From af37bb2f78c39c224c995eb57c757c63034a3d9c Mon Sep 17 00:00:00 2001 From: fauxpark Date: Sat, 9 Dec 2017 16:49:07 +1100 Subject: Fix some of the more obvious typos --- docs/faq_keymap.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'docs/faq_keymap.md') diff --git a/docs/faq_keymap.md b/docs/faq_keymap.md index a54a76521..f0410fcb4 100644 --- a/docs/faq_keymap.md +++ b/docs/faq_keymap.md @@ -33,7 +33,7 @@ Use `KC_PWR` instead of `KC_POWER` or vice versa. More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264 ## One Shot Modifier -Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. Oneshot Shift mitgates this for me. +Solves my personal 'the' problem. I often got 'the' or 'THe' wrongly instead of 'The'. One Shot Shift mitigates this for me. https://github.com/tmk/tmk_keyboard/issues/67 ## Modifier/Layer Stuck @@ -120,7 +120,7 @@ https://pqrs.org/osx/karabiner/seil.html Karabiner - Keymapping tool on Mac OSX - ignores inputs from RN-42 module by default. You have to enable this option to make Karabiner working with your keyboard. https://github.com/tekezo/Karabiner/issues/403#issuecomment-102559237 -See these for the deail of this problem. +See these for the detail of this problem. https://github.com/tmk/tmk_keyboard/issues/213 https://github.com/tekezo/Karabiner/issues/403 @@ -130,7 +130,7 @@ https://github.com/tekezo/Karabiner/issues/403 See the [Grave Escape](feature_grave_escape.md) feature. ## Arrow on Right Modifier Keys with Dual-Role -This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. +This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**. ``` #include "keymap_common.h" @@ -185,14 +185,14 @@ Not sure what keycode Eject is on genuine Apple keyboard actually. HHKB uses `F2 ___TO BE IMPROVED___ real_mods is intended to retains state of real/physical modifier key state, while -weak_mods retains state of virtual or temprary modifiers which should not affect state real modifier key. +weak_mods retains state of virtual or temporary modifiers which should not affect state real modifier key. Let's say you hold down physical left shift key and type ACTION_MODS_KEY(LSHIFT, KC_A), with weak_mods, * (1) hold down left shift: real_mods |= MOD_BIT(LSHIFT) * (2) press ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods |= MOD_BIT(LSHIFT) -* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): waek_mods &= ~MOD_BIT(LSHIFT) +* (3) release ACTION_MODS_KEY(LSHIFT, KC_A): weak_mods &= ~MOD_BIT(LSHIFT) real_mods still keeps modifier state. without weak mods, -- cgit v1.2.3-24-g4f1b