#pragma once struct mechswitch { unsigned int brand: 4; unsigned int variant: 4; unsigned int color: 5; }; #define MAX_SWITCH_NAME_LENGTH 256 #define BRAND_KAILH 1 #define BRAND_KAILH_LOW 2 #define BRAND_GATERON 3 #define BRAND_CHERRY_MX 4 #define BRAND_CHERRY_ML 5 #define BRAND_OUTEMU 6 #define BRAND_GREETECH 7 #define BRAND_VARMILO 8 #define BRAND_MOD 9 #define BRAND_HAKO 10 #define COLOR_NO 0 #define COLOR_WHITE 1 #define COLOR_BLACK 2 #define COLOR_BLUE 3 #define COLOR_RED 4 #define COLOR_YELLOW 5 #define COLOR_BROWN 6 #define COLOR_GREEN 7 #define COLOR_CLEAR 8 #define COLOR_SILVER 9 #define COLOR_NATURE_WHITE 10 #define COLOR_GREY 11 #define COLOR_JADE 12 #define COLOR_NAVY 13 #define COLOR_BURNT_ORANGE 14 #define COLOR_PALE_BLUE 15 #define COLOR_DARK_YELLOW 16 #define COLOR_GOLD 17 #define COLOR_CHOCOLATE_WHITE 18 #define COLOR_BURGUNDY 19 #define COLOR_PURPLE 20 #define COLOR_LIGHT_GREEN 21 #define COLOR_TRUE 22 #define COLOR_BERRY 23 #define COLOR_PLUM 24 #define COLOR_SAGE 25 #define COLOR_VIOLET 26 #define COLOR_L 27 #define COLOR_M 28 #define COLOR_H 29 #define COLOR_SH 30 #define VARIANT_NO 0 #define VARIANT_BOX 1 #define VARIANT_BOX_THICK 2 #define VARIANT_BOX_HEAVY 3 #define VARIANT_SILENT 4 #define VARIANT_TACTILE 5 #define VARIANT_LINEAR 6 #define VARIANT_SPEED 7 #define VARIANT_SPEED_HEAVY 8 #define VARIANT_SPEED_CLICK_THICK 9 #define VARIANT_PRO 10 #define VARIANT_PRO_HEAVY 11 #define VARIANT_ROYAL 12 #define VARIANT_CLICK_THICK 13 #define CHERRY_MX_BLUE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLUE} #define CHERRY_MX_RED {BRAND_CHERRY_MX, VARIANT_NO, COLOR_RED} #define CHERRY_MX_BROWN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BROWN} #define CHERRY_MX_BLACK {BRAND_CHERRY_MX, VARIANT_NO, COLOR_BLACK} #define CHERRY_MX_GREEN {BRAND_CHERRY_MX, VARIANT_NO, COLOR_GREEN} #define CHERRY_MX_CLEAR {BRAND_CHERRY_MX, VARIANT_NO, COLOR_CLEAR} #define CHERRY_MX_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_WHITE} #define CHERRY_MX_SILVER {BRAND_CHERRY_MX, VARIANT_NO, COLOR_SILVER} #define CHERRY_MX_NATURE_WHITE {BRAND_CHERRY_MX, VARIANT_NO, COLOR_NATURE_WHITE} #define CHERRY_MX_SILENT_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_BLACK} #define CHERRY_MX_SILENT_RED {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_RED} #define CHERRY_MX_TACTILE_BLACK {BRAND_CHERRY_MX, VARIANT_SILENT, COLOR_GREY} #define CHERRY_MX_LINEAR_BLACK {BRAND_CHERRY_MX, VARIANT_LINEAR, COLOR_GREY} #define CHERRY_ML {BRAND_CHERRY_ML, VARIANT_NO, COLOR_NO} #define GATERON_BLUE {BRAND_GATERON, VARIANT_NO, COLOR_BLUE} #define GATERON_BROWN {BRAND_GATERON, VARIANT_NO, COLOR_BROWN} #define GATERON_BLACK {BRAND_GATERON, VARIANT_NO, COLOR_BLACK} #define