From 4931510ad38aadb1769c9241bfad0c3d77ad687f Mon Sep 17 00:00:00 2001 From: Balz Guenat Date: Mon, 1 Jan 2018 23:47:51 +0100 Subject: backlight breathing overhaul (#2187) * add breathing to bananasplit * backlight breathing overhaul * fix the backlight_tick thing. * fix for vision_division backlight * fix a few keymaps and probably break breathing for some weirdly set-up boards. * remove BL_x keycodes because they made unreasonable assumptions * some fixes for BL keycodes * integer cie lightness scaling * use cie lightness for non-breathing backlight and make breathing able to reach true max brightness --- docs/faq_keymap.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'docs/faq_keymap.md') diff --git a/docs/faq_keymap.md b/docs/faq_keymap.md index 7093dec20..0fed0445f 100644 --- a/docs/faq_keymap.md +++ b/docs/faq_keymap.md @@ -127,7 +127,7 @@ https://github.com/tekezo/Karabiner/issues/403 ## Esc and ` on a Single Key -See the [Grave Escape](feature_grave_escape.md) feature. +See the [Grave Escape](feature_grave_esc.md) feature. ## Arrow on Right Modifier Keys with Dual-Role This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. -- cgit v1.2.3-24-g4f1b