From 984621835d929b79a22ef33c0a4e602adb1ecc5b Mon Sep 17 00:00:00 2001 From: Eric Gebhart Date: Fri, 8 Jun 2018 19:06:25 +0200 Subject: Keyboard that works on Qwerty or Bepo OS keyboards. (#3149) * New layout. * new dvorak bepo layout. * first commit of new ergodox_ez dvorak keyboard for qwerty and bepo. --- users/ericgebhart/ericgebhart.h | 429 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 429 insertions(+) create mode 100644 users/ericgebhart/ericgebhart.h (limited to 'users/ericgebhart/ericgebhart.h') diff --git a/users/ericgebhart/ericgebhart.h b/users/ericgebhart/ericgebhart.h new file mode 100644 index 000000000..6eb11ddfc --- /dev/null +++ b/users/ericgebhart/ericgebhart.h @@ -0,0 +1,429 @@ +/* + Copyright 2018 Eric Gebhart + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . +*/ +#include QMK_KEYBOARD_H + +#ifndef ericgebhart +#define ericgebhart + +#include "quantum.h" +#include "process_keycode/process_tap_dance.h" + + +void tap(uint16_t keycode); +bool process_record_secrets(uint16_t keycode, keyrecord_t *record); + + +#define EECONFIG_USERSPACE (uint8_t *)19 + +typedef union { + uint8_t raw; + struct { + bool clicky_enable :1; + bool rgb_layer_change :1; + bool is_overwatch :1; + bool nuke_switch :1; + }; +} userspace_config_t; + +#define ___ KC_TRNS +#define XXX KC_NO + +// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). +#define MK_CUT LSFT(KC_DEL) // shift + delete +#define MK_COPY LCTL(KC_INS) // ctrl + insert +#define MK_PASTE LSFT(KC_INS) // shift + insert + + +#define DVORAK 0 // dvorak layout (default) +#define QWERTY 1 +#define COLEMAK 2 +#define WORKMAN 3 +#define NORMAN 4 +// bepo layers +#define DVORAK_ON_BEPO 6 // dvorak layout (default) +#define BEPO 7 // Bepo +// non-default layers +#define SYMB 8 // symbols and numbers +#define SYMB_ON_BEPO 9 // symbols and numbers +#define MDIA 10 // mouse knd media eys +#define LAYERS 11 // layers and right mousekeys. +#define XMONAD 12 // xmonad ie. dvorak. +#define XMONAD_FR 13 // xmonad ie. dvorak. + + +// for the creation of dvorak keys on an Bepo keyboard at the OS layer. + +// so we can create an array of reasonable size +// for our translation keys. We have to create a +// good range of numbers +#define GR(x) (x-SAFE_RANGE) + +uint8_t gr(uint8_t); +void send_keycode(uint8_t); + +#define MOD_NONE 0x00 + +// indexs for the keycode translation table. +#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0] +#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1] +#define SHIFTED_KEY(key) key_translations[gr(key)][1][0] +#define SHIFTED_MODS(key) key_translations[gr(key)][1][1] + + +enum userspace_custom_keycodes { + // keep the keycodes using the send_key function close to SAFE_RANGE + // so the array of keycodes remains a reasonbale size. + DB_1 = SAFE_RANGE, // can always be here + DB_2, + DB_3, + DB_4, + DB_5, + DB_6, + DB_7, + DB_8, + DB_9, + DB_0, + DB_GRV, + DB_SCOLON, + DB_SLASH, + DB_BACKSLASH, + DB_EQL, + DB_DOT, + DB_COMM, + DB_QUOT, + DB_MINUS, + DB_RPRN, + DB_LPRN, + DB_RBRC, + DB_LBRC, + // for symbols layer + DB_HASH, + DB_LCBR, + DB_RCBR, + DB_PIPE, + DB_TILD, + DB_CIRC, + DB_LESS, + DB_GRTR, + // End of dvorak on bepo translation keys. + + EPRM, + VRSN, + KC_DVORAK_ON_BEPO, + KC_BEPO, + KC_NORMAN, + KC_QWERTY, + KC_COLEMAK, + KC_DVORAK, + KC_WORKMAN, + KC_MAKE, + KC_RESET, + KC_RGB_T, + KC_SECRET_1, + KC_SECRET_2, + KC_SECRET_3, + KC_SECRET_4, + KC_SECRET_5, + KC_CCCV +}; + +#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) } +#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape. +#define