// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include "planck.h" #include "action_layer.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _LOWER 3 #define _RAISE 4 #define _FCT 5 #define _SETUP 6 #define _MICMUTE 16 // Macro name shortcuts #define QWERTY M(_QWERTY) #define COLEMAK M(_COLEMAK) #define DVORAK M(_DVORAK) #define LOWER M(_LOWER) #define RAISE M(_RAISE) #define FCT M(_FCT) #define MICMUTE M(_MICMUTE) #define MACPRNT LGUI(LSFT(KC_3)) #define MACPRNT2 LGUI(LSFT(KC_4)) #define CYCLWIN LGUI(KC_GRV) #define MAC_SLEP LSFT(LCTL(KC_POWER)) // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = { {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, [_COLEMAK] = { {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, [_DVORAK] = { {KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC}, {KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH}, {KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT }, {FCT, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} }, [_LOWER] = { {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, {_______, _______, _______, _______, _______, _______, _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} }, [_RAISE] = { {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {_______, _______, _______, _______, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY} }, [_FCT] = { /* Function */ {BL_STEP, MAC_SLEP,XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_DELT}, {_______, MICMUTE, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, KC_F5, KC_F6, KC_F7, KC_F8, MACPRNT}, {_______, CYCLWIN, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX, KC_F9, KC_F10, KC_F11, KC_F12, MACPRNT2}, {FCT, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME, KC_PGDOWN,KC_PGUP,KC_END } }, [_SETUP] = { /* Setup */ {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, QWERTY, COLEMAK, DVORAK, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______} } }; const uint16_t PROGMEM fn_actions[] = { }; #ifdef AUDIO_ENABLE float tone_startup[][2] = { {440.0*pow(2.0,(31)/12.0), 12}, {440.0*pow(2.0,(28)/12.0), 8}, {440.0*pow(2.0,(19)/12.0), 8}, {440.0*pow(2.0,(24)/12.0), 8}, {440.0*pow(2.0,(28)/12.0), 20} }; float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float goodbye[][2] = SONG(GOODBYE_SOUND); #endif void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { switch(id) { case _QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_qwerty, false, 0); #endif persistant_default_layer_set(1UL<<_QWERTY); } break; case _COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_colemak, false, 0); #endif persistant_default_layer_set(1UL<<_COLEMAK); } break; case _DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_dvorak, false, 0); #endif persistant_default_layer_set(1UL<<_DVORAK); } break; case _LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _SETUP); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _SETUP); } break; case _RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _SETUP); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _SETUP); } break; case _FCT: if (record->event.pressed) { layer_on(_FCT); } else { layer_off(_FCT); } break; case _MICMUTE: if (record->event.pressed) { register_code(KC_RSFT); register_code(KC_RCTL); register_code(KC_RALT); register_code(KC_RGUI); } else { unregister_code(KC_RSFT); unregister_code(KC_RCTL); unregister_code(KC_RALT); unregister_code(KC_RGUI); } break; } return MACRO_NONE; }; void matrix_init_user(void) { #ifdef AUDIO_ENABLE _delay_ms(20); // stops the tick PLAY_NOTE_ARRAY(tone_startup, false, 0); #endif } #ifdef AUDIO_ENABLE void play_goodbye_tone() { PLAY_NOTE_ARRAY(goodbye, false, 0); _delay_ms(150); } uint8_t starting_note = 0x0C; int offset = 0; void process_action_user(keyrecord_t *record) { if (IS_LAYER_ON(_MUSIC)) { if (record->event.pressed) { play_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row)), 0xF); } else { stop_note(((double)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row))); } } } #endif