GATERON_RED {BRAND_GATERON, VARIANT_NO, COLOR_RED} #define GATERON_CLEAR {BRAND_GATERON, VARIANT_NO, COLOR_CLEAR} #define GATERON_GREEN {BRAND_GATERON, VARIANT_NO, COLOR_GREEN} #define GATERON_YELLOW {BRAND_GATERON, VARIANT_NO, COLOR_YELLOW} #define GATERON_SILENT_CLEAR {BRAND_GATERON, VARIANT_SILENT, COLOR_CLEAR} #define GATERON_SILENT_RED {BRAND_GATERON, VARIANT_SILENT, COLOR_RED} #define GATERON_SILENT_YELLOW {BRAND_GATERON, VARIANT_SILENT, COLOR_YELLOW} #define GATERON_SILENT_BLACK {BRAND_GATERON, VARIANT_SILENT, COLOR_BLACK} #define GATERON_SILENT_BROWN {BRAND_GATERON, VARIANT_SILENT, COLOR_BROWN} #define GREETECH_BLUE {BRAND_GREETECH, VARIANT_NO, COLOR_BLUE} #define GREETECH_BROWN {BRAND_GREETECH, VARIANT_NO, COLOR_BROWN} #define GREETECH_BLACK {BRAND_GREETECH, VARIANT_NO, COLOR_BLACK} #define GREETECH_RED {BRAND_GREETECH, VARIANT_NO, COLOR_RED} #define OUTEMU_BLUE {BRAND_OUTEMU, VARIANT_NO, COLOR_BLUE} #define OUTEMU_BROWN {BRAND_OUTEMU, VARIANT_NO, COLOR_BROWN} #define OUTEMU_BLACK {BRAND_OUTEMU, VARIANT_NO, COLOR_BLACK} #define OUTEMU_RED {BRAND_OUTEMU, VARIANT_NO, COLOR_RED} #define KAILH_BLUE {BRAND_KAILH, VARIANT_NO, COLOR_BLUE} #define KAILH_BROWN {BRAND_KAILH, VARIANT_NO, COLOR_BROWN} #define KAILH_BLACK {BRAND_KAILH, VARIANT_NO, COLOR_BLACK} #define KAILH_RED {BRAND_KAILH, VARIANT_NO, COLOR_RED} #define KAILH_GREEN {BRAND_KAILH, VARIANT_NO, COLOR_GREEN} #define KAILH_BOX_WHITE {BRAND_KAILH, VARIANT_BOX, COLOR_WHITE} #define KAILH_BOX_RED {BRAND_KAILH, VARIANT_BOX, COLOR_RED} #define KAILH_BOX_BLACK {BRAND_KAILH, VARIANT_BOX, COLOR_BLACK} #define KAILH_BOX_BROWN {BRAND_KAILH, VARIANT_BOX, COLOR_BROWN} #define KAILH_BOX_ROYAL {BRAND_KAILH, VARIANT_BOX, COLOR_ROYAL} #define KAILH_BOX_THICK_JADE {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_JADE} #define KAILH_BOX_THICK_NAVY {BRAND_KAILH, VARIANT_BOX_THICK, COLOR_NAVY} #define KAILH_BOX_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_BURNT_ORANGE} #define KAILH_BOX_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_PALE_BLUE} #define KAILH_BOX_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_BOX_HEAVY, COLOR_DARK_YELLOW} #define KAILH_SPEED_BRONZE {BRAND_KAILH, VARIANT_SPEED, COLOR_BRONZE} #define KAILH_SPEED_COPPER {BRAND_KAILH, VARIANT_SPEED, COLOR_COPPER} #define KAILH_SPEED_GOLD {BRAND_KAILH, VARIANT_SPEED, COLOR_GOLD} #define KAILH_SPEED_SILVER {BRAND_KAILH, VARIANT_SPEED, COLOR_SILVER} #define KAILH_SPEED_HEAVY_BURNT_ORANGE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_BURNT_ORANGE} #define KAILH_SPEED_HEAVY_PALE_BLUE {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_PALE_BLUE} #define KAILH_SPEED_HEAVY_DARK_YELLOW {BRAND_KAILH, VARIANT_SPEED_HEAVY, COLOR_DARK_YELLOW} #define KAILH_SPEED_THICK_CLICK_NAVY {BRAND_KAILH, VARIANT_SPEED_CLICK_THICK, COLOR_NAVY} #define KAILH_PRO_BURGUNDY {BRAND_KAILH, VARIANT_PRO, COLOR_BURGUNDY} #define KAILH_PRO_PURPLE {BRAND_KAILH, VARIANT_PRO, COLOR_PURPLE} #define KAILH_PRO_LIGHT_GREEN {BRAND_KAILH, VARIANT_PRO, COLOR_LIGHT_GREEN} #define KAILH_PRO_HEAVY_BERRY {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_BERRY} #define KAILH_PRO_HEAVY_PLUM {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_PLUM} #define KAILH_PRO_GEAVY_SAGE {BRAND_KAILH, VARIANT_PRO_HEAVY, COLOR_SAGE} #define KAILH_LOW_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_WHITE} #define KAILH_LOW_BROWN {BRAND_KAILH_LOW, VARIANT_NO, COLOR_BROWN} #define KAILH_LOW_RED {BRAND_KAILH_LOW, VARIANT_NO, COLOR_RED} #define KAILH_LOW_CHOCOLATE_WHITE {BRAND_KAILH_LOW, VARIANT_NO, COLOR_CHOCOLATE_WHITE} #define KAILH_LOW_THICK_CLICK_NAVY {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_NAVY} #define KAILH_LOW_THICK_CLICK_JADE {BRAND_KAILH_LOW, VARIANT_THICK_CLICK, COLOR_JADE} #define KAILH_LOW_HEAVY_DARK_YELLOW {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_DARK_YELLOW} #define KAILH_LOW_HEAVY_BURNT_ORANGE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_BURNT_ORANGE} #define KAILH_LOW_HEAVY_PALE_BLUE {BRAND_KAILH_LOW, VARIANT_HEAVY, COLOR_PALE_BLUE} #define HAKO_ROYAL_CLEAR {BRAND_HAKO, VARIANT_ROYAL, COLOR_CLEAR} #define HAKO_ROYAL_TRUE {BRAND_HAKO, VARIANT_ROYAL, COLOR_TRUE} #define HAKO_CLEAR {BRAND_HAKO, VARIANT_NO, COLOR_CLEAR} #define HAKO_TRUE {BRAND_HAKO, VARIANT_NO, COLOR_TRUE} #define HAKO_VIOLET {BRAND_HAKO, VARIANT_NO, COLOR_VIOLET} #define MOD_L_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_L} #define MOD_M_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_M} #define MOD_H_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_H} #define MOD_SH_TACTILE {BRAND_MOD, VARIANT_TACTILE, COLOR_SH} #define MOD_L_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_L} #define MOD_M_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_M} #define MOD_H_LINEAR {BRAND_MOD, VARIANT_LINEAR, COLOR_H} #define BYTE_TO_BINARY_PATTERN "%c%c%c%c%c%c%c%c" #define BYTE_TO_BINARY(byte) \ (byte & 0x80 ? '1' : '0'), \ (byte & 0x40 ? '1' : '0'), \ (byte & 0x20 ? '1' : '0'), \ (byte & 0x10 ? '1' : '0'), \ (byte & 0x08 ? '1' : '0'), \ (byte & 0x04 ? '1' : '0'), \ (byte & 0x02 ? '1' : '0'), \ (byte & 0x01 ? '1' : '0') const char *brand_name(struct mechswitch ms); const char *variant_name(struct mechswitch ms); const char *color_name(struct mechswitch ms); void switch_name(struct mechswitch ms, char *buf); int bitfieldtoi(struct mechswitch ms);