#pragma once #include "quantum.h" #define LAYOUT_60_ansi( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, \ K40, K41, K42, K43, K49, K4A, K4B, K4C \ ) { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, KC_NO }, \ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, KC_NO, KC_NO }, \ { K40, K41, K42, K43, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, K49, K4A, K4B, K4C, KC_NO } \ }