From 07e0558e9a3607907c8efed6ae0f5e8c53befc8b Mon Sep 17 00:00:00 2001 From: MakotoKurauchi Date: Fri, 27 Jul 2018 06:26:02 +0900 Subject: Keyboard: Add HelixPico keyboard (#3502) --- keyboards/helix/pico/keymaps/default/keymap.c | 474 ++++++++++++++++++++++++++ 1 file changed, 474 insertions(+) create mode 100644 keyboards/helix/pico/keymaps/default/keymap.c (limited to 'keyboards/helix/pico/keymaps/default/keymap.c') diff --git a/keyboards/helix/pico/keymaps/default/keymap.c b/keyboards/helix/pico/keymaps/default/keymap.c new file mode 100644 index 000000000..75221d485 --- /dev/null +++ b/keyboards/helix/pico/keymaps/default/keymap.c @@ -0,0 +1,474 @@ +#include QMK_KEYBOARD_H +#include "bootloader.h" +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif +#ifdef AUDIO_ENABLE + #include "audio.h" +#endif +#ifdef SSD1306OLED + #include "ssd1306.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _COLEMAK, + _DVORAK, + _LOWER, + _RAISE, + _ADJUST +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + DVORAK, + LOWER, + RAISE, + ADJUST, + BACKLIT, + EISU, + KANA, + RGBRST +}; + +enum macro_keycodes { + KC_SAMPLEMACRO, +}; + + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO +//Macros +#define M_SAMPLE M(KC_SAMPLEMACRO) + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + + /* Qwerty + * ,-----------------------------------------. ,-----------------------------------------. + * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | + * `-------------------------------------------------------------------------------------------------' + */ + +[_QWERTY] = LAYOUT( \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \ + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ + ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ + ), + /* Colemak + * ,-----------------------------------------. ,-----------------------------------------. + * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | Bksp | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | | K | M | , | . | / |Enter | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | + * `-------------------------------------------------------------------------------------------------' + */ + [_COLEMAK] = LAYOUT( \ + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \ + KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \ + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , \ + ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ + ), + + /* Dvorak + * ,-----------------------------------------. ,-----------------------------------------. + * | Tab | ' | , | . | P | Y | | F | G | C | R | L | Bksp | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Ctrl | A | O | E | U | I | | D | H | T | N | S | / | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | Shift| ; | Q | J | K | X | | B | M | W | V | Z |Enter | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * |Adjust| Esc | Alt | GUI | EISU |Lower |Space |Space |Raise | KANA | Left | Down | Up |Right | + * `-------------------------------------------------------------------------------------------------' + */ + [_DVORAK] = LAYOUT( \ + KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ + KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ + KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , \ + ADJUST, KC_ESC, KC_LALT, KC_LGUI, EISU, LOWER, KC_SPC, KC_SPC, RAISE, KANA, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT \ + ), + + /* Lower + * ,-----------------------------------------. ,-----------------------------------------. + * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc | Home | End | | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * | | | | | | | | | | | Next | Vol- | Vol+ | Play | + * `-------------------------------------------------------------------------------------------------' + */ + [_LOWER] = LAYOUT( \ + KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, \ + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \ + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_HOME, KC_END, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ + ), + + /* Raise + * ,-----------------------------------------. ,-----------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | \ | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | | F7 | F8 | F9 | F10 | F11 | | F12 | | PrSc |PageDn|PageUp| | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * | | | | | | | | | | | Next | Vol- | Vol+ | Play | + * `-------------------------------------------------------------------------------------------------' + */ + [_RAISE] = LAYOUT( \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, \ + _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \ + _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_PSCR, KC_PGDN, KC_PGUP, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY \ + ), + + /* Adjust (Lower + Raise) + * ,-----------------------------------------. ,-----------------------------------------. + * | | Reset| | | | | | | | | | | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | |Aud on|Audoff|MU TOG|MU MOD| Mac | | Win |Qwerty|Colemk|Dvorak| | | + * |------+------+------+------+------+------| |------+------+------+------+------+------| + * | |CK TOG|CK RST| CK UP|CK DWN| | | | |RGB ON| HUE+ | SAT+ | VAL+ | + * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| + * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | + * `-------------------------------------------------------------------------------------------------' + */ + [_ADJUST] = LAYOUT( \ + _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, AU_ON, AU_OFF, MU_TOG, MU_MOD, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, \ + _______, CK_TOGG, CK_RST, CK_UP, CK_DOWN, _______, _______, _______, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \ + ) +}; + + + +#ifdef AUDIO_ENABLE + +float tone_qwerty[][2] = SONG(QWERTY_SOUND); +float tone_dvorak[][2] = SONG(DVORAK_SOUND); +float tone_colemak[][2] = SONG(COLEMAK_SOUND); +float tone_plover[][2] = SONG(PLOVER_SOUND); +float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); +float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); +#endif + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +void persistent_default_layer_set(uint16_t default_layer) { + eeconfig_update_default_layer(default_layer); + default_layer_set(default_layer); +} + +// Setting ADJUST layer RGB back to default +void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { + if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); + #endif + layer_on(layer3); + } else { + layer_off(layer3); + } +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(tone_qwerty); + #endif + persistent_default_layer_set(1UL<<_QWERTY); + } + return false; + break; + case COLEMAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(tone_colemak); + #endif + persistent_default_layer_set(1UL<<_COLEMAK); + } + return false; + break; + case DVORAK: + if (record->event.pressed) { + #ifdef AUDIO_ENABLE + PLAY_SONG(tone_dvorak); + #endif + persistent_default_layer_set(1UL<<_DVORAK); + } + return false; + break; + case LOWER: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(16); + #endif + } + layer_on(_LOWER); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + TOG_STATUS = false; + layer_off(_LOWER); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case RAISE: + if (record->event.pressed) { + //not sure how to have keyboard check mode and set it to a variable, so my work around + //uses another variable that would be set to true after the first time a reactive key is pressed. + if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false + } else { + TOG_STATUS = !TOG_STATUS; + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(15); + #endif + } + layer_on(_RAISE); + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } else { + #ifdef RGBLIGHT_ENABLE + //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change + #endif + layer_off(_RAISE); + TOG_STATUS = false; + update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); + } + return false; + break; + case ADJUST: + if (record->event.pressed) { + layer_on(_ADJUST); + } else { + layer_off(_ADJUST); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGB_MOD: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + #endif + return false; + break; + case EISU: + if (record->event.pressed) { + if(keymap_config.swap_lalt_lgui==false){ + register_code(KC_LANG2); + }else{ + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LANG2); + } + return false; + break; + case KANA: + if (record->event.pressed) { + if(keymap_config.swap_lalt_lgui==false){ + register_code(KC_LANG1); + }else{ + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LANG1); + } + return false; + break; + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef AUDIO_ENABLE + startup_user(); + #endif + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + + +#ifdef AUDIO_ENABLE + +void startup_user() +{ + _delay_ms(50); // gets rid of tick +} + +void shutdown_user() +{ + _delay_ms(150); + stop_all_notes(); +} + +void music_on_user(void) +{ + music_scale_user(); +} + +void music_scale_user(void) +{ + PLAY_SONG(music_scale); +} + +#endif + + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +void matrix_scan_user(void) { + iota_gfx_task(); // this is what updates the display continuously +} + +void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_LOWER (1<<_LOWER) +#define L_RAISE (1<<_RAISE) +#define L_ADJUST (1<<_ADJUST) +#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) + +static void render_logo(struct CharacterMatrix *matrix) { + + static char logo[]={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + matrix_write(matrix, logo); + //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); +} + + + +void render_status(struct CharacterMatrix *matrix) { + + // Render to mode icon + static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if(keymap_config.swap_lalt_lgui==false){ + matrix_write(matrix, logo[0][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[0][1]); + }else{ + matrix_write(matrix, logo[1][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[1][1]); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[40]; + snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); + matrix_write_P(matrix, PSTR("\nLayer: ")); + switch (layer_state) { + case L_BASE: + matrix_write_P(matrix, PSTR("Default")); + break; + case L_RAISE: + matrix_write_P(matrix, PSTR("Raise")); + break; + case L_LOWER: + matrix_write_P(matrix, PSTR("Lower")); + break; + case L_ADJUST: + case L_ADJUST_TRI: + matrix_write_P(matrix, PSTR("Adjust")); + break; + default: + matrix_write(matrix, buf); + } + + // Host Keyboard LED Status + char led[40]; + snprintf(led, sizeof(led), "\n%s %s %s", + (host_keyboard_leds() & (1<