From 9f2fc1179aa39a2728a9606909a2a2795313d8d5 Mon Sep 17 00:00:00 2001 From: jotix <47826561+jotix@users.noreply.github.com> Date: Sat, 4 May 2019 13:57:41 -0300 Subject: [Keymap] add unicode to jotix's ortho_4x12_layout (#5775) * add unicode to jotix's ortho_4x12_layout * suggested change #define UNICODE_SELECTED_MODES UC_LNX --- layouts/community/ortho_4x12/jotix2/keymap.c | 87 ---------------------------- 1 file changed, 87 deletions(-) delete mode 100644 layouts/community/ortho_4x12/jotix2/keymap.c (limited to 'layouts/community/ortho_4x12/jotix2/keymap.c') diff --git a/layouts/community/ortho_4x12/jotix2/keymap.c b/layouts/community/ortho_4x12/jotix2/keymap.c deleted file mode 100644 index 636476488..000000000 --- a/layouts/community/ortho_4x12/jotix2/keymap.c +++ /dev/null @@ -1,87 +0,0 @@ -// This is the canonical layout file for the Quantum project. If you want to add another keyboard, -// this is the style you want to emulate. - -#include QMK_KEYBOARD_H - -extern keymap_config_t keymap_config; - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. - -#define _QWERTY 0 -#define _LOWER 1 -#define _RAISE 2 -#define _GAME 3 -#define _ADJUST 4 - -#define LOWER MO(_LOWER) -#define RAISE MO(_RAISE) -#define GAME TG(_GAME) - -/* Funct - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | | F7 | F8 | F9 | F10 | F11 | F12 | ' | | | | | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | | | | | | | | | home | vol- | vol+ | end | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - */ -#define _FUNCT LAYOUT_ortho_4x12 (\ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,\ - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,\ - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_QUOT, _______, _______, _______, _______,\ - _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_VOLD, KC_VOLU, KC_END\ -) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* Qwerty - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | esc | Q | W | E | R | T | Y | U | I | O | P | bksp | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | tab | A | S | D | F | G | H | J | K | L | ; | del | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | lshift | Z | X | C | V | B | N | M | , | . | / | enter | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - * | lctrl | lgui | lalt | ralt | funct | space | space | funct | left | down | up | right | - * +--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+ - */ -[_QWERTY] = LAYOUT_ortho_4x12 ( - KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_DEL, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT, - KC_LCTL, KC_LGUI, KC_LALT, KC_RALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT -), - -[_LOWER] = _FUNCT, - -[_RAISE] = _FUNCT, - -/* Game */ -[_GAME] = LAYOUT_ortho_4x12 ( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_UP, _______, - _______, _______, _______, _______, _______, _______, _______, _______, KC_SLSH, KC_LEFT, KC_DOWN, KC_RGHT -), - -/* Adjust */ -[_ADJUST] = LAYOUT_ortho_4x12 ( - _______, RESET, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, - _______, _______, _______, _______, _______, GAME, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, BL_STEP, BL_BRTG, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ -), -}; - -uint32_t layer_state_set_user(uint32_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} - -void matrix_init_user(void) { -} -- cgit v1.2.3-24-g4f1b