ALT_ENT ALT_T(KC_ENT) // Alt or enter +#define CTL_SPC CTL_T(KC_SPC) // ctrl or space +#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace +#define ALT_DEL ALT_T(KC_DEL) // Alt or delete +#define GUI_ESC GUI_T(KC_ESC) // Gui or escape +#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer + +#define KC_SFT_T_U SFT_T(KC_U) +#define KC_SFT_T_H SFT_T(KC_H) +#define KC_LT_SYMB_I LT(SYMB, KC_I) +#define KC_LT_SYMB_D LT(SYMB, KC_D) + +// for dvorak on bepo +#define BP_SFT_T_U SFT_T(BP_U) +#define BP_SFT_T_H SFT_T(BP_H) +#define BP_LT_SYMB_D LT(SYMB, BP_D) + + +// for bepo on bepo +#define BP_SFT_T_T SFT_T(BP_T) +#define BP_LT_SYMB_C LT(SYMB_ON_BEPO, BP_C) +#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I) +#define BP_SFT_T_E SFT_T(BP_E) +#define BP_SFT_T_ECRC SFT_T(BP_ECRC) +#define BP_SFT_T_CCED SFT_T(BP_CCED) +#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM) + +// OSM keycodes, to keep things clean and easy to change +#define KC_MLSF OSM(MOD_LSFT) +#define KC_MRSF OSM(MOD_RSFT) +#define OS_LGUI OSM(MOD_LGUI) +#define OS_RGUI OSM(MOD_RGUI) +#define OS_LSFT OSM(MOD_LSFT) +#define OS_RSFT OSM(MOD_RSFT) +#define OS_LCTL OSM(MOD_LCTL) +#define OS_RCTL OSM(MOD_RCTL) +#define OS_LALT OSM(MOD_LALT) +#define OS_RALT OSM(MOD_RALT) +#define ALT_APP ALT_T(KC_APP) + +#define MG_NKRO MAGIC_TOGGLE_NKRO + + +//// TAP DANCE + +typedef struct { + bool is_press_action; + int state; +} tdtap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, //send two single taps + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7 + }; + + //Tap Dance Declarations + enum { + TD_ESC_CAPS = 0, + TD_TAB_BKTAB = 1, + TD_MDIA_SYMB = 2, + TD_HOME_END = 3, + TD_XMONAD_ESC = 4, + TD_DEF_LAYER_SW = 5, + TD_DEF_OS_LAYER_SW = 6, + TD_MOUSE_BTNS = 7, + TD_DVORAK_BEPO = 8 + }; + + +// Tap dance +#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. +#define MDIA_SYMB TD(TD_MDIA_SYMB) // MDIA or Symb layer tapdance toggle. +#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer +#define HOME_END TD(TD_HOME_END) // home or end tapdance. +#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 +#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 + + +int on_qwerty(void); +int get_xmonad_layer(void); +int cur_dance (qk_tap_dance_state_t *state); + +//for the x tap dance. Put it here so it can be used in any keymap +void x_finished (qk_tap_dance_state_t *state, void *user_data); +void x_reset (qk_tap_dance_state_t *state, void *user_data); + + +// Blocks for each of the four major keyboard layouts +// Organized so we can quickly adapt and modify all of them +// at once, rather than for each keyboard, one at a time. +// And this allows for much cleaner blocks in the keymaps. +// For instance Tap/Hold for Control on all of the layouts + +// NOTE: These are all the same length. If you do a search/replace +// then you need to add/remove underscores to keep the +// lengths consistent. + +// Since our quirky block definitions are basically a list of comma separated +// arguments, we need a wrapper in order for these definitions to be +// expanded before being used as arguments to the LAYOUT_xxx macro. +#if (!defined(LAYOUT) && defined(KEYMAP)) +#define LAYOUT KEYMAP +#endif + +#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) +#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) +#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) +#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) + +//Dvorak