#ifndef ATREUS_H #define ATREUS_H #include "quantum.h" #include "matrix.h" #include "backlight.h" #include // This a shortcut to help you visually see your layout. // The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b \ ) \ { \ { k00, k01, k02, k03, k04, KC_NO, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, KC_NO, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k35, k25, k26, k27, k28, k29 }, \ { k30, k31, k32, k33, k34, k36, k37, k38, k39, k3a, k3b } \ } #endif