove problematic unicode_map stub definition in process_unicodemap.c (#5110)
Konstantin Đorđević
2
-3
/
+2
2019-02-15
Debounce refactor / API (#3720)
Drashna Jaelre
6
-81
/
+210
2019-02-15
Fix ARM Audio issues and its EEPROM persistence (#4936)
Drashna Jaelre
2
-316
/
+322
2019-02-11
fix the led_matrix.h naming conflict
skullY
4
-3
/
+3
2019-02-11
Put back an accidentally stripped copyright
skullY
1
-1
/
+2
2019-02-11
cleanup
skullY
1
-2
/
+2
2019-02-11
fix compiling for backlight without led matrix
skullY
1
-1
/
+1
2019-02-11
cleanup
skullY
1
-39
/
+37
2019-02-11
Move the 1 second delay to led_matrix_init
skullY
1
-18
/
+6
2019-02-11
led_matrix works now
skullY
3
-28
/
+25
2019-02-11
compiles, but long delay on startup and problems
skullY
5
-59
/
+63
2019-02-11
revert accidental rgb_matrix.h changes
skullY
1
-2
/
+10
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