From ac82cd1ba77f4ed8d38f17662864c6a56a8da293 Mon Sep 17 00:00:00 2001 From: Harley Laue Date: Fri, 6 Oct 2017 16:32:02 -0700 Subject: Added personal nyquist & levinson layouts --- users/losinggeneration/losinggeneration-common.h | 74 ++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 users/losinggeneration/losinggeneration-common.h (limited to 'users/losinggeneration/losinggeneration-common.h') diff --git a/users/losinggeneration/losinggeneration-common.h b/users/losinggeneration/losinggeneration-common.h new file mode 100644 index 000000000..8f5b8b241 --- /dev/null +++ b/users/losinggeneration/losinggeneration-common.h @@ -0,0 +1,74 @@ +#ifndef LOSINGGENERATION_COMMON_H +#define LOSINGGENERATION_COMMON_H + +/* Custom keys & combinations to be shorter for keymaps */ +#define KC_LCA LCA(KC_NO) +/* Fillers to make layering more clear */ +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +#define OSM_LSFT OSM(MOD_LSFT) +#define TD_CTL TD(TD_CTL_CTLALT) +#define TD_GUI TD(TD_LGUI_RGUI) +#define TD_ALT TD(TD_LALT_RALT) +#define MT_ENT SFT_T(KC_ENT) +#define MT_ESC CTL_T(KC_ESC) + +/* Custom layer movements for keymaps */ +#define TD_ADJ TD(TD_ADJUST) +#define TO_GAME TO(_GAME) +#define TO_MS TO(_MOUSE) +#define TO_NUM TO(_NUMPAD) +#define MO_ADJ MO(_ADJUST) + +/* Mouse keys */ +#define MS_BTN1 KC_MS_BTN1 +#define MS_BTN2 KC_MS_BTN2 +#define MS_BTN3 KC_MS_BTN3 +#define MS_BTN4 KC_MS_BTN4 +#define MS_BTN5 KC_MS_BTN5 +#define MS_LEFT KC_MS_LEFT +#define MS_DOWN KC_MS_DOWN +#define MS_UP KC_MS_UP +#define MS_RGHT KC_MS_RIGHT +#define MW_LEFT KC_MS_WH_LEFT +#define MW_DOWN KC_MS_WH_DOWN +#define MW_UP KC_MS_WH_UP +#define MW_RGHT KC_MS_WH_RIGHT +#define MS_ACL0 KC_MS_ACCEL0 +#define MS_ACL1 KC_MS_ACCEL1 +#define MS_ACL2 KC_MS_ACCEL2 + +/* + * This will expand values sent to it to send to the KEYMAP macro so defines + * can be used by KEYMAP + */ +#define CATMAP(...) KEYMAP(__VA_ARGS__) + +/* + Each layer gets a name for readability, which is then used in the keymap matrix below. + The underscores don't mean anything - you can have a layer called STUFF or any other name. + Layer names don't all need to be of the same length, obviously, and you can also skip them + entirely and just use numbers. +*/ +#define _QWERTY 0 +#define _COLEMAK 1 +#define _WORKMAN 2 +#define _DVORAK 3 +#define _GAME 4 +#define _NUMPAD 5 +#define _MOUSE 6 +#define _LOWER 14 +#define _RAISE 15 +#define _ADJUST 16 + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + COLEMAK, + WORKMAN, + DVORAK, + LOWER, + RAISE, +}; + +#endif -- cgit v1.2.3-24-g4f1b