From 86855f4417a3793b1e33a8288f2755b782ef3228 Mon Sep 17 00:00:00 2001 From: Ryan Caltabiano Date: Thu, 28 Feb 2019 21:20:26 -0600 Subject: Xulkal Keymaps --- keyboards/sol/keymaps/xulkal/keymap.c | 155 ++++++++++++++++++++++++++++++++++ keyboards/sol/keymaps/xulkal/rules.mk | 42 +++++++++ 2 files changed, 197 insertions(+) create mode 100644 keyboards/sol/keymaps/xulkal/keymap.c create mode 100644 keyboards/sol/keymaps/xulkal/rules.mk (limited to 'keyboards/sol') diff --git a/keyboards/sol/keymaps/xulkal/keymap.c b/keyboards/sol/keymaps/xulkal/keymap.c new file mode 100644 index 000000000..be64d9e7c --- /dev/null +++ b/keyboards/sol/keymaps/xulkal/keymap.c @@ -0,0 +1,155 @@ +#include QMK_KEYBOARD_H +#include "xulkal.h" + +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif + +#ifdef OLED_DRIVER_ENABLE + #include "oled_driver.h" +#endif + +#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__) + +// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Qwerty Layout + * ,------------------------------------------------. ,------------------------------------------------. + * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter| + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctrl | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------' + * | Space| DEL | | Enter| Space| + * `-------------' `-------------' + */ + [_QWERTY] = EXPAND_LAYOUT( \ + _________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \ + _________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \ + _________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \ + _________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \ + _________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \ + KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \ + ), + +#ifndef GAMELAYER_DISABLE + [_GAME] = EXPAND_LAYOUT( \ + ___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \ + ___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \ + ___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \ + ___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \ + ___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \ + KC_VOLU, KC_VOLD, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_VOLU, KC_VOLD \ + ), +#endif + + [_LOWER] = EXPAND_LAYOUT( \ + __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \ + __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \ + __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \ + __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \ + __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \ + _______, _______, _______, _______, _______, _______, _______, _______ \ + ), + + [_RAISE] = EXPAND_LAYOUT( \ + __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \ + __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \ + __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \ + __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \ + __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \ + _______, _______, _______, _______, _______, _______, _______, _______ \ + ), + +#ifdef TRILAYER_ENABLED + [_RAISE] = EXPAND_LAYOUT( \ + _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \ + _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \ + _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \ + _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \ + _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \ + _______, _______, _______, _______, _______, _______, _______, _______ \ + ), +#endif +}; + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef OLED_DRIVER_ENABLE + +static void render_logo(void) { + static const char PROGMEM sol_logo[] = { + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; + + oled_write_P(sol_logo, false); +} + +static void render_status(void) { + // Render to mode icon + static const char PROGMEM mode_logo[2][4] = { + {0x97,0x98,0x0a,0}, + {0xb7,0xb8,0x0a,0} }; + + oled_write_P(mode_logo[0], false); + oled_write_P(mode_logo[1], false); + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + oled_write_P(PSTR("Layer: "), false); + switch (biton32(layer_state)) { + case _QWERTY: +#ifndef GAMELAYER_DISABLE + switch (biton32(default_layer_state)) { + case _QWERTY: + oled_write_P(PSTR("Default\n"), false); + break; + case _GAME: + oled_write_P(PSTR("Game\n"), false); + break; + default: + oled_write_P(PSTR("Undefined\n"), false); + break; + } +#else + oled_write_P(PSTR("Default\n"), false); +#endif + break; + case _LOWER: + oled_write_P(PSTR("Lower\n"), false); + break; + case _RAISE: + oled_write_P(PSTR("Raise\n"), false); + break; +#ifdef TRILAYER_ENABLED + case _ADJUST: + oled_write_P(PSTR("Adjust\n"), false); + break; +#endif + default: + oled_write_P(PSTR("Undefined\n"), false); + } + + // Host Keyboard LED Status + uint8_t led_usb_state = host_keyboard_leds(); + oled_write_P(led_usb_state & (1<