#ifndef CLUEPAD_H #define CLUEPAD_H #include "quantum.h" /* Cluepad matrix layout * .-------------------. * |NLCK| /| *| -| * |-------------------| * | 7| 8| 9| | * |--------------| | * | 4| 5| 6| +| * |-------------------| * | 1| 2| 3| | * |--------------| | * | 0| .| Ent| * '-------------------' */ // The first section contains all of the arguments // The second converts the arguments into a two-dimensional array #define LAYOUT_numpad_5x4( \ k00, k01, k02, k03, \ k10, k11, k12, \ k20, k21, k22, k13, \ k30, k31, k32, \ k40, k42, k33 \ ) { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, KC_NO }, \ { k30, k31, k32, k33 }, \ { k40, KC_NO, k42, KC_NO } \ } #define LAYOUT LAYOUT_numpad_5x4 #define KEYMAP LAYOUT_numpad_5x4 #endif