From 649b33d7783cf3021928534b7ae127e0a89e8807 Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Tue, 21 Jun 2016 22:39:54 -0400 Subject: Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) * fixes from tmk's repo * rename keyboard to keyboards --- keyboards/kc60/kc60.c | 111 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 111 insertions(+) create mode 100644 keyboards/kc60/kc60.c (limited to 'keyboards/kc60/kc60.c') diff --git a/keyboards/kc60/kc60.c b/keyboards/kc60/kc60.c new file mode 100644 index 000000000..0a578b2b8 --- /dev/null +++ b/keyboards/kc60/kc60.c @@ -0,0 +1,111 @@ +#include "kc60.h" + +__attribute__ ((weak)) + void matrix_init_user(void) { + // leave this function blank - it can be defined in a keymap file + }; + +__attribute__ ((weak)) + void matrix_scan_user(void) { + // leave this function blank - it can be defined in a keymap file + } + +__attribute__ ((weak)) + bool process_action_user(keyrecord_t *record) { + // leave this function blank - it can be defined in a keymap file + return true; + } + +__attribute__ ((weak)) + void led_set_user(uint8_t usb_led) { + // leave this function blank - it can be defined in a keymap file + } + +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + +#ifdef BACKLIGHT_ENABLE + backlight_init_ports(); +#endif + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_action_kb(keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_action_user(record); +} + +void led_set_kb(uint8_t usb_led) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + + led_set_user(usb_led); +} + +#ifdef BACKLIGHT_ENABLE +#define CHANNEL OCR1B + +void backlight_init_ports() +{ + + // Setup PB6 as output and output low. + DDRB |= (1<<6); + PORTB &= ~(1<<6); + + // Use full 16-bit resolution. + ICR1 = 0xFFFF; + + // I could write a wall of text here to explain... but TL;DW + // Go read the ATmega32u4 datasheet. + // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on + + // Pin PB7 = OCR1C (Timer 1, Channel C) + // Compare Output Mode = Clear on compare match, Channel C = COM1B1=1 COM1C0=0 + // (i.e. start high, go low when counter matches.) + // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0 + // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1 + + TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010; + TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001; + + backlight_init(); +} + +void backlight_set(uint8_t level) +{ + // Prevent backlight blink on lowest level + PORTB &= ~(_BV(PORTB6)); + + if ( level == 0 ) + { + // Turn off PWM control on PB6, revert to output low. + TCCR1A &= ~(_BV(COM1B1)); + CHANNEL = 0x0; + } + else if ( level == BACKLIGHT_LEVELS) + { + // Turn on PWM control of PB6 + TCCR1A |= _BV(COM1B1); + // Set the brightness + CHANNEL = 0xFFFF; + } + else + { + // Turn on PWM control of PB6 + TCCR1A |= _BV(COM1B1); + // Set the brightness + CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2)); + } +} + +#endif -- cgit v1.2.3-24-g4f1b