on a qwerty software layer in the OS +#define ___DVORAK_L1___ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y +#define ___DVORAK_L2___ KC_A, KC_O, KC_E, KC_SFT_T_U, KC_LT_SYMB_I +#define ___DVORAK_L3___ KC_SCLN, KC_Q, KC_J, KC_K, KC_X + +#define ___DVORAK_R1___ KC_F, KC_G, KC_C, KC_R, KC_L +#define ___DVORAK_R2___ KC_LT_SYMB_D, KC_SFT_T_H, KC_T, KC_N, KC_S +#define ___DVORAK_R3___ KC_B, KC_M, KC_W, KC_V, KC_Z + + +// Dvorak on fr-bepo software layer in the OS. +// for dvorak and all the other qwerty like keyboards on bepo +#define ___NUMBER_BEPO_L___ DB_1, DB_2, DB_3, DB_4, DB_5 +#define ___NUMBER_BEPO_R___ DB_6, DB_7, DB_8, DB_9, DB_0 + +#define ___DVORAK_FR_L1___ DB_QUOT, DB_COMM, DB_DOT, BP_P, BP_Y +#define ___DVORAK_FR_L2___ BP_A, BP_O, BP_E, BP_SFT_T_U, BP_LT_SYMB_I +#define ___DVORAK_FR_L3___ DB_SCOLON, BP_Q, BP_J, BP_K, BP_X + +#define ___DVORAK_FR_R1___ BP_F, BP_G, BP_C, BP_R, BP_L +#define ___DVORAK_FR_R2___ BP_LT_SYMB_D, BP_SFT_T_H, BP_T, BP_N, BP_S +#define ___DVORAK_FR_R3___ BP_B, BP_M, BP_W, BP_V, BP_Z + + +// Bepo on fr-bepo software layer +// for bepo on bepo +#define ___SYMBOL_BEPO_L___ /* BP_DLR */ BP_DQOT, BP_LGIL, BP_RGIL, BP_LPRN, BP_RPRN +#define ___SYMBOL_BEPO_R___ BP_AT, BP_PLUS, BP_MINS, BP_SLASH, BP_ASTR /* BP_EQL, BP_PERC */ + +#define ___BEPO_FR_L1___ BP_B, BP_ECUT, BP_P, BP_O, BP_EGRV +#define ___BEPO_FR_L2___ BP_A, BP_U, BP_I, BP_SFT_T_E, BP_LT_SYMB_COMM +#define ___BEPO_FR_L3___ /*BP_ECRC*/ BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K + +#define ___BEPO_FR_R1___ /* BP_DCRC*/ BP_V, BP_D, BP_L, BP_J, BP_Z //, BP_W +#define ___BEPO_FR_R2___ /* BP_C */ BP_SFT_T_T, BP_S, BP_R, BP_N, BP_M //BP_CCED +#define ___BEPO_FR_R3___ BP_APOS, BP_Q, BP_G, BP_H, BP_F + +// the bottom rows for keyboards on bepo. +#define ___ERGODOX_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(BP_V), LCTL(BP_C) +#define ___ERGODOX_BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_V), KC_INS, KC_LEFT, KC_RIGHT + +// Since we have 7 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN, NORMAN, +// 2 of them based on a Bepo software keyboard, --- DVORAK_ON_BEPO and BEPO), +// this allows us to quickly modify the bottom row for all of the layouts +// so we don't have to alter it 4 times and hope that we haven't missed +// anything +#define ___ERGODOX_BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT +#define ___ERGODOX_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C) + +#define ___ERGODOX_THUMB_LEFT___ \ + KC_RALT, ALGR_SYMB, \ + HOME_END, \ + CTL_BSPC, ALT_DEL, XMONAD_ESC + +#define ___ERGODOX_THUMB_RIGHT___ \ + ALGR_SYMB, TD_MOUSE_BTNS, \ + KC_PGUP, \ + KC_PGDN, ALT_ENT, CTL_SPC + +#define ___ERGODOX_TRANS_THUMBS___ \ + ___, ___, \ + ___, \ + ___, ___, ___ \ + +#define ___ERGODOX_TRANS_BOTTOM___ \ + ___,___,___,___,___ + +#define ___ERGODOX_TRANS_6_ROW___ \ + ___,___,___,___,___,___ + + + +// Qwerty based layers that I don't really use. +#define ___QWERTY_L1___ KC_Q, KC_W, KC_E, KC_R, KC_T +#define ___QWERTY_L2___ KC_A, KC_S, KC_D, KC_F, KC_G +#define ___QWERTY_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___QWERTY_R1___ KC_Y, KC_U, KC_I, KC_O, KC_P +#define ___QWERTY_R2___ KC_H, KC_J, KC_K, KC_L, KC_SCLN +#define ___QWERTY_R3___ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH + + +#define ___COLEMAK_L1___ KC_Q, KC_W, KC_F, KC_P, KC_G +#define ___COLEMAK_L2___ KC_A, KC_R, KC_S, KC_T, KC_D +#define ___COLEMAK_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___COLEMAK_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define ___COLEMAK_R2___ KC_H, KC_N, KC_E, KC_I, KC_O +#define ___COLEMAK_R3___ KC_K, KC_M, KC_COMM, KC_DOT, KC_SLASH + + +#define ___COLEMAK_MOD_DH_L1___ KC_Q, KC_W, KC_F, KC_P, KC_B +#define ___COLEMAK_MOD_DH_L2___ KC_A, KC_R, KC_S, KC_T, KC_G +#define ___COLEMAK_MOD_DH_L3___ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V + +#define ___COLEMAK_MOD_DH_R1___ KC_J, KC_L, KC_U, KC_Y, KC_SCLN +#define ___COLEMAK_MOD_DH_R2___ KC_M, KC_N, KC_E, KC_I, KC_O +#define ___COLEMAK_MOD_DH_R3___ KC_K, KC_H, KC_COMM, KC_DOT, KC_SLASH + + +#define ___WORKMAN_L1___ KC_Q, KC_D, KC_R, KC_W, KC_B +#define ___WORKMAN_L2___ KC_A, KC_S, KC_H, KC_T, KC_G +#define ___WORKMAN_L3___ KC_Z, KC_X, KC_M, KC_C, KC_V + +#define ___WORKMAN_R1___ KC_J, KC_F, KC_U, KC_P, KC_SCLN +#define ___WORKMAN_R2___ KC_Y, KC_N, KC_E, KC_O, KC_I +#define ___WORKMAN_R3___ KC_K, KC_L, KC_COMM, KC_DOT, KC_SLASH + + +#define ___NORMAN_L1___ KC_Q, KC_W, KC_D, KC_F, KC_K +#define ___NORMAN_L2___ KC_A, KC_S, KC_E, KC_T, KC_G +#define ___NORMAN_L3___ KC_Z, KC_X, KC_C, KC_V, KC_B + +#define ___NORMAN_R1___ KC_J, KC_U, KC_R, KC_L, KC_SCLN +#define ___NORMAN_R2___ KC_Y, KC_N, KC_I, KC_O, KC_U +#define ___NORMAN_R3___ KC_P, KC_M, KC_COMM, KC_DOT, KC_SLASH + + +// For the top rows. Numbers for most things, symbols for Bepo. + +// for everything on qwerty. +#define ___NUMBER_L___ KC_1, KC_2, KC_3, KC_4, KC_5 +#define ___NUMBER_R___ KC_6, KC_7, KC_8, KC_9, KC_0 + +// function key rows, works for everyone. +#define ___FUNC_L___ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 +#define ___FUNC_R___ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 + + +// Rows for the auxillary layers. + +// The symbol layer is for qwerty. I need another one for Bepo... + +// the KC_P? codes don't work for me. I don't use those shifted values anyway. +#define ___KEYPAD_1___ KC_7, KC_8, KC_9, KC_PSLS +#define ___KEYPAD_2___ KC_4, KC_5, KC_6, KC_PAST +#define ___KEYPAD_3___ KC_1, KC_2, KC_3, KC_PMNS +#define ___KEYPAD_4___ KC_0, KC_DOT, KC_PEQL, KC_PPLS + +#define ___KEYPAD_1_BP___ DB_7, DB_8, DB_9, BP_SLASH +#define ___KEYPAD_2_BP___ DB_4, DB_5, DB_6, BP_ASTR +#define ___KEYPAD_3_BP___ DB_1, DB_2, DB_3, DB_MINUS +#define ___KEYPAD_4_BP___ DB_0, DB_DOT, DB_EQL, BP_PLUS + +#define ___SYMBOLS_1___ KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE +#define ___SYMBOLS_2___ KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV +#define ___SYMBOLS_3___ KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD + +#define ___SYMBOLS_1_BP___ KC_EXLM, BP_AT, DB_LCBR, DB_RCBR, DB_PIPE +#define ___SYMBOLS_2_BP___ DB_HASH, BP_DLR, DB_LPRN, DB_RPRN, DB_GRV +#define ___SYMBOLS_3_BP___ BP_PERC, DB_CIRC, DB_LBRC, DB_RBRC, DB_TILD + +#define ___MOUSE_LDUR___ KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R +#define ___MWHEEL_LDUR___ KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R +#define ___MOUSE_BTNS_R___ KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5 +#define ___MOUSE_BTNS_L___ KC_BTN5, KC_BTN4, KC_BTN3, KC_BTN2, KC_BTN1 +#define ___MOUSE_ACCL_012___ KC_ACL0, KC_ACL1, KC_ACL2 + +#define ___MUTE_PLAY_STOP___ KC_MUTE, KC_MPLY, KC_MSTP +#define ___VI_ARROWS___ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT + +#define ___LAYERS_L1___ DF(BEPO), DF(DVORAK_ON_BEPO) +#define ___LAYERS_L2___ DF(COLEMAK), DF(DVORAK) +#define ___LAYERS_L3___ DF(QWERTY), DF(NORMAN), DF(WORKMAN) +#define ___LAYERS_L4___ TO(MDIA), TO(SYMB_ON_BEPO), TO(SYMB) + + +#endif -- cgit v1.2.3-24-g4f1b